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	<title>GBGames - Thoughts on Indie Game Development</title>
	<link>http://gbgames.com/blog</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
	<lastBuildDate>Mon, 08 Mar 2010 10:30:20 +0000</lastBuildDate>
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		<title>How to Have an Improved, More Ambitious Life</title>
		<description><![CDATA[
Have you had difficulty coming up with ambitious dreams? Do you find yourself constantly ignoring possibilities, thinking that you couldn&#8217;t do or be enough? 
Last week, in an effort to give back to my old high school, I joined a number of other alumni in giving presentations to the freshmen and sophomore men. The organizer&#8217;s [...]]]></description>
		<link>http://gbgames.com/blog/2010/03/how-to-have-an-improved-more-ambitious-life/</link>
			</item>
	<item>
		<title>How to Compete with Playfish and Zynga on Facebook</title>
		<description><![CDATA[
If you read the previous post about Zynga&#8217;s &#8220;ghetto testing&#8221; market research and listened to the podcast in which the CEO talked about how every aspect of the game is thoroughly tested, allowing Zynga to identify what customers want and what changes will bring in more revenue and fans, you might have had a scary [...]]]></description>
		<link>http://gbgames.com/blog/2010/03/how-to-compete-with-playfish-and-zynga-on-facebook/</link>
			</item>
	<item>
		<title>Quick and Dirty Market Research: A Better Way Than Build &amp; Pray</title>
		<description><![CDATA[
If you want to create a failing indie game development business, you need to create a product or service that no one will care about, and it&#8217;s easy to do so. Just follow these steps:

 Get inspired to create a game. 
 Create the game. 
 Release the game. 
 Start figuring out how to [...]]]></description>
		<link>http://gbgames.com/blog/2010/02/quick-and-dirty-market-research-a-better-way-than-build-pray/</link>
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		<title>Who Is the Audience for a Social Game?</title>
		<description><![CDATA[
Raph Koster posted What social gamers look like, which reports on a study that PopCap sponsored to identify the profile of the typical player of social games.
So who is playing these games on Facebook and in other social networking portals? Apparently she&#8217;s 43 years old, may or may not be married with children in the [...]]]></description>
		<link>http://gbgames.com/blog/2010/02/who-is-the-audience-for-a-social-game/</link>
			</item>
	<item>
		<title>Happy Valentine&#8217;s Day!</title>
		<description><![CDATA[
In the world of romance, video games tend to get a bad rap. Gamers are sometimes viewed as childish, and being called immature by your impatient significant other is a quick way to feel guilt, anger, and resentment. 
On the other hand, there are couples who stay together by playing together. Whether it&#8217;s a date [...]]]></description>
		<link>http://gbgames.com/blog/2010/02/happy-valentines-day-3/</link>
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		<title>Read Up on the Video Game Industry&#8217;s Indies</title>
		<description><![CDATA[Entrepreneurs, business owners, and other indies have given me a good piece of advice that applies no matter what is going on in the economy: keep on top of the industry. Subscribe to magazines. Go to conferences. Read relevant blogs and books. Be familiar with what your industry is doing.
Why does it matter?
There are a [...]]]></description>
		<link>http://gbgames.com/blog/2010/02/read-up-on-the-video-game-industrys-indies/</link>
			</item>
	<item>
		<title>Happy New Year!</title>
		<description><![CDATA[I know. I&#8217;m very late, but I didn&#8217;t mean for the new year to start without me! What can I say about 2009? What does 2010 have in store?
Let&#8217;s look back on 2009 first. I created an index card and kept it with me throughout the year to remind me what I wanted to focus [...]]]></description>
		<link>http://gbgames.com/blog/2010/02/happy-new-year/</link>
			</item>
	<item>
		<title>Merry Christmas, Blog Readers!</title>
		<description><![CDATA[I hope that everyone is having a relaxing and enjoyable time during the holidays. Last minute shopping, gift wrapping, and driving through horrible weather should all give way to the fact that you&#8217;re spending time with loved ones. 
Two years ago I took a picture of me with my cats for a Christmas card. It [...]]]></description>
		<link>http://gbgames.com/blog/2009/12/merry-christmas-blog-readers/</link>
			</item>
	<item>
		<title>Is Single-Player Gaming Dead?</title>
		<description><![CDATA[
Back in October, Raph Koster wrote about a PC World interview with the lead designer of Dragon Age, a major single-player game from Bioware. Mike Laidlaw on single-player games talks about the idea of creating such games today, when games such as World of Warcraft and even Facebook games such as FarmVille dominate by leveraging [...]]]></description>
		<link>http://gbgames.com/blog/2009/12/is-single-player-gaming-dead/</link>
			</item>
	<item>
		<title>Being Thankful as an Indie</title>
		<description><![CDATA[
It&#8217;s that time of year again! Thanksgiving, that American holiday, is today. It&#8217;s a fantastic opportunity to take stock and recognize those things that we can be thankful for.
I&#8217;m thankful for free and inexpensive information about game development, marketing, business, sales, and personal development, all available through the World Wide Web. 
I&#8217;m thankful for free [...]]]></description>
		<link>http://gbgames.com/blog/2009/11/being-thankful-as-an-indie/</link>
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