LD20: The Thrill of Victory, the Agony of Defeat

Behold, win and lose conditions are in!

Basically, if an enemy agent is next to the courier holding the package, you lose. If, however, the VIP is next to the courier holding the package, you win.

So technically, I have a game finished. It’s very unfun, very unpolished, and very uninteresting, but you can . . . → Read More: LD20: The Thrill of Victory, the Agony of Defeat

LD20: Looks Like Another Jam Entry for Me

So 48 hours came and went, and I have no game to submit. B-(

In the last few minutes of Submission Hour, I finally had Enemy Agents who moved towards the package holder. I need to make sure multiple couriers can move at once during the move phase. The agents currently have too much of . . . → Read More: LD20: Looks Like Another Jam Entry for Me

LD20: Moving Couriers and Game Play

In the final stretch, I can finally DO something in the game.

In the Move phase, I can select couriers and move them to open adjacent tiles.

In the Shove phase, I can select couriers and shove another courier, and if the shover has the package, it is passed off.

. . . → Read More: LD20: Moving Couriers and Game Play

LD20: Quick Dinner

My fiancé is fantastic.

1.5 hours left.

LD20: Stupid Code…

Here’s a little C++ quiz for you. What’s wrong with this code?

struct Foo { std::vector<Bar> bars; createBar(int x); };

void Foo::createBar(int x) { Bar bar; bars.push_back(bar); someOtherThing[x].pointerToBar = &bars.back(); }

{ createBar(1); createBar(2); createBar(3); }

[On that note, does anyone know a good C++ code renderer for WordPress? I apologize for the formatting.]

What’s . . . → Read More: LD20: Stupid Code…

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