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Archive for the 'Marketing/Business' Category

Chicago Game Developer Gathering Today

Posted by GBGames on March 26th, 2008

This post is a reminder that the Chicago Game Developer Gathering is tonight. The panel of indie developers will discuss what it takes to start (and run) a business, how they create games, and what lessons they can share.
I’ll be joined on the panel with Mike Boeh of Retro64, Shawn Recinto of Immersive […]

Happy Anniversary, GBGames!

Posted by GBGames on March 22nd, 2008

Today is the two year anniversary since GBGames, LLC was officially formed! Time to think about what has happened in the past two years.
I announced the creation of the business back in 2006, and I’ve been rereading the comments from people simultaneously congratulating me and encouraging me to make something happen. So far, I’m still […]

Killer Kittens from Katis Minor: Beta Testers Wanted

Posted by GBGames on March 19th, 2008

I’m really close to releasing v1.0 of Killer Kittens from Katis Minor, but I need beta testers to help me verify that there aren’t any show-stopping bugs.
I’ve asked a number of people, including a few friends. Unfortunately, it seems that I am having a hard time finding many, as only a few people have responded […]

Why Aren’t There More Linux-Using Gamers?

Posted by GBGames on March 14th, 2008

Rarely do major game developers and publishers make a cross-platform game, and those that do rarely release the game for all platforms at the same time. Usually if there is a Linux or Mac version of a game, it won’t be released for weeks, months, or even years after the Windows version.
Indie developers seem to […]

Torque Dropped Linux Support?

Posted by GBGames on March 14th, 2008

Thanks to Slashdot, I saw the article at MadPenguin.org called Linux Gaming 2.0: Why More Linux Users Aren’t Gamers and immediately dove into it.
Never dive into shallow water head first.
I was really expecting to see an in-depth article on the subject. Instead, it seemed to be a very short advertisement for Garage Games and […]

Uncopyable Values in a Copy-Friendly World Wide Web

Posted by GBGames on March 13th, 2008

Since I wrote about piracy, there have been a few new articles brought to my attention, and I’m sure there will be more.
First, Better than Free by Kevin Kelly argued that since digital media is so easy to copy, copies are worthless. He offers eight “things that are better than free”: immediacy, personalization, interpretation, authenticity, […]

Chicago Game Developer Gathering On March 26th

Posted by GBGames on March 5th, 2008

Since a Chicago Indie Game Developer Club meetup hasn’t happened in a long time, Shawn Recinto of Immersive Realms has taken it upon himself to organize one, but he apparently got a bit overzealous. Now it’s announced as a Chicago Game Developer Gathering, and it even has its own website at http://www.cgdg.org/. Go ahead. […]

Music, Video Games, and the Supposed Problem of Piracy

Posted by GBGames on March 4th, 2008

I was thinking about writing about marketing and so I naturally wanted to look at what Seth Godin was saying. Well, Jay beat me to it and wrote about the future of the music business, which links to the PDF transcript of the music industry talk that Seth Godin did recently. You should go […]

Filing the LLC Annual Report Again

Posted by GBGames on February 29th, 2008

It’s that time of year again. GBGames, LLC has to file it’s LLC Annual Report and submit the fee associated with it. I wrote about LLC annual reports last year, but I decided to revisit the topic.
It’s still a simple process. Just sign the form that the Illinois Secretary of State sends you, enclose […]

Guardian’s Games as Art Debate

Posted by GBGames on February 8th, 2008

The Guardian’s Lindesay Irvine expressed reservations about best-selling author James Patterson’s move into computer games. Apparently Patterson is planning on working on games that will appeal to his current audience: women and middle-aged people. Irvine just can’t fathom the idea of these people going out “to buy PlayStations and get their thumbs around the controls”. […]