Reviewed: 2011; Previewed: Next Year

Welcome to 2012! I hope you enjoy your stay!

How was the last year for you? Mine was a mixed bag.

First, the good:

I went to the Game Developers Conference for the first time, meeting and hobnobbing with the best and brightest of the game industry. GDC was a blast! I got engaged . . . → Read More: Reviewed: 2011; Previewed: Next Year

Getting Used to Accepting Payments

According to my git repository, yesterday was the one-year anniversary of the start of my first major commerical game project, Stop That Hero!.

I’m not celebrating because it’s not a good milestone to hit. I didn’t know how long it would be to take the Ludum Dare #18 prototype and make it into a . . . → Read More: Getting Used to Accepting Payments

Should Indies Make Bigger Games?

I’ve been participating in the Indie Indie Conversation on YouTube with other full-time indie game developers. We upload 3 minute videos at a time (although some are a bit longer) and have a discussion about all sorts of topics related to being an indie, such as technical struggles, the need to explicitly make time for . . . → Read More: Should Indies Make Bigger Games?

The Importance of Speed

At GDC, I heard a lot of conflicting advice.

Dan Cook suggested a broad portfolio to reduce risk, for instance, while other developers talked about focusing your energies on a single project or genre.

Whatever any one indie said, the one thing everyone seemed to agree upon was the importance of speed.

Dan . . . → Read More: The Importance of Speed

Happy Anniversary, GBGames!

It’s been five years since I first formed an LLC. Last year’s anniversary post mentioned that I was not happy with the previous four years of part-time progress and hinted at what I planned to do about it.

A few months later, I was a full-time indie game developer.

And I wish I had something . . . → Read More: Happy Anniversary, GBGames!

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