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Archive for the 'Marketing/Business' Category

Linux Game Development: GLIBC_2.4 not found

Posted by GBGames on April 16th, 2008

The following describes a GNU/Linux game development problem I am still tackling have solved, although I’ve made progress and learned a lot. Hopefully the following information can be useful to you.
The Problem
A few weeks ago, one person informed me that Killer Kittens blew up on his Debian Stable machine:
./killerkittens.bin: /lib/tls/i686/cmov/libc.so.6: version `GLIBC_2.4′ not found […]

Why Would You Buy an XBox 360 Again?

Posted by GBGames on April 9th, 2008

One of the things we talked about on the Chicago Game Developer Gathering panel was underserved markets. I didn’t get an opportunity to mention it at the time, but even if you assume that the current generation of consoles is meeting the demand, which it generally isn’t, you wouldn’t be able to play their offerings […]

Why I Can’t Use Flash for Game Development

Posted by GBGames on April 8th, 2008

People everywhere love Flash. It has become the Web’s de facto standard for all manner of interfaces. From simple menus to full-blown games, you can bet that Flash is there. It has been called one of the best prototyping tools available, and game designers love it because they don’t need to be computer science graduates […]

Griefers and Online Games

Posted by GBGames on April 8th, 2008

Thanks to David Edery, I learned about an article on Gamasutra about fixing online gaming idiocy.
Bill Fulton wrote about the problems with griefers as well as people who are just plain rude.
Why do I care? Some gamers might be thinking “If he’s so thin-skinned that he can’t take the online banter, maybe he […]

CGDG Video Recap is Up

Posted by GBGames on April 7th, 2008

Thanks to the Game Development Society of DeVry DuPage, the video recap of the Chicago Game Developer Gathering is up, so if you missed the event, you can now un-miss it.
It is split into 10 separate videos, and you can see the first one below. I hope a single video can be released as […]

Chicago Game Developer Gathering Pictures and Recap Are Up

Posted by GBGames on April 4th, 2008

The Chicago Game Developer Gathering has posted pictures and a recap of the event. There is also a new web forum.

UPDATE 4/1/2008
The forum, pictures and recap are live! We are wrapping up some editing of the video footage and will be posting that soon as well.

The forums already have a few threads in them, including […]

Chicago Game Developer Gathering Panel

Posted by GBGames on March 27th, 2008

Last night’s panel was fun, and I think everyone got a lot out of it. My throat is a bit sore from doing so much talking. I think everyone should be glad the time was limited because I felt like I could have kept talking about video games and the business of making them for […]

Chicago Game Developer Gathering Today

Posted by GBGames on March 26th, 2008

This post is a reminder that the Chicago Game Developer Gathering is tonight. The panel of indie developers will discuss what it takes to start (and run) a business, how they create games, and what lessons they can share.
I’ll be joined on the panel with Mike Boeh of Retro64, Shawn Recinto of Immersive […]

Happy Anniversary, GBGames!

Posted by GBGames on March 22nd, 2008

Today is the two year anniversary since GBGames, LLC was officially formed! Time to think about what has happened in the past two years.
I announced the creation of the business back in 2006, and I’ve been rereading the comments from people simultaneously congratulating me and encouraging me to make something happen. So far, I’m still […]

Killer Kittens from Katis Minor: Beta Testers Wanted

Posted by GBGames on March 19th, 2008

I’m really close to releasing v1.0 of Killer Kittens from Katis Minor, but I need beta testers to help me verify that there aren’t any show-stopping bugs.
I’ve asked a number of people, including a few friends. Unfortunately, it seems that I am having a hard time finding many, as only a few people have responded […]