95% Off for Game Development Course Bundle

A colleague told me about a deal he found online: 95% off for a bundle of game development courses.

After learning how to replicate Flappy Bird and Candy Crush, this bundle will give you an education in developing for both Android and iOS, a beginner’s guide to HTML5 game development, and a quick-start guide to . . . → Read More: 95% Off for Game Development Course Bundle

A Shameful Game Backlog, or a Glorious Library?

Last week, cliffski once again went on the offensive against the trend of selling games at deeply discounted prices. In We Need to Talk About Unplayed Games, he argued that the constant sales of games results in bad news for everyone.

People buy games based on almost nothing but a screenshot and a low price . . . → Read More: A Shameful Game Backlog, or a Glorious Library?

Shipping Beats Perfection

Ben Kamens is the lead dev of Khan Academy, the incredible free resource for education, recently explained “shipping beats perfection”, one of the organization’s development principles. It’s good reading, plus has pictures of a smiling dog, so you should go read it.

From their principles page:

Scope features down to their core before getting . . . → Read More: Shipping Beats Perfection

Any Indies in the Reno Area Want to Meet? #isvcon

Next week, I’ll be at . . . → Read More: Any Indies in the Reno Area Want to Meet? #isvcon

On Free Games, the “Gamer” Label, and the Health of the Game Industry

My friend Gregg Seelhoff wrote a rant recently called You Lost Me at Buy.

He describes a dinner in which another person immediately rejected a game outright because it isn’t free to play.

We live in a world where there are a glut of freely available games, and a lot of them are high quality. . . . → Read More: On Free Games, the “Gamer” Label, and the Health of the Game Industry

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