In 2009, when I was running my own indie game development business full-time, I thought I would invest in my own education and paid for the premium subscription content of a popular Internet business and marketing podcast.
I thought that I would get through the material quickly as I had the freedom to dedicate . . . → Read More: Shoveling Someone Else’s Manure
Javier Fernández recently reached out to me about translating my post Indie Developers Have Always Needed to Treat Their Businesses Like Businesses into Spanish.
And so now over at Zehn Games you can read Los indies siempre han tenido que tratar su negocio como lo que es: un negocio, and it’s available to a wider . . . → Read More: My Blog Post on Running an Indie Business en Espanol
GDC 2016 is over, and it featured talks by successful game developers sharing what they know.
It’s always tempting to find out what successful people do. The hope is that we can glean some insight into what WE specifically can do to be successful as well.
But what if we’re wrong? What if what . . . → Read More: We Should Pay Attention to Indie Game Development Failures
Adam Saltsman is the creator of Canabalt and founder of Finji, which is behind the Overland screenshots you may have seen him post on Twitter.
He’ll be giving a talk today at GDC called “Deciding What to Make: A Greenlight Process for Commercial Indies”.
People who attend will learn how to improve their ability . . . → Read More: Should You Work with a Publisher or Self-Publish? #NotGDC
Since so many of us are instead attending the cheaper and easier to get to #NotGDC, I thought we should make a point of sharing our own advice with each other.
Write a blog post or create a video to share a quick tip. Tell us about a cool resource you found. Whatever you . . . → Read More: A Press Release Template for Indie Game Developers #NotGDC