By GBGames, on September 30th, 2011%
According to my git repository, yesterday was the one-year anniversary of the start of my first major commerical game project, Stop That Hero!.
I’m not celebrating because it’s not a good milestone to hit. I didn’t know how long it would be to take the Ludum Dare #18 prototype and make it into a . . . → Read More: Getting Used to Accepting Payments
By GBGames, on May 21st, 2011% According to some people, the rapture is scheduled to occur today, with the end of the world to follow shortly. I don’t normally write about religion or politics on this blog, but I’ll relate a story I was told in high school that really impacted me. I am probably remembering parts of it wrong, but . . . → Read More: The End of the World
By GBGames, on May 4th, 2011% I updated my final Ludum Dare #20 Jam entry to include a link to the Windows port of Hot Potato. Whew! Now I can get back to working on Stop That Hero!. B-)
By GBGames, on May 2nd, 2011% Here’s a video of my desktop through almost 72 hours of development of Hot Potato compressed into less than 2.5 minutes:
By GBGames, on May 2nd, 2011% It’s complete. I’m not satisfied with the balance or the feel, but Hot Potato is finished and submitted.
Oh. I should rebuild it on my Debian system since other people tend to have problems playing my game when I build a project on my Ubuntu system I might make a Windows port soon, but . . . → Read More: LD20: Hot Potato is Finished
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