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Archive for the 'Linux Game Development' Category

LD#12: So the Theme Is Tower…

Posted by GBGames on August 8th, 2008

Last time Minimalist surprised everyone. This time, Tower did. It’s weird how surprising it is when it was voted upon!
The IRC channel is filled with talk about what can be done. I spent the first 30 minutes eating dinner.

I made vegetable stir fry and rice. The rice came out surprisingly well. I also put […]

LD#12: The Opening Ceremonies

Posted by GBGames on August 8th, 2008

I know it’s a bit hokey, but since the Olympics are happening today, I thought that Ludum Dare needed its own pyrotechnics.
Enjoy the Ludum Dare Opening Ceremonies!
I’m cross posting my Ludum Dare posts here and at LudumDare.com.

LD#12: The Office of GBGames

Posted by GBGames on August 8th, 2008

I only managed to get it clean enough to sit in comfortably a few weeks ago.

Yes, there are three separate chairs in a small room.

My Tips for Ludum Dare

Posted by GBGames on August 8th, 2008

While SolHSA’s tips are useful, and mrfun’s tips are hilarious, I decided to post my own list of tips for Ludum Dare.
Here is the summary list:

Be prepared.
Meet the competition.
Whatever you think will be easy, do something simpler.
“You can only code fast by coding well.”
Have fun. […]

Let the Games Begin!

Posted by GBGames on August 8th, 2008

In about 15 hours, the theme for Ludum Dare #12 will be announced and the 48 hour game development competition will start.
Once again, I’ll be using C++, SDL, Makefiles, and vim. This time I will be practicing my unit test fu, which may or may not be a mistake in a coding competition based […]

Online Development Platforms

Posted by GBGames on August 6th, 2008

A few months back, I wrote about how I couldn’t use Flash for game development, mostly because of the poor Gnu/Linux support. The comments to that post have since made me rethink this position, but I’m still researching my options.
Unfortunately, my only real options are Flash and Java. I went to the Linux Game Tome […]

LD#11 Results Are In

Posted by GBGames on May 5th, 2008

The Ludum Dare #11 ratings period is over, and the results are in. it seems that I didn’t do too badly. The rankings were out of a possible 5:
Overall: 3.50
Fun: 3.68
Innovation: 2.93
Theme: 4.43
Polish: 3.36
Graphics: 2.57
Audio: 2.96
Humor: 2.83
Technical: 2.54
Food: 4.38
Journal: 3.96
Timelapse: 3.62
My game came in 7th place for the Theme, 10th place for Fun, and […]

LD#11: Minimalist Post-mortem

Posted by GBGames on April 29th, 2008

In one 48 hour period, I made a simple game based on the theme “minimalist”. I didn’t try to stay awake throughout the entire Ludum Dare competition, so the game was made in less than 48 hours.
What Went Right:

Used my build script to create a distributable game from the beginning.
I […]

I have already written about the solution to GLIBC_2.4 dependencies. The solution is still valid, but I wanted to share this bit of frustration that made me question if it worked in Ubuntu.
This past weekend, I participated in the 48 hour game development competition known as Ludum Dare #11. You can see my submission.
I found […]

Linux Game Development: GLIBC_2.4 Errors Solved

Posted by GBGames on April 21st, 2008

Last week, I wrote about the `GLIBC_2.4′ not found errors your game might get when an application built on a new distribution is run on an older distribution, such as Debian Stable and Slackware 11.
Judging from my search logs, this problem seems to be common enough to warrant a follow-up post. I have since […]