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	<title>GBGames - Thoughts on Indie Game Development</title>
	<atom:link href="http://gbgames.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://gbgames.com/blog</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>My Game Design Prototype Toolbox</title>
		<link>http://gbgames.com/blog/2010/08/my-game-design-prototype-toolbox/</link>
		<comments>http://gbgames.com/blog/2010/08/my-game-design-prototype-toolbox/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 17:00:50 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1262</guid>
		<description><![CDATA[<p>Last year I posted about my shopping trip to a hobby store to buy game design prototyping tools. Some weeks ago, I bought even more items, such as tiny wooden barrels and glass beads. These tools are great for doing quick and easy paper prototypes of game designs. </p>
<p>I&#8217;ve been keeping them in small plastic bags, <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/my-game-design-prototype-toolbox/">My Game Design Prototype Toolbox</a></span>]]></description>
			<content:encoded><![CDATA[<p>Last year I posted about my shopping trip to a hobby store to buy <a href="http://gbgames.com/blog/2009/08/game-design-prototyping-awesomeness/">game design prototyping tools</a>. Some weeks ago, I bought even more items, such as tiny wooden barrels and glass beads. These tools are great for doing <a href="http://gbgames.com/blog/2009/07/quick-easy-and-effective-paper-prototypes/">quick and easy paper prototypes</a> of game designs. </p>
<p>I&#8217;ve been keeping them in small plastic bags, and all of those bags were in a larger freezer bag. While this was functional, it felt a bit lame. I&#8217;m a game designer, and some of my most important tools are in plastic food bags? It&#8217;s not right.</p>
<p>So I went shopping again and found a nice toolbox for less than $15. It has these cool compartments that I can move about relatively easily, and when the lid is closed, everything stays in place. </p>
<p>I put all of my wooden pieces and glass beads in the toolbox, and each gets its own compartment. I realized I had a lot more star-shaped wooden pieces than any other piece, though.  I even had room for more things, so I put in some dice. My dice collection isn&#8217;t much, but I had them separate from my prototyping tools before. Now they&#8217;re all together.</p>
<p>Here&#8217;s a shot of the toolbox opened.</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4931902973/" title="Prototyping Toolbox by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4080/4931902973_59276ba07b.jpg" width="500" height="375" alt="Prototyping Toolbox" /></a></p>
<p>And here&#8217;s a shot of the closed toolbox. </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4931903805/" title="Prototyping Toolbox by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4101/4931903805_3ff738a0f9.jpg" width="500" height="375" alt="Prototyping Toolbox" /></a></p>
<p>The plastic bags were a bit more portable. I could put the entire collection in my bookbag when I left home, but this toolbox is its own luggage. By and large, I don&#8217;t find myself going out to do prototyping, so it isn&#8217;t that big of a deal.</p>
<p>What&#8217;s in your game design prototype toolbox? How do you store your physical paper prototyping tools?</p>
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		<item>
		<title>LD18: Stop That Hero! Ported to Win32!</title>
		<link>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-ported-to-win32/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-ported-to-win32/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 20:31:19 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Geek / Technical]]></category>
		<category><![CDATA[Linux Game Development]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1259</guid>
		<description><![CDATA[<p>I&#8217;ve updated my LD final entry page, but I wanted to let you know that I finally created a Stop That Hero! Windows port (2.2MB)!  </p>
<p>Now you have no excuse not to play! Well, assuming you don&#8217;t use a Mac. Or some other OS. Then you have an <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-stop-that-hero-ported-to-win32/">LD18: Stop That Hero! Ported to Win32!</a></span>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated my <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&#038;uid=251">LD final entry page</a>, but I wanted to let you know that I finally created a <a href="http://gbgames.com/ld18/gbgames-ld18-win32.zip">Stop That Hero! Windows port</a> (2.2MB)!  </p>
<p>Now you have no excuse not to play! Well, assuming you don&#8217;t use a Mac. Or some other OS. Then you have an excuse. </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>LD18: Stop That Hero! Development Time Lapse!</title>
		<link>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-development-time-lapse/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-development-time-lapse/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 02:38:49 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Geek / Technical]]></category>
		<category><![CDATA[Linux Game Development]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1257</guid>
		<description><![CDATA[<p>Here&#8217;s the time lapse for my 72 hours of development on Stop That <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-stop-that-hero-development-time-lapse/">LD18: Stop That Hero! Development Time Lapse!</a></span>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the time lapse for my 72 hours of development on Stop That Hero! </p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/7tCjA6OXtlQ?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7tCjA6OXtlQ?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>LD18: Stop That Hero! Is Finished!</title>
		<link>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-is-finished/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-stop-that-hero-is-finished/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 01:56:18 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Geek / Technical]]></category>
		<category><![CDATA[Linux Game Development]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1255</guid>
		<description><![CDATA[<p>I apparently needed sleep and a third day to get this game completed, but here it is! </p>
<p></p>
<p>So far, the Stop That Hero! Linux version (1.6MB) is all I have. I just started using CMake for my build scripts, so please let me know if the game won&#8217;t run on your computer.
Get the Stop That Hero! <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-stop-that-hero-is-finished/">LD18: Stop That Hero! Is Finished!</a></span>]]></description>
			<content:encoded><![CDATA[<p>I apparently needed sleep and a third day to get this game completed, but here it is! </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4922220400/" title="Stop That Hero! is finished by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4134/4922220400_79f832b332.jpg" width="500" height="375" alt="Stop That Hero! is finished" /></a></p>
<p>So far, the <a href="http://gbgames.com/ld18/gbgames-ld18-0.1.1-Linux.tar.gz">Stop That Hero! Linux version</a> (1.6MB) is all I have. I just started using CMake for my build scripts, so please let me know if the game won&#8217;t run on your computer.<br />
Get the <a href="http://gbgames.com/ld18/gbgames-ld18-source.tar.gz">Stop That Hero! source</a></p>
<p><del datetime="2010-08-25T20:35:08+00:00">I&#8217;ll work on a Windows port, but for now, I&#8217;m going to relax! It&#8217;s been a grueling 72 hours! </del></p>
<p>UPDATE: <a href="http://gbgames.com/ld18/gbgames-ld18-win32.zip">Windows port</a> (2.2MB) created and available for you! </p>
<p>I also updated the Linux build. It&#8217;s the same code, but the build was done on an older Linux-based system, so it should run on more systems without a problem. </p>
]]></content:encoded>
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		<title>LD18: I&#8217;m In the Home Stretch</title>
		<link>http://gbgames.com/blog/2010/08/ld18-im-in-the-home-stretch/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-im-in-the-home-stretch/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 23:51:39 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
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		<category><![CDATA[Linux Game Development]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1252</guid>
		<description><![CDATA[<p>I&#8217;m at the final iteration! </p>
<p></p>
<p>Basically, the tasks I have left:</p>

 create instructions screen
 add sound effects 
 package this baby up! 

<p>In the last iteration, I was play testing and balancing as best as I could. I decided that the bat was too expensive, so I moved it down in front of the slime in <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-im-in-the-home-stretch/">LD18: I&#8217;m In the Home Stretch</a></span>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m at the final iteration! </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4921319029/" title="The home stretch! by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4077/4921319029_e825557af9_m.jpg" width="240" height="180" alt="The home stretch!" /></a></p>
<p>Basically, the tasks I have left:</p>
<ul>
<li> create instructions screen</li>
<li> add sound effects </li>
<li> package this baby up! </li>
</ul>
<p>In the last iteration, I was play testing and balancing as best as I could. I decided that the bat was too expensive, so I moved it down in front of the slime in terms of costs. I lowered the starting health of the Hero and gave him fewer lives. I also tweaked the level design a bit to accommodate the AI&#8217;s inability to see too far ahead. There are also victory and defeat screens now. </p>
<p>I finally got the AI working well enough that I realized that I wasn&#8217;t just debugging the program anymore. I was playing the game! And it&#8217;s actually not that lame!  B-)</p>
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		<slash:comments>2</slash:comments>
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		<title>LD18: Let&#8217;s Keep on Jammin&#8217;!</title>
		<link>http://gbgames.com/blog/2010/08/ld18-lets-keep-on-jammin/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-lets-keep-on-jammin/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 14:54:17 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Geek / Technical]]></category>
		<category><![CDATA[Linux Game Development]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1250</guid>
		<description><![CDATA[<p>I missed the deadline for the main compo, but I can still submit my game to the Ludum Dare Jam. The deadline is 24 hours after the end of the compo, so I have until 9PM tonight to finish this game. </p>
<p>After a good night&#8217;s rest, I woke up with bug fixes. Seriously, I was lying <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-lets-keep-on-jammin/">LD18: Let&#8217;s Keep on Jammin&#8217;!</a></span>]]></description>
			<content:encoded><![CDATA[<p>I missed the deadline for the main compo, but I can still submit my game to the Ludum Dare Jam. The deadline is 24 hours after the end of the compo, so I have until 9PM tonight to finish this game. </p>
<p>After a good night&#8217;s rest, I woke up with bug fixes. Seriously, I was lying in bed, slowly waking up, and I thought, &#8220;Oh, yeah, I implemented cooldown for the entities after they attack, but I forgot to ensure that cooldown ends.&#8221; I fixed a crash bug which also prevents the creatures from trying to leave the world map. And I improved the exploration mode of the AI so that the entities should no longer wiggle or fidget. They pick a direction and go until they reach it. I found that the reason why the hero was getting stuck in place. It was due to the fact that I was checking if he had reached a very exact location, and with his speed, he sometimes overshoots it. When he tries to go back to it, he overshoots again, forever. I enlarged the collision detection box to compensate. </p>
<p>When I finished Iteration 4, I found out that accidentally implemented some stories from Iteration which deal with entities attacking each other. I&#8217;ve simplified combat so if entities are not in cooldown and are touching, they&#8217;re attacking. That implementation left Iteration 5 fairly moot. In fact, I decided to skip the remaining story in Iteration 5 which dealt with some nuanced AI that I&#8217;m not even going to look at, so I&#8217;m on to Iteration 6. You can see the backlog of skipped story cards under the Iteration card. </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4919671579/" title="Iteration 5 finished quickly; On to Iteration 6 by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4118/4919671579_e9df591aec_m.jpg" width="240" height="180" alt="Iteration 5 finished quickly; On to Iteration 6" /></a></p>
<p>I&#8217;m pretty excited. It&#8217;s only 10AM, and I&#8217;m on the last two iterations.  Iteration 7 is basically sound effects and packaging the game up, and frankly (and sadly),  sound is optional at this point. B-)</p>
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		<title>LD18: Missed the Deadline but Continuing On</title>
		<link>http://gbgames.com/blog/2010/08/ld18-missed-the-deadline-but-continuing-on/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-missed-the-deadline-but-continuing-on/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 04:03:46 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Geek / Technical]]></category>
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		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1248</guid>
		<description><![CDATA[<p>I got to Iteration 3 by scrapping some of the art and animations I had planned for Iteration 2. Those story points go back into the backlog.</p>
<p></p>
<p>Iteration 3 was a bear. It was where a lot of the advanced AI had to be implemented. I&#8217;ve never done A*. Most of my AI was very simplistic, which <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-missed-the-deadline-but-continuing-on/">LD18: Missed the Deadline but Continuing On</a></span>]]></description>
			<content:encoded><![CDATA[<p>I got to Iteration 3 by scrapping some of the art and animations I had planned for Iteration 2. Those story points go back into the backlog.</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4917614132/" title="Iteration 3 by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4121/4917614132_8d010558a3_m.jpg" width="240" height="180" alt="Iteration 3" /></a></p>
<p>Iteration 3 was a bear. It was where a lot of the advanced AI had to be implemented. I&#8217;ve never done A*. Most of my AI was very simplistic, which went with the simplistic games I&#8217;ve done before. This game was going to be different. </p>
<p>Or at least I hoped it would. Entities would bumble about, get stuck, and fly off the world map even though I explicitly told them not to! </p>
<p>I had a quick lunch which was easy to make while I continued to work.</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4917615486/" title="Vegan pizza and applce juice by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4139/4917615486_49a30cdc79_m.jpg" width="240" height="180" alt="Vegan pizza and applce juice" /></a></p>
<p>Unfortunately, the deadline for the main Ludum Dare compo passed when I finally figured out the A* algorithm (it turned out that there was a greater-than sign when there should have been a less-than sign, which is why the entities were moving so strangely). After the pathfinding, the entities still had to interact. </p>
<p>I had the Hero moving toward targets it sees nearby, although every so often I see that he gets stuck in a certain tile for some reason. Enemies seem to have trouble moving to the Hero like I expect, but they find him soon enough.</p>
<p>But with Iteration 4, they fight! </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4918783202/" title="Iteration 4 by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4102/4918783202_e6504a2df3_m.jpg" width="240" height="180" alt="Iteration 4" /></a></p>
<p>Do you see how the Hero&#8217;s health is down? </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4918944362/" title="See enemies put on the hurt! by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4116/4918944362_90513100c5_m.jpg" width="240" height="180" alt="See enemies put on the hurt!" /></a></p>
<p>That&#8217;s the first time it has been like that outside of arbitrary tests being conducted. One of the dragons did that! Good job, my babies! </p>
<p>Since the main compo is over, the only option I have left is to continue on. I can still try to enter the Ludum Dare Jam, which gives me an extra 24 hours before the submission deadline.  </p>
<p>For now, though, I&#8217;m going to bed. These last 48 hours have been grueling, frustrating, and exciting.</p>
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		<title>LD18: Good Morning,  Ludum Dare!</title>
		<link>http://gbgames.com/blog/2010/08/ld18-good-morning-ludum-dare/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-good-morning-ludum-dare/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 16:40:00 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
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		<category><![CDATA[Linux Game Development]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1243</guid>
		<description><![CDATA[<p></p>
<p>I went to bed after 5:30AM after getting some rudimentary AI in. I don&#8217;t know why the ground-based characters have no second-thoughts about going through the trees and mountains. If anything, they should want to avoid them. I&#8217;m sure there&#8217;s a bug in the implementation.</p>
<p></p>
<p>I woke up feeling fairly crappy, but I know what will fix <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-good-morning-ludum-dare/">LD18: Good Morning,  Ludum Dare!</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/29086141@N03/4916754458/" title="Good Morning, Ludum Dare! by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4095/4916754458_c3e1339547.jpg" width="500" height="349" alt="Good Morning, Ludum Dare!" /></a></p>
<p>I went to bed after 5:30AM after getting some rudimentary AI in. I don&#8217;t know why the ground-based characters have no second-thoughts about going through the trees and mountains. If anything, they should want to avoid them. I&#8217;m sure there&#8217;s a bug in the implementation.</p>
<p><a href="http://gbgames.com/blog/wp-content/uploads/2010/08/animatedStopHeroGame.gif"><img src="http://gbgames.com/blog/wp-content/uploads/2010/08/animatedStopHeroGame.gif" alt="Watch them move!" title="Watch them move!" width="400" height="300" class="alignnone size-full wp-image-1246" /></a></p>
<p>I woke up feeling fairly crappy, but I know what will fix that! </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4916141453/" title="Let's wake up and get this game done! by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4076/4916141453_fb99a631f1_m.jpg" width="240" height="180" alt="Let's wake up and get this game done!" /></a></p>
<p>Yeah, OJ! Oh, and, yeah, sure, I suppose Banana can come along, too. </p>
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		<title>LD18: My, What a Fancy World You Have There!</title>
		<link>http://gbgames.com/blog/2010/08/ld18-my-what-a-fancy-world-you-have-there/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-my-what-a-fancy-world-you-have-there/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 05:35:37 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Geek / Technical]]></category>
		<category><![CDATA[Linux Game Development]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1240</guid>
		<description><![CDATA[<p></p>
<p>What you see is the game&#8217;s rendering of a small 50&#215;32 image, blown up below:</p>
<p></p>
<p>Besides creating a world tile map, it also figures out where to place towers, chests, and the castle. The black spot is the hero&#8217;s spawn point. Red squares represent chests with health in them, and yellow ones represent chests with weapon upgrades. <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-my-what-a-fancy-world-you-have-there/">LD18: My, What a Fancy World You Have There!</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/29086141@N03/4914785445/" title="My, what a fancy world you have there! by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4078/4914785445_2024f1c0df_m.jpg" width="240" height="180" alt="My, what a fancy world you have there!" /></a></p>
<p>What you see is the game&#8217;s rendering of a small 50&#215;32 image, blown up below:</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4915393652/" title="The Tile Map by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4073/4915393652_12d9dc59c8_m.jpg" width="240" height="153" alt="The Tile Map" /></a></p>
<p>Besides creating a world tile map, it also figures out where to place towers, chests, and the castle. The black spot is the hero&#8217;s spawn point. Red squares represent chests with health in them, and yellow ones represent chests with weapon upgrades. </p>
<p>The tile map will also help the AI figure where and how it can move. I need to do some trickery to make sure it deals with towers and castles correctly. They&#8217;re larger than a single 16&#215;16 tile, but the AI should act like there is an impassable wall where it looks like there is one. Also, I need to make sure the hero knows how to get to the entrance of a tower or castle.</p>
<p>UPDATE:<br />
Iteration 2 of 7 started with a little over 20 hours left in the compo.</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4915418746/" title="Iteration 2 of 7 starts with 20 hr 15 min left. by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4077/4915418746_daee5bb885_m.jpg" width="240" height="180" alt="Iteration 2 of 7 starts with 20 hr 15 min left." /></a></p>
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		<title>LD18: Lots of Work Left and LD Is Halfway Through?!</title>
		<link>http://gbgames.com/blog/2010/08/ld18-lots-of-work-left-and-ld-is-halfway-through/</link>
		<comments>http://gbgames.com/blog/2010/08/ld18-lots-of-work-left-and-ld-is-halfway-through/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 03:10:15 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Geek / Technical]]></category>
		<category><![CDATA[Linux Game Development]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1238</guid>
		<description><![CDATA[<p>I had some fig bars as a snack as the evening wore on.</p>
<p></p>
<p>My fantastic and amazing girlfriend made me a taco dinner, which was so delicious that my taste buds were fist-bumping each other. </p>
<p></p>
<p>I went to a party my friends were hosting so I could take a short break and get some much-needed social time, <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/08/ld18-lots-of-work-left-and-ld-is-halfway-through/">LD18: Lots of Work Left and LD Is Halfway Through?!</a></span>]]></description>
			<content:encoded><![CDATA[<p>I had some fig bars as a snack as the evening wore on.</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4915084134/" title="Fig bars by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4117/4915084134_50ba2c8060_m.jpg" width="240" height="180" alt="Fig bars" /></a></p>
<p>My fantastic and amazing girlfriend made me a taco dinner, which was so delicious that my taste buds were fist-bumping each other. </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4915084986/" title="Taco Dinner by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4143/4915084986_47dfd66fde_m.jpg" width="240" height="180" alt="Taco Dinner" /></a></p>
<p>I went to a party my friends were hosting so I could take a short break and get some much-needed social time, but I came back home shortly.</p>
<p>Looking at The Big (Cork) Board, I can see that I&#8217;m almost done with the first iteration of work. </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4914481813/" title="Almost done with the first of seven iterations by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4138/4914481813_20a94986a0_m.jpg" width="240" height="180" alt="Almost done with the first of seven iterations" /></a></p>
<p>Unfortunately, I still have 6 more big iterations to do, and a lot of it is doing AI path-finding and other AI things I&#8217;ve never done before.</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4915086632/" title="There's a lot left to do by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4081/4915086632_f8f32af08a_m.jpg" width="240" height="180" alt="There's a lot left to do" /></a></p>
<p>And the deadline is looming.</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4915105964/" title="The Deadline is Looming! by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4122/4915105964_a17f5dfc98.jpg" width="500" height="17" alt="The Deadline is Looming!" /></a></p>
<p>I&#8217;m feeling pretty screwed. </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4915087470/" title="I'm screwed, aren't I? by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4115/4915087470_86136152ef_m.jpg" width="240" height="180" alt="I'm screwed, aren't I?" /></a></p>
<p>Wait a minute. I think I have some Red Bull shots in my fridge&#8230;</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4914483955/" title="Oh, yeah, I forgot I had these. by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4135/4914483955_54f449f2d2_m.jpg" width="240" height="180" alt="Oh, yeah, I forgot I had these." /></a></p>
<p>I don&#8217;t drink caffeine usually, but desperate times call for desperate measures.</p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4914484837/" title="This Might Help by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4076/4914484837_d6135dd659_m.jpg" width="240" height="180" alt="This Might Help" /></a></p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4914485637/" title="Bottom's Up! by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4119/4914485637_89482593af_m.jpg" width="240" height="180" alt="Bottom's Up!" /></a></p>
<p>Let&#8217;s roll. </p>
<p><a href="http://www.flickr.com/photos/29086141@N03/4914486345/" title="Let's Do This by gbgames, on Flickr"><img src="http://farm5.static.flickr.com/4143/4914486345_7cf3854b4c_m.jpg" width="240" height="180" alt="Let's Do This" /></a></p>
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