I normally listen to audiobooks in my car, but I had just finished one and hadn’t visited the library yet to check out another, so I had the radio on.
I caught the tail end of an NPR story about a game trying to get approved by the FDA, so I told my phone . . . → Read More: Clinical Trials for Games? Brain Games Based on Real Science
I’m not a Java developer, but I am going to the “The conference series for JVM software developers” called No Fluff Just Stuff today here in Des Moines, Iowa.
Why? My main tool has been C++ for years. I haven’t programmed in Java since college, and that was over a decade ago.
Partly because it’s . . . → Read More: I’m Going to the No Fluff Just Stuff Conference Today #NFJS
The Independent Games Festival is now accepting submissions for next year’s awards.
The deadline to get your game submitted is October 26, 2015. Other key dates to pay attention to:
Early January, 2016 Finalists Announced March 14 – March 18, 2016 Game Developers Conference 2016 March 14 – March 15, 2016 Indie Games . . . → Read More: You Can Now Start Submitting Your Games to IGF 2016
There are always debates about business models. Years ago, everyone was saying that you should focus on Flash. Anyone who suggested Java was perfectly fine to use got pushback. When asked to justify Java for game development, people would say, “Look at how successful Runescape is!” and the Flash proponents would say, “But that’s the . . . → Read More: Creative Commons Has a Kickstarter Project to Create a Book About Open Business Models
Yesterday while listening to an audiobook, I learned that F. Scott Fitzgerald died thinking that his greatest work was a failure.
He earned just $2,000 from The Great Gatsby. In today’s money, it represents a bit more, and he was in the top 1% of income earners in his time, but this was his . . . → Read More: The Great Gatsby Was a Flop; How’s Your Game?