By GBGames, on February 6th, 2012%
If you’re not familiar with AltDevBlogADay, you should be. Each day, a game developer posts on a variety of game development topics. There’s a huge backlog of content there now, and while the recent redesign has made it difficult to find the category you want (you have to click on a post to see only . . . → Read More: An Online Conference You Can Attend #AltDevConf
By GBGames, on February 2nd, 2012% Yesterday, I woke up to an email saying that Michael Simms is stepping down after 10 years of running Linux Game Publishing and Tux Games.
Wow, 10 years! That’s a lot of enthusiasm and work, and unfortunately it takes its toll:
It took me some months to notice what was going on, and even longer . . . → Read More: Linux Game Publishing CEO Steps Down
By GBGames, on February 1st, 2012% A month ago, there was a post on Reddit asking what people thought about indie developers asking for money up front.
Some people are fine if they get a good quality playable build for pre-ordering, but no one seemed to be happy with the idea of funding basic engine development. It seems the general . . . → Read More: Is Asking Customers to Pre-order a Bad Thing?
By GBGames, on January 27th, 2012% To go along with my last post on indie maintenance and disaster plans, I’d like to mention how I currently back up my important data.
Local Backups
I have two active computers. My main development machine is my currently dying laptop. My desktop has a backup of my laptop’s data. Using rsync and SSH, . . . → Read More: My Offsite Backup Solutions
By GBGames, on January 25th, 2012% My Dell Precision M90, which has been running like a champ for more than half a decade despite my cats’ attempts to get their fur clogged in its fans, is finally dying. I’ve been seeing graphical glitches for some time, but I’ve been able to continue working, and the glitches eventually go away. Except when . . . → Read More: Indie Maintenance and Disaster Plans
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