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	<title>GBGames - Thoughts on Indie Game Development</title>
	<link>http://gbgames.com/blog</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
	<pubDate>Thu, 08 May 2008 13:01:07 +0000</pubDate>
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			<item>
		<title>Digital Rights Management&#8217;s Victims: The Customers</title>
		<link>http://gbgames.com/blog/2008/05/digital-rights-managements-victims-the-customers/</link>
		<comments>http://gbgames.com/blog/2008/05/digital-rights-managements-victims-the-customers/#comments</comments>
		<pubDate>Thu, 08 May 2008 13:00:30 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Politics/Government]]></category>

		<category><![CDATA[Marketing/Business]]></category>

		<category><![CDATA[Geek / Technical]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/05/digital-rights-managements-victims-the-customers/</guid>
		<description><![CDATA[From The Day the Music Died, I learned that Microsoft is pulling the plug on the servers used for verification of their MSN Music service. Even Wired repots that Microsoft is pulling support for MSN Music DRM. 
So what happens on August 31, 2008? On that day, Microsoft will turn off the servers that they [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/05/digital-rights-managements-victims-the-customers/feed/</wfw:commentRss>
		</item>
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		<title>Speaking of Super Mario World</title>
		<link>http://gbgames.com/blog/2008/05/speaking-of-super-mario-world/</link>
		<comments>http://gbgames.com/blog/2008/05/speaking-of-super-mario-world/#comments</comments>
		<pubDate>Wed, 07 May 2008 13:01:55 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Geek / Technical]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/05/speaking-of-super-mario-world/</guid>
		<description><![CDATA[Also, a friend forwarded me this post on Kotaku about a hands-free Super Mario World level that plays music. 
Tags:  super mario world,  video games 
]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/05/speaking-of-super-mario-world/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Great Gaming Moments: Super Mario World</title>
		<link>http://gbgames.com/blog/2008/05/great-gaming-moments-super-mario-world/</link>
		<comments>http://gbgames.com/blog/2008/05/great-gaming-moments-super-mario-world/#comments</comments>
		<pubDate>Wed, 07 May 2008 13:00:12 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Geek / Technical]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/05/great-gaming-moments-super-mario-world/</guid>
		<description><![CDATA[Sometimes great gaming moments need more context than the game itself provides. Such was the case while hanging out with a friend in seventh grade. By 1994, Super Mario World had been out a few years, but it was the only game she had, and we had already finished watching movies like &#8220;Born in East [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/05/great-gaming-moments-super-mario-world/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Questions about GTA IV</title>
		<link>http://gbgames.com/blog/2008/05/questions-about-gta-iv/</link>
		<comments>http://gbgames.com/blog/2008/05/questions-about-gta-iv/#comments</comments>
		<pubDate>Tue, 06 May 2008 00:00:49 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Marketing/Business]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/05/questions-about-gta-iv/</guid>
		<description><![CDATA[Corvus has Some GTA IV Questions.
The controversial game has been blasted by the media, the government, and parents, while simultaneously being praised by video game reviewers and fans. While the game is generally about being a criminal in a sandbox environment, plenty of critics have argued that the &#8220;point of the game&#8221; is to earn [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/05/questions-about-gta-iv/feed/</wfw:commentRss>
		</item>
		<item>
		<title>LD#11 Results Are In</title>
		<link>http://gbgames.com/blog/2008/05/ld11-results-are-in/</link>
		<comments>http://gbgames.com/blog/2008/05/ld11-results-are-in/#comments</comments>
		<pubDate>Mon, 05 May 2008 16:00:39 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Linux Game Development]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Personal Development]]></category>

		<category><![CDATA[Geek / Technical]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/05/ld11-results-are-in/</guid>
		<description><![CDATA[The Ludum Dare #11 ratings period is over, and the results are in.  it seems that I didn&#8217;t do too badly. The rankings were out of a possible 5:
Overall: 3.50
Fun: 3.68
Innovation: 2.93
Theme: 4.43
Polish: 3.36
Graphics: 2.57
Audio: 2.96
Humor: 2.83
Technical: 2.54
Food: 4.38
Journal: 3.96
Timelapse: 3.62
My game came in 7th place for the Theme, 10th place for Fun, and [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/05/ld11-results-are-in/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Thousander Club Update: May 5th</title>
		<link>http://gbgames.com/blog/2008/05/thousander-club-update-may-5th/</link>
		<comments>http://gbgames.com/blog/2008/05/thousander-club-update-may-5th/#comments</comments>
		<pubDate>Mon, 05 May 2008 08:00:04 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Personal Development]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/05/thousander-club-update-may-5th/</guid>
		<description><![CDATA[For this week&#8217;s Thousander Club update:
Game Hours: 409.25(previous two years) + 73 (current year) = 482 / 1000
Game Ideas:  710 (previous two years) + 35 (current year) = 745 / 1000
It was another unproductive week. Too many higher priority things came up.
Tags: game,  game design,  productivity,  personal development,  video game [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/05/thousander-club-update-may-5th/feed/</wfw:commentRss>
		</item>
		<item>
		<title>How to Build a Game Prototype by Introversion</title>
		<link>http://gbgames.com/blog/2008/04/how-to-build-a-game-prototype-by-introversion/</link>
		<comments>http://gbgames.com/blog/2008/04/how-to-build-a-game-prototype-by-introversion/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 16:00:53 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/how-to-build-a-game-prototype-by-introversion/</guid>
		<description><![CDATA[Introversion&#8217;s Mark Morris has written a piece on Building a Prototype. 

Of course in different games, different aspects are more important (the story is perhaps less important in Half-Life than in Mass Effect), but you may not be able to determine this at the start. The point is that until you actually have the game [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/04/how-to-build-a-game-prototype-by-introversion/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Casual Indie Game Development Blog Launched</title>
		<link>http://gbgames.com/blog/2008/04/casual-indie-game-development-blog-launched/</link>
		<comments>http://gbgames.com/blog/2008/04/casual-indie-game-development-blog-launched/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 08:00:22 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Marketing/Business]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/casual-indie-game-development-blog-launched/</guid>
		<description><![CDATA[Started by a game producer at Garage Games, The Casual Indie Game Development Blog aims to bring together casual games (games for everyone) and indie games (games by anyone). 
From the post titled The Casual Indie Connection:
Developers are attracted to independent development and casual game development for many of the same reasons. Some developers see [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/04/casual-indie-game-development-blog-launched/feed/</wfw:commentRss>
		</item>
		<item>
		<title>LD#11: Minimalist Post-mortem</title>
		<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/</link>
		<comments>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 16:00:35 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Linux Game Development]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Personal Development]]></category>

		<category><![CDATA[Geek / Technical]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/</guid>
		<description><![CDATA[In one 48 hour period, I made a simple game based on the theme &#8220;minimalist&#8221;. I didn&#8217;t try to stay awake throughout the entire Ludum Dare competition, so the game was made in less than 48 hours. 
What Went Right:

   Used my build script to create a distributable game from the beginning. 
I [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Indie Lessons from Sins of a Solar Empire Post-mortem</title>
		<link>http://gbgames.com/blog/2008/04/indie-lessons-from-sins-of-a-solar-empire-post-mortem/</link>
		<comments>http://gbgames.com/blog/2008/04/indie-lessons-from-sins-of-a-solar-empire-post-mortem/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 08:00:31 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Marketing/Business]]></category>

		<category><![CDATA[Geek / Technical]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/indie-lessons-from-sins-of-a-solar-empire-post-mortem/</guid>
		<description><![CDATA[Gamasutra has the Sins of a Solar Empire post-mortem up. It&#8217;s always a treat to read what goes on behind the scenes at Stardock, a prominent indie developer/publisher, although I&#8217;ll admit that I was a bit confused by the writing.
 A single unspoken decision made early in the Stardock / Ironclad partnership led to a [...]]]></description>
		<wfw:commentRss>http://gbgames.com/blog/2008/04/indie-lessons-from-sins-of-a-solar-empire-post-mortem/feed/</wfw:commentRss>
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