LD#32: A Giant Weapon Development Time Lapse #LDJam

I created a time lapse video of my development of “A Giant Weapon”:

Once again, you can find the game, albeit incomplete, at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=251.

LD32: Submitted but Disappointed #LDJam

When I started this weekend, I thought, “I’m going to make a complete game that’s enjoyable to play.” I wanted the Button Masher Bros to play my game and enjoy themselves.

Towards the end of the deadline, I was thinking, “I might be able to get the bare minimum of something that could be called . . . → Read More: LD32: Submitted but Disappointed #LDJam

LD32: I’m 12 Hours Behind Schedule and Have Bugs #LDJam

I wanted to have something playable or at least controllable within 12 hours. I did it within 25.

You can now click on the ground, and the soldier will move assign itself the goal of moving towards that point.

The monster is still just placeholder art with basic AI.

There are bugs, . . . → Read More: LD32: I’m 12 Hours Behind Schedule and Have Bugs #LDJam

LD32: Breakfast and Even More Design #LDJam

Good morning!

I had some oatmeal with peanut butter and raisins, with some cinnamon and nutmeg. I also had a small glass of orange juice and the smoothie my wife made.

When I drank the smoothie, I noticed that the side of the glass had this very neat texture:

I might tweak . . . → Read More: LD32: Breakfast and Even More Design #LDJam

LD32: Art for “A Giant Weapon” #LDJam

After I got a working build of my project, which didn’t take too long, I started doodling some monster faces.

I love how goofy the faces are. I want the monster’s face to be expressive so that it can give clues to the player about what it is thinking.

But just how . . . → Read More: LD32: Art for “A Giant Weapon” #LDJam

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