I like building my games with my own tech.
There was a game jam in which I used Stencyl, but otherwise, all of my projects have been based on my own hand-coded C++ with libSDL. I spent time figuring out how to write a basic game loop, how to design my software architecture, how to . . . → Read More: The Satisfaction of Building It Yourself
In 2009, when I was running my own indie game development business full-time, I thought I would invest in my own education and paid for the premium subscription content of a popular Internet business and marketing podcast.
I thought that I would get through the material quickly as I had the freedom to dedicate . . . → Read More: Shoveling Someone Else’s Manure
I’m a white, straight, cisgender man. But I didn’t used to be.
In the past, I was just me. A unique individual human being just living his life like everyone else.
Then I started becoming aware of the fact that as a man, I live a completely different life compared to women.
I . . . → Read More: Being a Real Ally for Marginalized People in the Game Industry
If you’re a new indie game developer hoping to make a living in the current market, you’re doomed. Supposedly.
At Control Conference 2015, Rami Ismail of Vlambeer, creators of Super Crate Box and Nuclear Throne, spoke about how unlikely a new indie game studio will survive its first game’s release.
He compared the . . . → Read More: Rami Ismail: You Don’t Stand a Chance in Indie Game Development
Scott “Impossible” Anderson is an engineer at Sledgehammer Games, having worked on Call of Duty: Advanced Warfare, and was recently interviewed at We Are Game Devs, a site that highlights the various unsung and underrepresented talent who help create some of the fastest growing interactive entertainment on the planet.
Aside from his day-to-day responsibilities . . . → Read More: Interview with Scott Anderson of Sledgehammer Games