LD20: Hot Potato Windows Port Now Available!

I updated my final Ludum Dare #20 Jam entry to include a link to the Windows port of Hot Potato. Whew! Now I can get back to working on Stop That Hero!. B-)

LD20: Hot Potato Development Time Lapse

Here’s a video of my desktop through almost 72 hours of development of Hot Potato compressed into less than 2.5 minutes:

LD20: Hot Potato is Finished

It’s complete. I’m not satisfied with the balance or the feel, but Hot Potato is finished and submitted.

Oh. I should rebuild it on my Debian system since other people tend to have problems playing my game when I build a project on my Ubuntu system I might make a Windows port soon, but . . . → Read More: LD20: Hot Potato is Finished

LD20: Passing Through Chains of Entities Works Now

Even without Pedestrians, I might have implemented one of the items on the list since I wanted to change the behavior of package passing.

Now when a package is being shoved down a chain, the last courier in the chain receives the package. Technically, the only entities that would break the chain are the VIP . . . → Read More: LD20: Passing Through Chains of Entities Works Now

LD20: Multiple Couriers Can Move In One Phase

Moving multiple couriers was a little tricky, but it was mainly because I didn’t realize what exactly I was supposed to be checking in my code.

I originally created a mapping of Courier pointers to bool values to represent whether a courier has been moved already.

std::map<Courier *, bool> m_couriersHaveMoved;

At the beginning of . . . → Read More: LD20: Multiple Couriers Can Move In One Phase

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