By GBGames, on April 19th, 2012%
Before Double Fine had their really successful campaign and seemingly everyone thought Kickstarter was suddenly this brilliant way to raise money for indie games, I looked into it.
As development continued on Stop That Hero!, I worried about continuing to fund it with my savings before I actually ran out. I was aware of . . . → Read More: Why I’m Glad I Didn’t Try to Create a Kickstarter Campaign
By GBGames, on March 22nd, 2012% Today marks six years since GBGames, LLC was officially formed.
Since last year’s anniversary post, I hit a major milestone.
I had my first sale.
My casual strategy game Stop That Hero! is available for GNU/Linux, Mac OS X, and Windows. When I released the initial alpha in December, I had little idea of . . . → Read More: I Need to Prepare for Anniversaries Better
By GBGames, on February 27th, 2012% While I won’t be going to the Game Developers Conference this year, I thought I would share some tips for making the most of your GDC 2012 badge and holder. These tips are especially important for people who will be attending their first GDC, such as some of the fantastic students I met when I . . . → Read More: GDC Badge Pro Tips
By GBGames, on February 23rd, 2012% I’ll be part of a group of game developers talking to students at University of Iowa on Friday, February 24th, 2012.
Where: Room 240 of Art Building West, Iowa City, IA
When: 4PM
Other speakers include people from Glass Cannon Games, Zach Ellsbury of Seraphic Software, iOS developer Karl Becker, and P.J. Lorenz, organizer . . . → Read More: Hear Me Speak Live at the University of Iowa
By GBGames, on February 10th, 2012% Jeff Vogel of Spiderweb Software wrote about being an indie game bottom feeder. He breaks it down into a few principles.
Stop worrying about piracy and worry about being a person your customers want to support
He talks about coming to terms with the fact that piracy happens. Interestingly, he finds the best way . . . → Read More: Filling a No-longer-served Niche
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