In a post on the Five Nights at Freddy’s 4 Steam page, Scott Cawthon asked his more hateful critics to focus on something more productive.
After previous unsuccessful games, Cawthon has found a cult hit in his series about terrifying animatronics in a kid’s themed restaurant. And when you get some success, there will always . . . → Read More: Five Nights at Freddy’s Creator Has Constructive Criticism for His Critics
When I started out as an indie game developer, I found a home on the Internet. It was a set of forums dedicated not just to game development but also to making a living from it.
And while daily online communication, or maybe just procrastination, was helpful, it was nothing compared to the monthly . . . → Read More: How to Find Indies in Iowa
Social media is a great way to find out what everyone is thinking.
Unfortunately, it can show the dark side of people all too easily. Sometimes it is extreme and explicit, and sometimes it is subtle, but either way, people have a capability of being quite terrible.
They voice their anger and opposition about . . . → Read More: Letting Go of Negativity
Since I am a part-time indie game developer, I am highly aware that the time I spend on game development tends to be a very significant function of my output.
If my other responsibilities are great, and I don’t consciously make an effort, maybe I’ll only get a couple of hours of work in. . . . → Read More: Setting Effort-based Goals vs Outcome-based Goals
I used to have a QBasic game review site, which meant I was part of a small group of sites dedicated to playing and reviewing games made by a small community on the relatively young Internet.
Surprisingly that effort translated into a little bit of paying work when I found out that Game Tunnel . . . → Read More: Anyone Can Create, and They Do: Your Design Choices Matter