Search

Archive for the 'Politics/Government' Category

I Voted

Posted by GBGames on November 7th, 2006

I woke up late today, so I couldn’t vote in the morning. I finally managed to do so.
And I voted third party.
That is, I voted for neither Blagojevich or Topinka.
I also voted against Don Harmon and Deborah L. Graham, even though the latter was running unopposed.
I wasn’t too familiar with the “stakes” […]

Copyright Extension Debate: Urban Legends

Posted by GBGames on July 7th, 2006

Jerry Brito’s Not an Urban Legend exposes the holes in the arguments for a need for extended copyright.
The arguments made to extend copyright vary slightly, but you’ll almost always hear that without the protections of copyright, people wouldn’t have the commercial incentive to create. It’s convenient for the people making such an […]

Open Source Java

Posted by GBGames on May 17th, 2006

A friend pointed me to this article: Sun Promises to Open Source Java.
If Sun does make Java open source, it is good news for people who prefer to run Free operating systems. It’s one less technology that they have to do without. Existing open source solutions are always behind the one provided by […]

Canadian Music Creators Against DRM

Posted by GBGames on May 10th, 2006

The Canadian Music Creators Coalition is a group of Canadian musicians and artists who have gotten together to say that they aren’t being represented by the multinational record labels.

[L]obbyists for major labels are looking out for their shareholders, and seldom speak for Canadian artists. Legislative proposals that would facilitate lawsuits against our fans or increase […]

You’re Playing CPG

Posted by GBGames on April 14th, 2006

Why We Need a Corporation for Public Gaming argues that we need a publicly funded organization dedicated to making high-quality, educational games for the public good.
The author, David Rejeski, made comparisons with the television industry, noting that noncommercial programming did not do very well without government involvement. A Corporation for Public Gaming would fund […]

Draconian Copy Protection Not Necessary for Games

Posted by GBGames on March 16th, 2006

Stardock, creator of Galactic Civilizations 2, released a news item recently about the reasoning behind the lack of copy protection on its latest game. In it, Avatar Frogboy writes about better ways to combat piracy, namely by making it more attractive to be a paying customer than to download a copy illegally. It’s […]

More Copy Protection Questions

Posted by GBGames on March 3rd, 2006

At Joe Indie, Dicto Simpliciter, Narcissism and Piracy warns developers about being overzealous with copy protection. I think it goes well with my DRM post from yesterday.
Regarding the stats some large companies and organizations throw around about “lost sales” due to piracy:
Regardless, the conversion rate demonstrates the basic idea that most of the […]

Why DRM?

Posted by GBGames on March 2nd, 2006

Charlie “Flayra” Cleveland wrote Want to Make a Game? Here’s How. He notes that making a mod of an existing game isn’t as easy as it was years ago. To break into game development, he suggests the PopCap Games Framework or Torque. Both make game development much easier than having to learn […]

Broadcast Flag is Back and Worse Than Before

Posted by GBGames on February 16th, 2006

No Broadcast Policy Without Representation! is something I am still reading through, but it seemed important enough to merit mention here.
In summary, apparently international treaties are forcing the United States to agree to allow distributors of works to own an exclusive right to distribution. The “broadcaster’s right” is recognized in a number of other […]

Defending Games from Politicians

Posted by GBGames on January 25th, 2006

Tom Buscaglia’s awkwardly titled article on Gamasutra, Game Law:
Prior Restraint the Games - a Rant, was printed on January 19th, 2006, but I only just now read it.
It is easy to complain on web forums. It is easy to say, “Good job!” when someone writes a well-opinioned piece on games. […]