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Archive for the 'Personal Development' Category

How to Have an Improved, More Ambitious Life

Posted by GBGames on March 8th, 2010

Have you had difficulty coming up with ambitious dreams? Do you find yourself constantly ignoring possibilities, thinking that you couldn’t do or be enough?
Last week, in an effort to give back to my old high school, I joined a number of other alumni in giving presentations to the freshmen and sophomore men. The organizer’s [...]

Happy New Year!

Posted by GBGames on February 4th, 2010

I know. I’m very late, but I didn’t mean for the new year to start without me! What can I say about 2009? What does 2010 have in store?
Let’s look back on 2009 first. I created an index card and kept it with me throughout the year to remind me what I wanted to focus [...]

No Thousander Club Updates?

Posted by GBGames on October 12th, 2009

There’s a reason why you haven’t seen any Thousander Club updates in a long time. I haven’t been programming!
It’s a bit painful to see yet another week go by where I haven’t done some coding, but my current priorities don’t leave time to do game development. I’ll have more to say when these non-game development [...]

LD#15: Mineral Miner Post-mortem

Posted by GBGames on September 17th, 2009

Ludum Dare #15 is over, and I already wrote that the results are in. Aside from placing well in Community, which shows how much I love participating in LD48, I also saw my overall ranking come in at around the 40 percentile. I was ranked #63, which sounds good, but there were a number [...]

LD#15 Results Are In!

Posted by GBGames on September 14th, 2009

It’s 2 weeks later, and Ludum Dare #15 is officially over. The results are in, and I placed 5th…in the Community category. Unfortunately there was no food category this time around, or I could have gotten the gold in that one. B-)
Seriously, congratulations to the makers of the top ten overall entries! The #1 overall [...]

Thousander Club Update: September 7th

Posted by GBGames on September 7th, 2009

For this week’s Thousander Club update:
Game Hours: 576 (previous three years) + 181.75 (current year) = 757.75 / 1000
Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000
Tags: game, game design, productivity, personal development, video game development, indie

LD#15: Mineral Miner for Windows

Posted by GBGames on August 31st, 2009

If you Windows users were waiting patiently for a version of the game you could play, check out my final entry post. I’ve uploaded a Windows version of Mineral Miner. Just unzip and run caverngame.exe. Make sure to read the instructions first, since I didn’t get a chance to add it in-game:
Controls:
Use the arrow keys [...]

Thousander Club Update: August 31st

Posted by GBGames on August 31st, 2009

For this week’s Thousander Club update:
Game Hours: 576 (previous three years) + 180.75 (current year) = 756.75 / 1000
Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000
The bulk of my time was spent on Ludum Dare. You can see the previous blog posts for updates on how that contest [...]

LD#15: Ahh! Real Monsters!

Posted by GBGames on August 30th, 2009

They chase you, and they look better at doing so than I would have thought. Now I have to implement player death.

LD#15: Time for a Snack

Posted by GBGames on August 30th, 2009

This is a bowl of popcorn.

LOOK AT IT!

I prefer my popcorn plain. It is much easier to grab a bite and continue working if I don’t feel the need to wipe the butter off of my hands every time.
Progress report:

The driver can exit the vehicle, pick up some mineral, return it, and go back [...]