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Archive for the 'Marketing/Business' Category

Digital Rights Management’s Victims: The Customers

Posted by GBGames on May 8th, 2008

From The Day the Music Died, I learned that Microsoft is pulling the plug on the servers used for verification of their MSN Music service. Even Wired repots that Microsoft is pulling support for MSN Music DRM.
So what happens on August 31, 2008? On that day, Microsoft will turn off the servers that they […]

Questions about GTA IV

Posted by GBGames on May 5th, 2008

Corvus has Some GTA IV Questions.
The controversial game has been blasted by the media, the government, and parents, while simultaneously being praised by video game reviewers and fans. While the game is generally about being a criminal in a sandbox environment, plenty of critics have argued that the “point of the game” is to earn […]

Casual Indie Game Development Blog Launched

Posted by GBGames on April 30th, 2008

Started by a game producer at Garage Games, The Casual Indie Game Development Blog aims to bring together casual games (games for everyone) and indie games (games by anyone).
From the post titled The Casual Indie Connection:
Developers are attracted to independent development and casual game development for many of the same reasons. Some developers see […]

Indie Lessons from Sins of a Solar Empire Post-mortem

Posted by GBGames on April 29th, 2008

Gamasutra has the Sins of a Solar Empire post-mortem up. It’s always a treat to read what goes on behind the scenes at Stardock, a prominent indie developer/publisher, although I’ll admit that I was a bit confused by the writing.
A single unspoken decision made early in the Stardock / Ironclad partnership led to a […]

Linux Game Development: GLIBC_2.4 Errors Solved

Posted by GBGames on April 21st, 2008

Last week, I wrote about the `GLIBC_2.4′ not found errors your game might get when an application built on a new distribution is run on an older distribution, such as Debian Stable and Slackware 11.
Judging from my search logs, this problem seems to be common enough to warrant a follow-up post. I have since […]

Linux Game Development: GLIBC_2.4 not found

Posted by GBGames on April 16th, 2008

The following describes a GNU/Linux game development problem I am still tackling have solved, although I’ve made progress and learned a lot. Hopefully the following information can be useful to you.
The Problem
A few weeks ago, one person informed me that Killer Kittens blew up on his Debian Stable machine:
./killerkittens.bin: /lib/tls/i686/cmov/libc.so.6: version `GLIBC_2.4′ not found […]

Why Would You Buy an XBox 360 Again?

Posted by GBGames on April 9th, 2008

One of the things we talked about on the Chicago Game Developer Gathering panel was underserved markets. I didn’t get an opportunity to mention it at the time, but even if you assume that the current generation of consoles is meeting the demand, which it generally isn’t, you wouldn’t be able to play their offerings […]

Why I Can’t Use Flash for Game Development

Posted by GBGames on April 8th, 2008

People everywhere love Flash. It has become the Web’s de facto standard for all manner of interfaces. From simple menus to full-blown games, you can bet that Flash is there. It has been called one of the best prototyping tools available, and game designers love it because they don’t need to be computer science graduates […]

Griefers and Online Games

Posted by GBGames on April 8th, 2008

Thanks to David Edery, I learned about an article on Gamasutra about fixing online gaming idiocy.
Bill Fulton wrote about the problems with griefers as well as people who are just plain rude.
Why do I care? Some gamers might be thinking “If he’s so thin-skinned that he can’t take the online banter, maybe he […]

CGDG Video Recap is Up

Posted by GBGames on April 7th, 2008

Thanks to the Game Development Society of DeVry DuPage, the video recap of the Chicago Game Developer Gathering is up, so if you missed the event, you can now un-miss it.
It is split into 10 separate videos, and you can see the first one below. I hope a single video can be released as […]