Last time, I reported that I had added an options menu with audio toggles and a menu for choosing custom eyes in my second Freshly Squeezed Entertainment project called Clown Alley Creator, a creativity tool about creating your own fun clowns.
I continued adding new features this past week.
Sprint 2024-12: Name Your Clowns
Completed:
- Allow player to name clown
- Update navigation buttons
In Progress:
- Create nose options
Up until now, each clown was identified merely by a number, and when you looked at a particular clown up close, that’s what you would have seen:
Today, if you go to add a clown to your clown alley, you get prompted to name the clown first:
If you don’t, you get told you should:
And finally, when you view your clown, you see that clown’s name:
When I first started working on this project, I had envisioned a set of navigation buttons at the bottom of the creator mode, but it was premature, and some of the features they represented got cut.
I finally got around to removing and updating the buttons:
If I get to it, I would also like to add a button for hats and accessories, but we’ll see in a few weeks or months how things are going.
Finally, I ended the week by updating the existing four nose options and creating a bunch more, which required adding navigation for submenu pages.
Some of the noses are a bit more textured and sparkly:
I’m not quite finished creating the various noses, plus I’d like to add some shadows to the existing ones.
Still, I am at the point in the project where much of the feature work is done, and so I am focusing on adding more and more options for each of the submenus in order to provide players plenty of ways to make their own clowns.
Thanks for reading, and stay curious!
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One reply on “Freshly Squeezed Progress Report: Naming Your Clowns”
[…] my previous report, I added the ability to name your clowns and started work on providing more production-ready nose […]