An Online Conference You Can Attend #AltDevConf

If you’re not familiar with AltDevBlogADay, you should be. Each day, a game developer posts on a variety of game development topics. There’s a huge backlog of content there now, and while the recent redesign has made it difficult to find the category you want (you have to click on a post to see only . . . → Read More: An Online Conference You Can Attend #AltDevConf

Reviewed: 2011; Previewed: Next Year

Welcome to 2012! I hope you enjoy your stay!

How was the last year for you? Mine was a mixed bag.

First, the good:

I went to the Game Developers Conference for the first time, meeting and hobnobbing with the best and brightest of the game industry. GDC was a blast! I got engaged . . . → Read More: Reviewed: 2011; Previewed: Next Year

Why It Is Important to Document Even the Smallest Decisions

A week or so ago, I was configuring the hero summoning queue for my villages in “Stop That Hero!” (still available for pre-order!), and I couldn’t figure out why I had a special “END_QUEUE” for the last item in my queues. None of my code handled it, so it got ignored, and removing it didn’t . . . → Read More: Why It Is Important to Document Even the Smallest Decisions

Getting Used to Accepting Payments

According to my git repository, yesterday was the one-year anniversary of the start of my first major commerical game project, Stop That Hero!.

I’m not celebrating because it’s not a good milestone to hit. I didn’t know how long it would be to take the Ludum Dare #18 prototype and make it into a . . . → Read More: Getting Used to Accepting Payments

The End of the World

According to some people, the rapture is scheduled to occur today, with the end of the world to follow shortly. I don’t normally write about religion or politics on this blog, but I’ll relate a story I was told in high school that really impacted me. I am probably remembering parts of it wrong, but . . . → Read More: The End of the World

Association of Software Professionals

Twitter: GBGames