In 2020, despite having a day job and having limited time to work on game development, I set out to make a game in a month.
A year later, my first Freshly Squeezed Entertainment project, Toy Factory Fixer, got published.
How did I do it? Slowly but surely in an hour a day! Watch this video to learn more about it.
Also, here’s a link to the blog post of the Toy Factory Fixer post-mortem with more details about the game project itself: Freshly Squeezed Post-mortem #1: Toy Factory Fixer https://www.gbgames.com/2022/01/11/freshly-squeezed-post-mortem-1-toy-factory-fixer/
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