Note: I wrote a significant amount of this post in 2011, back when I was actively working on Stop That Hero!, and enough still resonates today that I decided to publish it.
It’s only in the last few years that I’ve started to appreciate the importance of software architecture, and especially as I write the . . . → Read More: Learning Game Software Architecture
Fom April 11th through the 13th, I’ll be at the Extreme Leadership Summit in Chicago.
Last year, I met Steve Farber, author of The Radical Leap and The Radical Edge and founder of the Extreme Leadership Institute.
His books are novels about the nature of leadership and what’s needed from it in today’s . . . → Read More: Anyone Going to the Extreme Leadership Summit?
Sometime back, I read the article How to Be Prolific: Guidelines For Getting It Done From Joss Whedon.
The interview was published shortly after Whedon’s Much Ado About Nothing, filmed while The Avengers was still in post-production, hit theaters. Being able to put together a second film on the side while working on . . . → Read More: How to Be Prolific
Last month I came across a GitHub project which is primarily a list of free programming books.
Originally a clone of a StackOverflow listing, it has been updated with dead links removed and is now collaborative. If you know if any freely available programming books out there, you can submit your own updates.
It . . . → Read More: Free Programming Books
Early in the life of this blog, I wrote about practice and talent. In it, I mention the now very commonly known idea that it takes 10,000 hours of deliberate practice to become an expert in something.
In the years since, I was part of the Thousander Club, which was started by Scott Hsu-Storaker after . . . → Read More: The First 20 Hours of Learning