<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for GBGames - Thoughts on Indie Game Development</title>
	<atom:link href="http://gbgames.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://gbgames.com/blog</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
	<lastBuildDate>Tue, 16 Apr 2013 00:10:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on Dexterity.com Shuts Down, Articles Go Missing by GBGames</title>
		<link>http://gbgames.com/blog/2006/11/dexteritycom-shuts-down-articles-go-missing/comment-page-1/#comment-68653</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 16 Apr 2013 00:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=494#comment-68653</guid>
		<description><![CDATA[Offhand, no. I imagine the demos are still available on download sites, but I don&#039;t know if it is possible to get the full versions.]]></description>
		<content:encoded><![CDATA[<p>Offhand, no. I imagine the demos are still available on download sites, but I don&#8217;t know if it is possible to get the full versions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dexterity.com Shuts Down, Articles Go Missing by Bryan</title>
		<link>http://gbgames.com/blog/2006/11/dexteritycom-shuts-down-articles-go-missing/comment-page-1/#comment-68652</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Mon, 15 Apr 2013 16:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=494#comment-68652</guid>
		<description><![CDATA[Man I really miss those games. :( Any where I could find them? 

Brainwave;
Jumpstar; 
Stockboy; 
Fitznik; 
Dweep; 
Strayfire.]]></description>
		<content:encoded><![CDATA[<p>Man I really miss those games. <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Any where I could find them? </p>
<p>Brainwave;<br />
Jumpstar;<br />
Stockboy;<br />
Fitznik;<br />
Dweep;<br />
Strayfire.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on March #1GAM Entry: The New Worlds by Andrew Perry</title>
		<link>http://gbgames.com/blog/2013/03/march-1gam-entry-the-new-worlds/comment-page-1/#comment-68638</link>
		<dc:creator>Andrew Perry</dc:creator>
		<pubDate>Thu, 11 Apr 2013 08:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=2186#comment-68638</guid>
		<description><![CDATA[Before I even read this I kind of figured out it would be a bad idea to run out of fuel in uncharted space, so I made sure I didn&#039;t do that :) It would be good if you could see the level of bases (and scan results for uninhabitables) without clicking on the planet - although maybe that&#039;s part of the challenge, remembering where you can and can&#039;t resupply.]]></description>
		<content:encoded><![CDATA[<p>Before I even read this I kind of figured out it would be a bad idea to run out of fuel in uncharted space, so I made sure I didn&#8217;t do that <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It would be good if you could see the level of bases (and scan results for uninhabitables) without clicking on the planet &#8211; although maybe that&#8217;s part of the challenge, remembering where you can and can&#8217;t resupply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on March #1GAM Entry: The New Worlds by GBGames</title>
		<link>http://gbgames.com/blog/2013/03/march-1gam-entry-the-new-worlds/comment-page-1/#comment-68593</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Mon, 08 Apr 2013 02:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=2186#comment-68593</guid>
		<description><![CDATA[Thanks, Richard. I will make sure to do so.]]></description>
		<content:encoded><![CDATA[<p>Thanks, Richard. I will make sure to do so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on March #1GAM Entry: The New Worlds by Richard</title>
		<link>http://gbgames.com/blog/2013/03/march-1gam-entry-the-new-worlds/comment-page-1/#comment-68591</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 07 Apr 2013 22:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=2186#comment-68591</guid>
		<description><![CDATA[That&#039;s really cool. Please let me know when you have a Windows version compiled; I would really like to try it out.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s really cool. Please let me know when you have a Windows version compiled; I would really like to try it out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on March #1GAM Entry: The New Worlds by GBGames</title>
		<link>http://gbgames.com/blog/2013/03/march-1gam-entry-the-new-worlds/comment-page-1/#comment-68578</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Sun, 31 Mar 2013 00:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=2186#comment-68578</guid>
		<description><![CDATA[Thanks, Dan! I hope to have some time to port it to 32-bit Linux and to Windows soon, along with my February 1GAM entry. 

I tried to add a few ways to help the player fuel up and explore far from the homeworld. As it stands, I worry that it feels less like immersive hopelessness and more like a bug. 

I think the lack of feedback also detracts from the game. For instance, if you try to build a base on some planets, you lose the fuel, supplies, and crew, but the base doesn&#039;t get built. Why? Well, if you were to do a complete scan of the planet, you&#039;d find it was &quot;Uninhabitable&quot;. But if you weren&#039;t paying attention, you&#039;d think you didn&#039;t click the button right. I wanted to add something that says, &quot;Your away team never reported back&quot; to give a clue that something went wrong. 

If I had alien civilizations, I wanted attempts at contact to result in similar losses sometimes based on how hostile the aliens were. 

And when you run out of supplies, it would have been nice if the game informed you that your crew was dying off. Right now, the counter for the crew goes down, and the HUD is very easy to ignore.

But otherwise, I have a randomly-generated universe of an arbitrary size to explore, with an upgradeable ship and a variety of planets. Aside from the one &quot;not enough fuel to do anything&quot; issue and some bits of polish, it&#039;s a complete game that didn&#039;t exist almost a month ago. That&#039;s pretty awesome. B-)]]></description>
		<content:encoded><![CDATA[<p>Thanks, Dan! I hope to have some time to port it to 32-bit Linux and to Windows soon, along with my February 1GAM entry. </p>
<p>I tried to add a few ways to help the player fuel up and explore far from the homeworld. As it stands, I worry that it feels less like immersive hopelessness and more like a bug. </p>
<p>I think the lack of feedback also detracts from the game. For instance, if you try to build a base on some planets, you lose the fuel, supplies, and crew, but the base doesn&#8217;t get built. Why? Well, if you were to do a complete scan of the planet, you&#8217;d find it was &#8220;Uninhabitable&#8221;. But if you weren&#8217;t paying attention, you&#8217;d think you didn&#8217;t click the button right. I wanted to add something that says, &#8220;Your away team never reported back&#8221; to give a clue that something went wrong. </p>
<p>If I had alien civilizations, I wanted attempts at contact to result in similar losses sometimes based on how hostile the aliens were. </p>
<p>And when you run out of supplies, it would have been nice if the game informed you that your crew was dying off. Right now, the counter for the crew goes down, and the HUD is very easy to ignore.</p>
<p>But otherwise, I have a randomly-generated universe of an arbitrary size to explore, with an upgradeable ship and a variety of planets. Aside from the one &#8220;not enough fuel to do anything&#8221; issue and some bits of polish, it&#8217;s a complete game that didn&#8217;t exist almost a month ago. That&#8217;s pretty awesome. B-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on March #1GAM Entry: The New Worlds by Dan Cox</title>
		<link>http://gbgames.com/blog/2013/03/march-1gam-entry-the-new-worlds/comment-page-1/#comment-68575</link>
		<dc:creator>Dan Cox</dc:creator>
		<pubDate>Sat, 30 Mar 2013 02:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=2186#comment-68575</guid>
		<description><![CDATA[Congratulations! I&#039;d give it a try, but I don&#039;t have a 64-bit Linux system currently. From the screenshots though, it looks a bit like FTL, which means I&#039;d probably really like it.

&quot;It’s entirely possible to run out of fuel and supplies and have the game continue to run even though you can’t do anything. You can’t go anywhere. You can’t wait to die.&quot;

That actually sounds like it could be a cool feature to increase immersion. As your ship is stuck in the void, you as the player have to kill the session, thus giving up all hope, in order to stop the misery. It might be quite effective on delivering what it might be like to be in that situation.]]></description>
		<content:encoded><![CDATA[<p>Congratulations! I&#8217;d give it a try, but I don&#8217;t have a 64-bit Linux system currently. From the screenshots though, it looks a bit like FTL, which means I&#8217;d probably really like it.</p>
<p>&#8220;It’s entirely possible to run out of fuel and supplies and have the game continue to run even though you can’t do anything. You can’t go anywhere. You can’t wait to die.&#8221;</p>
<p>That actually sounds like it could be a cool feature to increase immersion. As your ship is stuck in the void, you as the player have to kill the session, thus giving up all hope, in order to stop the misery. It might be quite effective on delivering what it might be like to be in that situation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on State of the Art Game Objects by David</title>
		<link>http://gbgames.com/blog/2010/10/state-of-the-art-game-objects/comment-page-1/#comment-68447</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 14 Mar 2013 21:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=1368#comment-68447</guid>
		<description><![CDATA[The missing link has moved and is here
http://www.insomniacgames.com/three-big-lies-typical-design-failures-in-game-programming-gdc10/

as at March 14, 2013]]></description>
		<content:encoded><![CDATA[<p>The missing link has moved and is here<br />
<a href="http://www.insomniacgames.com/three-big-lies-typical-design-failures-in-game-programming-gdc10/" rel="nofollow">http://www.insomniacgames.com/three-big-lies-typical-design-failures-in-game-programming-gdc10/</a></p>
<p>as at March 14, 2013</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Have a Day Job Again by Beige</title>
		<link>http://gbgames.com/blog/2013/02/i-have-a-day-job-again/comment-page-1/#comment-68237</link>
		<dc:creator>Beige</dc:creator>
		<pubDate>Wed, 27 Feb 2013 02:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=2164#comment-68237</guid>
		<description><![CDATA[This had been linked on twitter and I thought it might be interesting and relevent to your post GB.

http://www.altdevblogaday.com/2012/11/21/what-they-dont-tell-you-about-being-a-game-developer/]]></description>
		<content:encoded><![CDATA[<p>This had been linked on twitter and I thought it might be interesting and relevent to your post GB.</p>
<p><a href="http://www.altdevblogaday.com/2012/11/21/what-they-dont-tell-you-about-being-a-game-developer/" rel="nofollow">http://www.altdevblogaday.com/2012/11/21/what-they-dont-tell-you-about-being-a-game-developer/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Have a Day Job Again by GBGames</title>
		<link>http://gbgames.com/blog/2013/02/i-have-a-day-job-again/comment-page-1/#comment-68228</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Wed, 20 Feb 2013 01:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=2164#comment-68228</guid>
		<description><![CDATA[Thanks, MrPhil. That&#039;s way more relevant and applicable than the other Churchill quote I have. B-)]]></description>
		<content:encoded><![CDATA[<p>Thanks, MrPhil. That&#8217;s way more relevant and applicable than the other Churchill quote I have. B-)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
