Flash game developers may remember Flixel, the open source game dev library created by Adam “Atomic” Saltsman.
HaxeFlixel is the Haxe-based port that eventually became its own full-featured, mature library that allows for deployment across not only Flash but many other platforms.
The five-year-old project is an open source project using the MIT License. . . . → Read More: Open Source Taxes
There are a lot of conflicting thoughts in my head about how I want to approach my efforts at creating games. Some of these conflicts are from seemingly contradictory pieces of advice I’ve received over the years, and some are just related to fear, uncertainty, and doubt due to inexperience.
On the one hand, . . . → Read More: The Internal Struggle on Doing Game Development Right
I like building my games with my own tech.
There was a game jam in which I used Stencyl, but otherwise, all of my projects have been based on my own hand-coded C++ with libSDL. I spent time figuring out how to write a basic game loop, how to design my software architecture, how to . . . → Read More: The Satisfaction of Building It Yourself
In 2009, when I was running my own indie game development business full-time, I thought I would invest in my own education and paid for the premium subscription content of a popular Internet business and marketing podcast.
I thought that I would get through the material quickly as I had the freedom to dedicate . . . → Read More: Shoveling Someone Else’s Manure
I’m a white, straight, cisgender man. But I didn’t used to be.
In the past, I was just me. A unique individual human being just living his life like everyone else.
Then I started becoming aware of the fact that as a man, I live a completely different life compared to women.
I . . . → Read More: Being a Real Ally for Marginalized People in the Game Industry