In my last report, I said I had started working on my next Freshly Squeezed Entertainment project, which will focus on clowns.
I find myself struggling to strike a balance between trying to capture as much of the design and scope upfront as possible and accepting that I will never get it all upfront and so can make decisions and updates as the project continues and I learn more about it while building it.
I was hoping to have captured enough to get a head start in October, but now that the first full week of November is starting, I think I’ll start working on implementation.
Basically, I feel confident that the start of this project will be the same no matter what: I’ll be creating a title screen menu and get a basic project up and running (and shutting down).
So I can get started coding, but I still need to figure out the schedule in a lot more detail. It will help me identify what needs to be done, what can’t be done, and what might need to be changed.
Perhaps for future projects the design and schedule planning work should go into the project plan as well. Right now, I’m treating them as separate from the game’s actual development even though they are taking up time and are as much game development as any task I would have.
For now, here’s another mock-up:
Thanks for reading, and stay curious!
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One reply on “Freshly Squeezed Progress Report: Still Designing/Planning”
[…] time, I reported that I was still designing and planning my next Freshly Squeezed Entertainment project, which will […]