In my previous report, I allowed the player to choose make-up in layers in my second Freshly Squeezed Entertainment project called Clown Alley Creator, a creativity tool about creating your own fun clowns.
After doing some end-of-year review work and writing a post about it, I got back to finishing up the layer work.
Sprints 2024-8 and 2024-9: Clown Faces
Completed:
- Create make-up option and submenu
Started:
- Create color picker for nose
If you’re paying attention, you might have noticed that I said I already completed the make-up submenu work last time.
But I realized I didn’t have a better place to capture the idea of adding the chosen make-up icons in the appropriate boxes on the screen, which is what I had left to do.
I also added an option to clear your selection.
Once that work was finished, I noted that I definitely have some clean-up work to do, mainly in terms of how the icons look kind of awful when tinted a particular color as it applies to the entire icon and not just the relevant make-up part.
But I’ll worry about splitting the icon up into multiple images later. For now, I am finally adding a color picker menu.
Basically, there will be a primary and secondary color for each option. So far, I have created the menu to choose a color, so this week I anticipate finishing the color selection menu, saving the player’s selection, and updating the clown previews to show those colors.
I will start with the clown nose, but a lot of this work will overlap with the rest of the chosen options, so I anticipate having the ability to choose colors for every option soon.
The main trick will be separating the nose, hairstyle, and make-up into a main colored part and a secondary highlight/texture part, but that just means each option requires two sprites to be rendered instead of one, so it isn’t much of a trick anyway.
Thanks for reading, and stay curious!
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