I’m either getting a head start on my morning, or I’m going to crash. I got up one hour and 45 minutes before my alarm for some reason.
I feel well-rested. Let’s see what happens.
My current task is to figure out the actual basic game play. I like the idea of keeping the interface simple and letting the player do nothing more than click on villagers and then click on an influence, but the dynamics that arise from causing fear or greed need to be solid and understandable.
Otherwise, I’m going to have the player directly control a monster.
So, now I’m going to spend a little time brainstorming with myself figuring out what the villagers can actually do and then figure out how to cause them to do it.