Development Strategies for Game Jams #LDJam

As I play and rate Ludum Dare games, I see that games fall into a few groups:

Highly polished games that feel complete Highly polished games that feel incomplete Unpolished games that feel complete Unpolished games that feel incomplete

By complete, I mean they have all the elements of a game: an objective, conflict, rules, . . . → Read More: Development Strategies for Game Jams #LDJam

LD33: Free Me, You Idiots! Ported to Android! #LDJam

Shortly after I ported my Ludum Dare game to Windows, I ported it to Android! You can download and install the .apk now and play on your phone or tablet. I’ve updated my LD#33 compo entry.

Here’s a handy link to explain how to install an app outside of the Google Play store.

. . . → Read More: LD33: Free Me, You Idiots! Ported to Android! #LDJam

LD33: Free Me, You Idiots! Ported to Windows #LDJam

I’ve updated my Ludum Dare #33 compo entry with the Windows version of Free Me, You Idiots!. Now most of the world can play it!

Next up: fixing my Linux-based entry so that it uses a non-custom install of SDL2.

LD33: Free Me, You Idiots! Development Time Lapse #LDJam

Want to see the last 48 hours compressed down to a little over 3 minutes?

I uploaded the time lapse video of my development of Free Me, You Idiots!:

You can find the final submission at http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=251. Thanks for playing!

LD33: SUBMITTED! #LDJam

I did it!

With 15 minutes to spare, I submitted my entry for LD#33, Free Me, You Idiots!

It has no sound, and there is a lack of challenge which makes it hard to call it a real game, and the UI feedback is lacking to let the player know what is going on, . . . → Read More: LD33: SUBMITTED! #LDJam

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