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	<title>GBGames - Thoughts on Indie Game Development</title>
	<link>http://gbgames.com/blog</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
	<lastBuildDate>Mon, 30 Aug 2010 16:56:58 +0000</lastBuildDate>
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	<item>
		<title>My Game Design Prototype Toolbox</title>
		<description><![CDATA[<p>Last year I posted about my shopping trip to a hobby store to buy game design prototyping tools. Some weeks ago, I bought even more items, such as tiny wooden barrels and glass beads. These tools are great for doing quick and easy paper prototypes of game designs. </p>
<p>I&#8217;ve been keeping them in small plastic bags, <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/my-game-design-prototype-toolbox/">My Game Design Prototype Toolbox</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/my-game-design-prototype-toolbox/</link>
			</item>
	<item>
		<title>LD18: Stop That Hero! Ported to Win32!</title>
		<description><![CDATA[<p>I&#8217;ve updated my LD final entry page, but I wanted to let you know that I finally created a Stop That Hero! Windows port (2.2MB)!  </p>
<p>Now you have no excuse not to play! Well, assuming you don&#8217;t use a Mac. Or some other OS. Then you have an <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-stop-that-hero-ported-to-win32/">LD18: Stop That Hero! Ported to Win32!</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-ported-to-win32/</link>
			</item>
	<item>
		<title>LD18: Stop That Hero! Development Time Lapse!</title>
		<description><![CDATA[<p>Here&#8217;s the time lapse for my 72 hours of development on Stop That <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-stop-that-hero-development-time-lapse/">LD18: Stop That Hero! Development Time Lapse!</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-development-time-lapse/</link>
			</item>
	<item>
		<title>LD18: Stop That Hero! Is Finished!</title>
		<description><![CDATA[<p>I apparently needed sleep and a third day to get this game completed, but here it is! </p>
<p></p>
<p>So far, the Stop That Hero! Linux version (1.6MB) is all I have. I just started using CMake for my build scripts, so please let me know if the game won&#8217;t run on your computer.
Get the Stop That Hero! <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-stop-that-hero-is-finished/">LD18: Stop That Hero! Is Finished!</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-is-finished/</link>
			</item>
	<item>
		<title>LD18: I&#8217;m In the Home Stretch</title>
		<description><![CDATA[<p>I&#8217;m at the final iteration! </p>
<p></p>
<p>Basically, the tasks I have left:</p>

 create instructions screen
 add sound effects 
 package this baby up! 

<p>In the last iteration, I was play testing and balancing as best as I could. I decided that the bat was too expensive, so I moved it down in front of the slime in <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-im-in-the-home-stretch/">LD18: I&#8217;m In the Home Stretch</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-im-in-the-home-stretch/</link>
			</item>
	<item>
		<title>LD18: Let&#8217;s Keep on Jammin&#8217;!</title>
		<description><![CDATA[<p>I missed the deadline for the main compo, but I can still submit my game to the Ludum Dare Jam. The deadline is 24 hours after the end of the compo, so I have until 9PM tonight to finish this game. </p>
<p>After a good night&#8217;s rest, I woke up with bug fixes. Seriously, I was lying <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-lets-keep-on-jammin/">LD18: Let&#8217;s Keep on Jammin&#8217;!</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-lets-keep-on-jammin/</link>
			</item>
	<item>
		<title>LD18: Missed the Deadline but Continuing On</title>
		<description><![CDATA[<p>I got to Iteration 3 by scrapping some of the art and animations I had planned for Iteration 2. Those story points go back into the backlog.</p>
<p></p>
<p>Iteration 3 was a bear. It was where a lot of the advanced AI had to be implemented. I&#8217;ve never done A*. Most of my AI was very simplistic, which <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-missed-the-deadline-but-continuing-on/">LD18: Missed the Deadline but Continuing On</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-missed-the-deadline-but-continuing-on/</link>
			</item>
	<item>
		<title>LD18: Good Morning,  Ludum Dare!</title>
		<description><![CDATA[<p></p>
<p>I went to bed after 5:30AM after getting some rudimentary AI in. I don&#8217;t know why the ground-based characters have no second-thoughts about going through the trees and mountains. If anything, they should want to avoid them. I&#8217;m sure there&#8217;s a bug in the implementation.</p>
<p></p>
<p>I woke up feeling fairly crappy, but I know what will fix <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-good-morning-ludum-dare/">LD18: Good Morning,  Ludum Dare!</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-good-morning-ludum-dare/</link>
			</item>
	<item>
		<title>LD18: My, What a Fancy World You Have There!</title>
		<description><![CDATA[<p></p>
<p>What you see is the game&#8217;s rendering of a small 50&#215;32 image, blown up below:</p>
<p></p>
<p>Besides creating a world tile map, it also figures out where to place towers, chests, and the castle. The black spot is the hero&#8217;s spawn point. Red squares represent chests with health in them, and yellow ones represent chests with weapon upgrades. <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-my-what-a-fancy-world-you-have-there/">LD18: My, What a Fancy World You Have There!</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-my-what-a-fancy-world-you-have-there/</link>
			</item>
	<item>
		<title>LD18: Lots of Work Left and LD Is Halfway Through?!</title>
		<description><![CDATA[<p>I had some fig bars as a snack as the evening wore on.</p>
<p></p>
<p>My fantastic and amazing girlfriend made me a taco dinner, which was so delicious that my taste buds were fist-bumping each other. </p>
<p></p>
<p>I went to a party my friends were hosting so I could take a short break and get some much-needed social time, <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-lots-of-work-left-and-ld-is-halfway-through/">LD18: Lots of Work Left and LD Is Halfway Through?!</a></span>]]></description>
		<link>http://gbgames.com/blog/2010/08/ld18-lots-of-work-left-and-ld-is-halfway-through/</link>
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