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Archive for the 'Personal Development' Category

Now Is the Best Time to Make Games

Posted by GBGames on October 15th, 2008

Jeff Tunnell posts for the first time in a long time about how you shouldn’t fear the economy and should start your game business now. Yes, there is a lot of doom and gloom about how the economy is stagnating and people are worried about paying the bills.
But that just means there are […]

Thousander Club Update: September 22nd

Posted by GBGames on September 22nd, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 120.5 (current year) = 529.75 / 1000
Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000
I’ll be in crunch at the day job for at least one more week.
For this past week, I made sure that the name […]

Thousander Club Update: September 15th

Posted by GBGames on September 15th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 119 (current year) = 528.25 / 1000
Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000
Ugh, I’m still in crunch at the day job, and it looks like I’ll be crunching for some time.
Still, I managed to update […]

It Took 4 Years to Make a Game in 10 Days

Posted by GBGames on September 12th, 2008

Anthony Salter has become disheartened when he sees what some game developers are able to create in 10 days for the TIGSource Demake Competition. When you see HouseGlobe, the demake of the award-winning space RTS Homeworld, in action, you’ll be in awe. 10 days?!
If you read the comments, though, you’ll see the secret.

We made […]

Thousander Club Update: September 8th

Posted by GBGames on September 8th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 118.5 (current year) = 527.75 / 1000
Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000
I’m still in crunch at the Day Job, and so there is very little time left in my week to do much else. Still, […]

Thousander Club Update: September 1st

Posted by GBGames on September 1st, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 117.5 (current year) = 526.75 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I spent part of my week making the goal look obviously different from the obstacles in the game. If you’re wondering why I bothered, […]

LD#12 Results Are In

Posted by GBGames on August 25th, 2008

The latest Ludum Dare results have been announced. Congratulations to Hamumu, Fiona, and Notch!
I didn’t do very well with Tower Defender itself. Each rating is scored of 5:
Overall: 2.33
Fun: 2.05
Innovation: 2.95
Theme: 3.62
Polish: 1.76
Graphics: 2.57
Audio: -
Humor: 2.64
Technical: 2.10
Food: 4.07
Journal: 4.33
Timelapse: 3.80
Overall, my game placed very low. Still, I managed to come away with the […]

Thousander Club Update: August 25th

Posted by GBGames on August 25th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 116 (current year) = 525.25 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I had every intention of working at least an hour each day to guarantee that I’ll have at least five hours by Saturday. Instead, […]

LD#12: Tower Defender Post-mortem

Posted by GBGames on August 21st, 2008

My 2nd Ludum Dare didn’t go as well as my first. While I managed to get Tower Defender submitted, it can’t be called a game so much as a tech demo.
What Went Right:

Simple game mechanics still work.
Like my LD#11 Minimalist entry, I wanted to use simple mouse-movement-only controls. I feel that […]

Thousander Club Update: August 18th

Posted by GBGames on August 18th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 114.5 (current year) = 523.75 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I managed a few hours of development this past week, which is quite a few less than I expected to do, but progress is […]