I apparently needed sleep and a third day to get this game completed, but here it is!
So far, the Stop That Hero! Linux version (1.6MB) is all I have. I just started using CMake for my build scripts, so please let me know if the game won’t run on your computer.
Get the Stop That Hero! source
I’ll work on a Windows port, but for now, I’m going to relax! It’s been a grueling 72 hours!
UPDATE: Windows port (2.2MB) created and available for you!
I also updated the Linux build. It’s the same code, but the build was done on an older Linux-based system, so it should run on more systems without a problem.
2 replies on “LD18: Stop That Hero! Is Finished!”
Woo hoo! Congratulations! Can’t wait to play it. 🙂
[…] Even before the Ludum Dare October Challenge was announced, I knew I wanted to flesh out and polish Stop That Hero! as a full and complete […]