Categories
Games Politics/Government

New Letter to Governor Blagojavich

This past week, I submitted the following message to Illinois Governor Blagojavich’s Safe Games Illinois comment form:

I note that safegamesillinois.org cites studies regarding mature game content, but it overwhelmingly suggests that children are buying M-rated games in mass quantities and that such games are a major problem. There seems to be a lack of balance. There are studies such as the recent one conducted by Modulum that found that parents ignore game ratings:
http://gamesindustry.biz/news.php?aid=9703
http://news.bbc.co.uk/1/hi/technology/4118270.stm

If the above get mangled through your site’s form again, please search for “Parents ignore game ratings” in your favorite search engine.

While the study was conducted in the UK, I can see that a similar problem would be occurring here in the US and Illinois in particular.

It seems that the studies listed on safegamesillinois.org are quite biased and would indicate to someone not familiar with the industry that there are no studies that contradict them. The Useful Links page does not provide any links to the IGDA or any other representative body for the video game industry. The “Summary of Video Game Studies” does not list studies that indicate that most minors either have permission from their parents or have their parents present when they purchase M-rated games. Rather than fostering an Us against Them mentality, the site could be much more useful.

Some studies indicate that the problem isn’t enforcing ratings. They indicate that parents are buying games that they otherwise consider bad for their children because they assume the ratings don’t apply to their children. Once again, I ask in light of this information how the new laws are supposed to help protect children when the children aren’t the ones doing the purchasing and the parents are the ones who are providing access to the games in the first place? I still believe the new laws will not be effective at protecting children or preventing “seemingly arbitrary” violence in society at large.

I think parents should be better educated about game ratings and content, but I would prefer that safegamesillinois.org be a bit less biased and sensational and a bit more informative. Frightening parents away from video games isn’t the way to protect children. Not all video games are like Manhunt or Grant Theft Auto, and safegamesillinois.org does not do a good job of informing parents that there are other options.

Please pass this letter to the Senior Advisor Sheila Nix. I look forward to hearing from you regarding the balance of information provided on safegamesillinois.org. None of the studies on the site indicate that children are actually buying M-rated games, and it seems that the main problem is creating informed purchasers. The site could be an incredibly valuable tool for parents in making the purchasing decisions that they are already making, but I think the site is seriously lacking and misleading in its current state.

Gianfranco Berardi

I still think that the purpose of the laws doesn’t match with the reality. Children don’t buy the games in general, and citing that X% could buy the game doesn’t imply that they do. 98% of children walking to school could run out in front of cars, but they don’t generally. We don’t see legislation preventing children from taking dangerous walks to school.

These recent studies show that parents don’t think they need to pay attention to the ratings that are put there for them to use. And yet the game industry is painted as creating killers.

Huh? Am I supposed to assume that when a parent buys a game for a child that his/her negligence of the ratings system is now the game industry’s fault? The studies show that parents basically say, “Yes, I know the ratings. Yes, I know what they mean. Yes, I bought the game anyway because even though I don’t like the content, my child can handle it.”

The laws passed the Illinois Congress already. I’m sure we’ll see them overturned like similar legislation. But the Safe Games Illinois website claims to be a resource for parents, but it really isn’t. It seems to be more like a resource for those who are already convinced that the video game industry is out to get the children and have managed to sneak past the hard-working-but-innocent-victim parents.

Yes, video games can teach. Yes, there are games that are incredibly violent. But they aren’t the only games or lessons, and it is apparently the case that parents DO have the means to tell the difference.

Categories
General Personal Development

Hey, It’s What I’m Used To

I love reading Blog of Helios. To say that this guy is passionate about getting people to use a superior operating system is an understatement. He tends to get quite emotional when he finds that people come to him for help with computer problems that could have been prevented if they would just stop using Windows. Sometimes the stories are humorous.

His recent post, Only The Names Have Been Changed To Protect The, Uhh…Well, You Put A Name To It, is one example. He basically describes the story of “Richard” and his “garage”. His garage will be perfectly fine for months, then fall apart. And he tries to build it again. Using the same faulty parts. Every time. People easily break into it. The garage producer tries to sell security and locks afterwards.

Helios shows him his own garage. It has great uptime. It hasn’t crashed. He admits that someone probably could break into it if they were incredibly determined, but it is so secure that it deters most people from trying too hard. So when Helios offers to help Richard build a secure and stable garage, what does Richard do? He declines, citing:

I know my kind of garage. I mean, I’ve had this kind of garage for years and I don’t mind paying for it even if it means all the maintenance hassles. It’s just what I’m used to.

Obviously, Helios is talking about people who insist on using Windows even though they know what problems come with it. But this story also describes people who won’t try to accomplish their goals.

“I’ve worked this job for years. I can’t just quit. I actually like it here, even if there are some problems.”
“I’d love to get in shape, but I’m not that bad anyways. A little meat on my bones is good, right?”
“It’s so hard to quit smoking. Besides, we’re all going to die anyway. What difference does it make?”

In so many situations, a person will easily complain about his/her lot in life. At the same time, this person will make excuses to avoid making any changes to make life better. How many times have you tried to justify your inaction? Are things too hard to do? Too boring? Are you afraid of losing stability, even while complaining about a lack of stability? Are you afraid of what other people might think of you? Are you afraid of what you think of yourself?

When you find yourself wishing things were better, stop and think about what it is that would actually make it better. Wishing you had more money isn’t very good though. You need to be clear about your intentions. Wanting enough money to pay for the new house you’ve always wanted is much better than just vaguely wanting more money.

Once you know what your problem actually is, you can work to solve it. Clarity is incredibly important. Vague, wishy-washy goals aren’t goals at all. They seem to promote a sense of helplessness. When you say to yourself things like, “Oh, if only I had more time” or “I could do it if I wanted to” or “Why bother doing it since I’m just going to do a bad job anyway”, then you are only hurting yourself. You are convincing yourself that you will never accomplish anything, and then it becomes a self-fulfilling prophecy.

So many people get upset when they get a virus or when Windows corrupts their file system. But they just reload and try again. And again. And again. “Macs are too expensive.” “Linux is too hard and command-line-ish for me.” “Hey, it’s what I’m used to.”

It’s what I’m used to. Whether it involves migrating from an one operating system to another or migrating from one way of living to another, you are making a choice. When you choose the familiar over the strange but better, what does that say about you? What do your excuses say about you?

When you realize that the excuses you make are just a flimsy defense against the unknown, you can take charge of your own life. You can get that job. You can live a healthier lifestyle. You can have better relationships. You can do anything because you know that it is up to you to do so. Feeble excuses and mediocre expectations are your enemies. Understand why you have them, and then defeat them.

Categories
Games Geek / Technical

Response From Gas Powered Games

In response to my letter to Gas Powered Games regarding Supreme Commander:

Hello Gianfranco,
Supreme Commander is still a ways away and in development. At this time I
am unable to answer questions about portability or platform support. Look
for more info in the coming months.

Regards,
Greg Stackhouse
Gas Powered Games

Well, at least it is a response. B-) I really do hope that the game gets ported to multiple platforms. It would be a shame if it was stuck on Windows.

Categories
Game Development Marketing/Business

Chicago Game Dev Meet-n-Greet

Last night was the a Meet-n-Greet for the Chicagoland game developers at Gameworks in Shaumburg. People from the Chicago Indie Game Developers, the Chicago chapter of the IGDA, and DeFrag were there. There was also the special guest: James C. Smith of Reflexive Entertainment.

It was quite a turnout. Attendees ranged from aspiring game developers to more established names. We spent a good amount of time just talking to each other. Actually, it was more like yelling at each other over the televisions, music, and arcade game sounds. Still, it was great talking to people.

I even saw someone I knew. Shawn Recinto recently incorporated his own game company. I remember brainstorming with him and a bunch of people when we were all going to work on a game project together. I left the group after I felt the project was too ambitious and didn’t like the direction it was going. He’s working on making mobile games and showed off a Frogger clone he had made. We exchanged some interesting ideas for game design and development.

Eventually we moved to the nearby Starbucks, which was relatively quiet, although I think the acoustics are terrible for big groups. People showed off demos and others asked questions.

Joe Sislow of CosmoOSe showed off an integrated circuit board that could be used for arcade games instead of hard drives and other devices which may get jostled during shipment. He talked about how inexpensive they were to make and that some interesting games could be made with them. Lower development costs and the ability of CosmoOSe to do field testing should allow for some innovation to enter into the arcade scene once again. I talked to him later about potential innovation in real time strategy games and found that he was a Wizardry fan as well.

Action of Curiosoft showed off his Einstein gameography work-in-progress. There were now some particle effects and a new game mechanic that I thought was pretty cool. It really looks like a game that could teach people to think differently.

I didn’t get the name of the person from TC Cons, but he showed off some games he made using Game Maker. He also mentioned making a horseshoe game that still sells fairly well because it is the only horseshoe game in existence. What a niche! He referred to himself as a second generation “new” game developer since he has made games in the past but now finds himself learning about game development again.

James C. Smith showed off some developments on Big Kahuna Reef. He mentioned that people liked making levels for the game and that he was trying to make it easier for those level makers to decorate their designs. He was also talking about making a word game to complement the match-3 game.

People suggested books and mentioned articles. They talked about games they’ve made and business models they’ve tried. It was really cool to talk to so many more people than from previous meetings. I felt that there were some people who didn’t get to converse much, but hopefully that will change next time and as Chicago builds its online game development community.

Categories
Games Geek / Technical Personal Development Politics/Government

What Games Taught Me

I grew up watching television and playing video games. I read books, but not as often as I do now. Somehow, I managed to get honors in high school. If games only allow me to “learn how to shoot cops”, how do so many people who play video games get good grades?

On Game Girl Advance’s Kids Can Learn to Read and Shoot Cops, the question came up: what can games teach us?

I would think that, if the game really gets a young, innocent, prelapserian child interested, then it also makes that child investigate the world of the game further. They might learn something about recent American history.

But maybe this is just me. Am I wrong? As a curious, unofficial poll, what new SAT words or useful skills did video games teach you folks? Have games taught you anything that makes you feel smarter or a better person? Any Trivial Pursuit questions answered correctly because of video games? To paraphrase Senator Schumer, can Johnny learn to read while shooting cops?

For the record, I did get a Trivial Pursuit question correct. Towering Inferno was one of my favorite Atari 2600 games, and I learned years later that it was based on a movie. While playing the DVD Trivial Pursuit, I listened to a mock pitch for a movie that sounded somewhat similar to the game I played. I got a piece of the pie for it. B-)

I also learned what scurvy was due to playing Illusion of Gaia. I remember looking up information on it because the idea of a lack of Vitamin C causing a disease was quite “out there”. Was it just made up for the game, or is it real? I had to find out. I had to learn.

I learned resource management. While I know of at least one person who hates strategy games (“Give me a mission, tell me what to do, and I’ll do it, but keep that crap away from me!”), I loved the intricacies of playing Ghengis Khan 2, Nobunaga’s Ambition, and P.T.O 2, all made by Koei. Real time strategy games like Total Annihilation and Starcraft similarly stressed the importance of resources. When I pack for trips or make plans for events for my LUG, I understand the importance of logistics. Not having enough pizza, underwear, or Medics can make or break your plans.

I also learned about the real-world people featured in the games. Nobunaga’s ambition to unify Japan was real. MacArthur’s famous “I shall return!” and the strategic importance of holding the Philippines were real. The political struggles, the balancing of Army and Navy resources, the value of allies and supply lines and research and intelligence…hundreds of hours watching the History Channel or reading history books doesn’t compare to the experience of watching a turn play out in front of you and knowing that what you did has an impact on the outcome.

What’s more vivid in your mind, reading about how North America was colonized by England, Spain, Holland, and France, or actively trying to keep peace with the Iroquois tribes nearby your main towns while preventing a competing nation from making landfall on “your” shores? Colonization introduced many of the major figures involved in the conquest of the New World in a way that history books just couldn’t.

Even games like Super Mario Bros taught me to tackle problems from multiple angles. You couldn’t find all of the bonuses or power-ups if you didn’t try hitting blocks that “weren’t there” or jumping into a pipe rather than over it. Thinking outside the box was normal in video games.

Games taught me how to be an organizer. Games taught me how to be efficient with limited resources. Games taught me how to experiment with new ideas or methodologies. Games taught me how to work well with others. Games taught me the importance of planning. Games taught me that my decisions can have multiple outcomes and affect many people.

Unfortunately, some people think that all I could have learned from video games is how to be dangerous and destructive.

To be honest, I did cause natural disasters like tornadoes and earthquakes in order to destroy my SimCity, but I distinctly remember cleaning the city back up and making it better than ever. B-)

Categories
Game Development

The Hero’s Journey

Yesterday I posted about the importance of heroes and how actions define who we are. The post was more philosophical than anything else, but Gamasutra had an article that fits into the theme quite well: Into the Woods: A Practical Guide to the Hero’s Journey.

It talks about how to make great stories, and obviously it is geared towards game development. Still, it demonstrates how important heroes and mythology are to the development of a person.

In The Cry For Myth, Rollo May points out four areas where myths are still active in modern life

  • Myths give us our sense of personal identity, answering the question, “Who am I?”
  • Myths make possible our sense of community. We are thinking mythically when we show loyalty to our town our nation or our team. Loyalties to our friends or community are the result of strong myths that reinforce social bonding.
  • Myths are what lie underneath our moral values.
  • Mythology is our way of dealing with the inscrutable mystery of creation and death.

In college, I took a class about mythologies of the world. It was one of the more interesting classes I took. I already knew that most cultures had a Flood story, but I actually got to read about the individual myths in this class. I read about the different creation stories. There are some major differences but also some incredible similarities between seemingly different cultures.

I once read somewhere that there are many stories that are going untapped in game development. There are plenty of worlds based on Tolkein’s Lord of the Rings or Medieval knights, but what about African or South American stories? Why aren’t there more games about The Tortoise and the Eagle or ambitious buffalo demons named Mahisha?

And even if we don’t try to make a story directly based on an existing, real-world myths, can’t we do a better job of borrowing ideas from them?

Categories
Personal Development

Who You Are

It is always eye-opening to read about someone’s history. How did events affect them? How did they become who they are? “Batman Begins” is a great film because of such interest, and biographies on J.D. Rockefeller and Benjamin Franklin tend to be popular as well.

Steve Pavlina’s Meaning of Life series starts by documenting how one person can change his/her outlook on life. He talks about questioning his long-held religious beliefs when he was younger and being unsatisfied with the (lack of) answers from those around him. He went from straight-A’s to a disinterest in college studies. He started to steal for the fun of it. After almost getting a 2 year jail sentence for grand theft, he was expelled from school for low grades.

This story is a stark contrast from the Steve Pavlina who is passionate about personal growth and graduated with honors and awards within three semesters.

Yet it is the same person. And it isn’t uncommon. I was raised Catholic, and I’ve heard plenty of stories about saints who were the worst sinners in their time. People go from living in the streets to becoming incredibly wealthy. Others are born into wealth and can become destitute or depressed. Many people never do any more than coast through life and stick with the status quo.

Steve Chandler said that we need heroes. They show us what is possible. Without heroes, we don’t know what we can do. If everyone is mediocre, then no one worries about doing their best. “Just enough” is perfectly fine. Apple’s “Think Different” campaign was great because it talked about how the people who make a difference in the world are those who don’t simply accept what everyone else thinks is good enough.

Steve’s story is great because it demonstrates that no matter how bad life gets, you can always improve it. Who you are depends on what you do, and it is clear that we can all be great. After all, many have shown us how already. It is just a matter of carrying out the appropriate actions.

Categories
Games Geek / Technical Linux Game Development

Letter to Gas Powered Games

I just received the latest copy of PC Gamer and saw Supreme Commander listed on the cover. I was a big fan of Total Annihilation, and I couldn’t wait to read about SC.

These days I run Debian Gnu/Linux as my main operating system and I would prefer to not have to boot up Windows just to play a game. If the game is only available for Windows, I’d be less inclined to play it. Are there plans to release a Linux-based port of the game? If not, will the game be designed and written in a highly portable manner so that such a port could be written by others without too much effort?

Thank you for your time,
Gianfranco

I just submitted the above message to Gas Powered Games, founded by Chris Taylor. Taylor was the creator of Total Annihilation, which is still my favorite real time strategy game. Today I found the latest PC Gamer magazine waiting for me when I got home. On the cover was Supreme Commander, which is his newest RTS. Atari owns the rights to TA, but SC is considered the “spiritual successor”. A big thank you to THQ for publishing it when others are insanely turning it down.

A lot of people say that the RTS genre has stagnated, but Chris Taylor apparently has the goal of actually adding strategy to the mix. Apparently you can play from multiple levels: tactical, which is what you find in most RTS games, and strategic, where you can get a high-level X’s and O’s look at the war. Besides the actual war and battles, the units will also match the epic scale. You can have normal units running amongst the legs of the massive units, and according to the preview, the battleship won’t fit completely on the normal screen. Nuclear explosions usually don’t look all that impressive in most games. Even in Empire Earth, which had the most impressive explosion (the screen went blindingly white), the blast radius only affected a small area. Original War had a really impressive weapon that actually left an area contaminated for a little while after the explosion, but it still wasn’t very massively destructive. But in SC, apparently nuclear weapons will live up to their name.

Part of the fun of Total Annihilation was just the excitement of blowing up so many things. It was far from mindless, but there was a lot of action going on. You could have multiple fronts in a massive battle with a large number of opponents. Plus, it was highly expandable, and people are still making mods and units for it.

Supreme Commanders is looking to make a big splash in the RTS genre when it hopefully gets released next year. It might finally be a real time strategy game that employs actual strategy so that the naysayers of the genre can be happy.

And having a Gnu/Linux port would be really nice. It would be unfortunate if it was restricted to only Windows and Mac OS X.

Categories
Marketing/Business

Ok, I’ll Be Selfish

Kathy Sierra, an author from the Head First series of Java books, has made an open post where anyone can comment and trackback, no matter how off-topic or shameless. So, I’m taking advantage of it. B-)

Well, to make it more useful, I’ll say that I wouldn’t mind seeing Head First Game Development, but I’d prefer C++ in my game dev books.

Categories
General Politics/Government

Legally Blog

I found out that the EFF has published a Legal Guide for Bloggers.

Whether you’re a newly minted blogger or a relative old-timer, you’ve been seeing more and more stories pop up every day about bloggers getting in trouble for what they post.

The difference between you and the reporter at your local newspaper is that in many cases, you may not have the benefit of training or resources to help you determine whether what you’re doing is legal. And on top of that, sometimes knowing the law doesn’t help – in many cases it was written for traditional journalists, and the courts haven’t yet decided how it applies to bloggers.

But here’s the important part: None of this should stop you from blogging. Freedom of speech is the foundation of a functioning democracy, and Internet bullies shouldn’t use the law to stifle legitimate free expression. That’s why EFF created this guide, compiling a number of FAQs designed to help you understand your rights and, if necessary, defend your freedom.

A great guide, especially for people who aren’t supposed to be getting paid to blog but do. B-)