In the past, my game development project plans have been little more than to-do lists of tasks and features. I had no real deadlines and no idea when anything would be done. I basically picked a date for the entire thing to be finished without any real sense of how realistic it was, and then . . . → Read More: How to Create a Game Development Project Plan
I know I’m a bit late to the New Year-themed posts, but I spent the last week thinking and working on my plan for the new year.
But first, I’d like to talk about 2015.
What Went Well in 2015?
First, I learned about a lot of stuff.
I read 54 books, which is . . . → Read More: 2016 Will Be Different
I’ve written in the past about designing games for color blind players because I believe accessibility is important. It doesn’t take too much effort, and a significant number of players will appreciate it.
Alan Zucconi wrote a multiple-page, interactive tutorial on making your game accessible to color blind players.
He provides a shader that . . . → Read More: Making Your Game Accessible to People Who Are Color Blind
I normally listen to audiobooks in my car, but I had just finished one and hadn’t visited the library yet to check out another, so I had the radio on.
I caught the tail end of an NPR story about a game trying to get approved by the FDA, so I told my phone . . . → Read More: Clinical Trials for Games? Brain Games Based on Real Science
I’m not a Java developer, but I am going to the “The conference series for JVM software developers” called No Fluff Just Stuff today here in Des Moines, Iowa.
Why? My main tool has been C++ for years. I haven’t programmed in Java since college, and that was over a decade ago.
Partly because it’s . . . → Read More: I’m Going to the No Fluff Just Stuff Conference Today #NFJS