By GBGames, on May 2nd, 2011%
Behold, win and lose conditions are in!
Basically, if an enemy agent is next to the courier holding the package, you lose. If, however, the VIP is next to the courier holding the package, you win.
So technically, I have a game finished. It’s very unfun, very unpolished, and very uninteresting, but you can . . . → Read More: LD20: The Thrill of Victory, the Agony of Defeat
By GBGames, on May 1st, 2011% So 48 hours came and went, and I have no game to submit. B-(
In the last few minutes of Submission Hour, I finally had Enemy Agents who moved towards the package holder. I need to make sure multiple couriers can move at once during the move phase. The agents currently have too much of . . . → Read More: LD20: Looks Like Another Jam Entry for Me
By GBGames, on May 1st, 2011%
In the final stretch, I can finally DO something in the game.
In the Move phase, I can select couriers and move them to open adjacent tiles.
In the Shove phase, I can select couriers and shove another courier, and if the shover has the package, it is passed off.
. . . → Read More: LD20: Moving Couriers and Game Play
By GBGames, on May 1st, 2011% My fiancé is fantastic.
1.5 hours left.
By GBGames, on May 1st, 2011% Here’s a little C++ quiz for you. What’s wrong with this code?
struct Foo { std::vector<Bar> bars; createBar(int x); };
void Foo::createBar(int x) { Bar bar; bars.push_back(bar); someOtherThing[x].pointerToBar = &bars.back(); }
{ createBar(1); createBar(2); createBar(3); }
[On that note, does anyone know a good C++ code renderer for WordPress? I apologize for the formatting.]
What’s . . . → Read More: LD20: Stupid Code…
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