Scott “Impossible” Anderson is an engineer at Sledgehammer Games, having worked on Call of Duty: Advanced Warfare, and was recently interviewed at We Are Game Devs, a site that highlights the various unsung and underrepresented talent who help create some of the fastest growing interactive entertainment on the planet.
Aside from his day-to-day responsibilities . . . → Read More: Interview with Scott Anderson of Sledgehammer Games
I know I’m a bit late to the New Year-themed posts, but I spent the last week thinking and working on my plan for the new year.
But first, I’d like to talk about 2015.
What Went Well in 2015?
First, I learned about a lot of stuff.
I read 54 books, which is . . . → Read More: 2016 Will Be Different
Ludum Dare #33 is months old, and the next Ludum Dare is about to begin. It’s about time I wrote a post-mortem about the game I submitted.
The theme was “You Are the Monster”, which, as usual, caused a lot of panic among the participants who worried that it was impossible to make a . . . → Read More: LD33: Free Me, You Idiots! Post-mortem #LDJam
A couple of years ago I attended my first Global Day of Coderetreat, a day to celebrate software craftsmanship and practice software development with like-minded developers outside of the context of a normal work environment.
I had a great time then, and so when I learned at the last minute that there was one . . . → Read More: Global Day of Coderetreat is This Saturday
I lead a C++ lunch-and-learn group at my day job. Its audience is either non-developers interested in learning some basic programming, or developers who have experience with a different language and are still getting to grips with C++’s basic syntax.
One of the things I try to stress is the need to be conscious . . . → Read More: You Are NOT a Code Monkey, So Stop Acting Like One