Linux Game Publishing CEO Steps Down

Yesterday, I woke up to an email saying that Michael Simms is stepping down after 10 years of running Linux Game Publishing and Tux Games.

Wow, 10 years! That’s a lot of enthusiasm and work, and unfortunately it takes its toll:

It took me some months to notice what was going on, and even longer . . . → Read More: Linux Game Publishing CEO Steps Down

Why It Is Important to Document Even the Smallest Decisions

A week or so ago, I was configuring the hero summoning queue for my villages in “Stop That Hero!” (still available for pre-order!), and I couldn’t figure out why I had a special “END_QUEUE” for the last item in my queues. None of my code handled it, so it got ignored, and removing it didn’t . . . → Read More: Why It Is Important to Document Even the Smallest Decisions

Stop That Hero! Development Summary

The last time I wrote about Stop That Hero! development was in July. Here’s a quick summary of the work I’ve done since then:

Fixed memory bugs

I fixed a number of issues in July, specifically with weird corruption issues that seemed to result from the use of std::vector<bool> which is apparently not a real . . . → Read More: Stop That Hero! Development Summary

Stop That Hero! Dev Video: Slimes Throw Chests??

It’s really exciting when I add a feature to Stop That Hero! that I can actually show to someone, and in the last week or so, I’ve added two.

First, slime monsters now leave behind a slime trail. If the Hero steps in the slime trail, he is slowed down temporarily. The slime trail and . . . → Read More: Stop That Hero! Dev Video: Slimes Throw Chests??

Continuing Development on Stop That Hero!

After returning from Europe, I spent over a week dealing with being sick. Even though I couldn’t get back to work right away, I was able to read through all of the advice I received on my post on the importance of speed, and I really appreciate all of the feedback. Thanks, everyone!

In that . . . → Read More: Continuing Development on Stop That Hero!

Follow GBGames on Google Plus and Facebook!

Association of Software Professionals

Twitter: GBGames