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Archive for the 'Politics/Government' Category

Digital Rights Management’s Victims: The Customers

Posted by GBGames on May 8th, 2008

From The Day the Music Died, I learned that Microsoft is pulling the plug on the servers used for verification of their MSN Music service. Even Wired repots that Microsoft is pulling support for MSN Music DRM.
So what happens on August 31, 2008? On that day, Microsoft will turn off the servers that they […]

Richard Stallman Finds Love Through World of Warcraft

Posted by GBGames on April 1st, 2008

RMS is known for his promotion of Free Software, or maybe more so for his disdain of non-Free, proprietary software. So it came as a surprise to many visitors to the GNU home page to see an announcement not asking for a call to arms against software patents or so-called DRM, but to say that […]

Steam: Further Impressions

Posted by GBGames on December 15th, 2007

I hate Half-life 2.
I hate it because one night I found that I was still playing the game at 3AM, and I was supposed to be waking up in only a few hours to get ready for work. When you have to worry about using the words “tonight” or “today” to describe “now”, you stop […]

Cloning is Ok? Absolutely!

Posted by GBGames on August 10th, 2007

GameSetWatch reposted an article by Dr. Colin Anderson of Denki, creator of Denki Blocks. The article appeared on Gamasutra first. Opinion: Denki’s Anderson On Why Casual Game Cloning Makes Sense argues exactly the opposite of what many indie developers would claim: that allowing games to be legally cloned actually fosters innovation and is good for […]

So-Called DRM is Fundamentally Flawed

Posted by GBGames on August 4th, 2007

PlayNoEvil Game Security News and Analysis wrote an interesting post regarding DRM as a broken system. Microsoft’s Digital Restrictions Management for Windows has been defeated. Again. Nothing too newsworthy about it.
What’s interesting is the following statement:
In fact, as I’ve noted before (repeatedly), DRM is built on a flawed model.
Traditional cryptographic security systems are designed to […]

GPL v3 Released

Posted by GBGames on June 30th, 2007

The Free Software Foundation launched GPLv3 yesterday. You can read the wording of the license in its final form.
What does it mean for software developers and indie developers in particular? I don’t know. The GPLv2 was written over a decade ago, and this new version deals with software in the face of new technologies […]

Research into Why We Play

Posted by GBGames on April 24th, 2007

Thanks to GameDaily, I learned about a British Board of Film Classification report about the reasons people play video games.
There were a number of findings that surprised me:

There is a sharp divide between male and female games players in their taste in games and how long they spend playing. Some of you […]

Zorro, the Public Domain, and Derivative Works

Posted by GBGames on March 23rd, 2007

The other day I was thinking about Zorro. Frankly, I love stories about Zorro and The Three Muskateers. I have only recently started playing Dungeons and Dragons, and when I created my character, I decided that he should be a fighter with high dexterity and speed. He also gets a cloak and […]

LLC Annual Reports

Posted by GBGames on March 6th, 2007

It has been about a year since I first formed my LLC, and I have already submitted my tax return. Without going into specifics, GBGames, LLC posted losses in its first year. Looking back, I can say that one of my problems was that I didn’t do a very good job of managing […]

An Indie Guide to Copyright Law

Posted by GBGames on March 2nd, 2007

I recently finished writing an article called What an Indie Needs to Know About Copyright.
I wrote it because it still amazes me how many independent game developers do not know about copyright. Either they overestimate what it is that copyright does for them, or they underestimate what it does for other people. […]