In game design, balance is important. If you create a variety of options for the player to choose from, but one is superior to the rest, then the rest might as well not be in the game because the player will always choose the the best item.
Dominant strategies are often an accident. Whether it . . . → Read More: Independence Means Having Real Choices and the Opportunity to Make Them
I went to a Catholic grade school which included kindergarten all the way through to 8th grade. There was no clear break between grade school and middle school. To me, I went to grade school, then high school.
Often when I tell people about my grade school experience, I realize that people get confused about . . . → Read More: Revisiting Your Existing Knowledge
I haven’t been following much of the news, but apparently GOG has an optional client to use that will automatically update your games and allow you to play online with friends.
They call it GOG Galaxy:
I found out about it because I just got an email offering me a free copy of . . . → Read More: GOG Galaxy: The DRM-Free Online Gaming Platform
Years ago, I started paying attention to the usage of so-called digital rights management (DRM) in games and made my purchasing decisions accordingly. I might have missed out on some major cultural impacts, but I wasn’t going to passively accept what I thought was a draconian form of copy protection. A form of protection that, . . . → Read More: Why Does Your Game App Need My Browser History and Photos?
Copyright law is kind of messed up. Actual copyright law is actually a combination of codified law and legal rulings to clarify or provide exceptions for such laws. For a primer on copyright law for indie game developers, see What an Indie Needs to Know About Copyright.
The Copyright Clause of the U.S. Constitution . . . → Read More: Public Domain Jam Next Weekend #PDJam