The other day, I had merely a walking Castaway demo for Shipwrecked, my June One Game a Month project.
I spent a little more time on the controls than I thought I would. It didn’t feel right. I tried something simple at first:
if (an arrow key has been pressed since the last . . . → Read More: June #1GAM: Islands and Messages
Last time, I introduced the Castaway for my One Game a Month project for June. I’ve since created a few more poses and some basic walking animations.
Here’s a June #1GAM video demo I quickly put together:
Next up is giving the player direct control through the arrow keys, which means changing directions . . . → Read More: June #1GAM: We’re Walking, Here!
In my last post about my June project for One Game a Month, I talked about the general ideas I had, plus I created a mock-up.
Since then, I’ve thought about what kinds of tiles I’ll need. I’ve decided to set it on an island in an ocean, so it will have standard sand, . . . → Read More: June #1GAM: We Need a Castaway
Four days into June, and I hadn’t thought about what to make for the One Game a Month challenge for June.
I searched online for interesting mechanics to play with, but nothing really jumped out at me. If you want to see some ridiculous concepts, try out the Game Idea Generator. B-)
At some . . . → Read More: June #1GAM: I Think I’ll Do Line-Of-Sight
The updates have been coming in quickly towards the end of the month, but my May project for One Game a Month is finished.
Download Hungry Frogs for Linux 64-bit (352 kb tar.gz file)
Rather, it is finished enough. You can control the frog by jumping and turning around. If you fall in the . . . → Read More: May #1GAM Entry: Hungry Frogs