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Archive for the 'Linux Game Development' Category

What Game Platforms Do You Support?

Posted by GBGames on October 9th, 2009

While I beat the drum about supporting GNU/Linux gamers, more than a few people have noticed that the world doesn’t revolve around Windows vs Mac vs GNU/Linux anymore. Jeff Tunnell wrote in February that putting your game on OS X and GNU/Linux is not enough.

Instead of debating OSX, Linux, and Windows vs. just Windows, [...]

Linux Gamers Demonstrate Demand & Support Suppliers

Posted by GBGames on October 9th, 2009

I like calling attention to the reasons why you should support Mac OS X and GNU/Linux as a game developer, especially since so many people still ignore these markets at their peril.
Recently, Koen Witters of Koonsolo Games wrote about how surprised he was to find that Linux users show their love for the company’s indie [...]

LD#15: Mineral Miner Post-mortem

Posted by GBGames on September 17th, 2009

Ludum Dare #15 is over, and I already wrote that the results are in. Aside from placing well in Community, which shows how much I love participating in LD48, I also saw my overall ranking come in at around the 40 percentile. I was ranked #63, which sounds good, but there were a number [...]

LD#15 Results Are In!

Posted by GBGames on September 14th, 2009

It’s 2 weeks later, and Ludum Dare #15 is officially over. The results are in, and I placed 5th…in the Community category. Unfortunately there was no food category this time around, or I could have gotten the gold in that one. B-)
Seriously, congratulations to the makers of the top ten overall entries! The #1 overall [...]

LD#15: My Time Lapse

Posted by GBGames on August 30th, 2009

LD#15: Mineral Miner – Final Entry

Posted by GBGames on August 30th, 2009

I did it! I submitted my entry just in time for the end of the competition, too! And it is the first time since LD#11 that I’ve submitted a game with audio, no matter how jarring!
You can download the GNU/Linux version here: Mineral Miner for GNU/Linux: 1.2MB
I’ll try to have a Windows port up [...]

LD#15: Ahh! Real Monsters!

Posted by GBGames on August 30th, 2009

They chase you, and they look better at doing so than I would have thought. Now I have to implement player death.

LD#15: Time for a Snack

Posted by GBGames on August 30th, 2009

This is a bowl of popcorn.

LOOK AT IT!

I prefer my popcorn plain. It is much easier to grab a bite and continue working if I don’t feel the need to wipe the butter off of my hands every time.
Progress report:

The driver can exit the vehicle, pick up some mineral, return it, and go back [...]

LD#15: Collision Detection Is In

Posted by GBGames on August 30th, 2009

See the yellow sphere? That’s the driver of the tank, out to get those blue minerals. Both the driver and the tank respect the walls of the level now. The driver can get in and out of the tank, but only from the front. I should probably do something to make it clear to the [...]

LD#15: Got Any Gwapes?

Posted by GBGames on August 30th, 2009

Yes, I do.

I’m really close to moving the player around. He can jump in and out of the tank if he’s near it. Or, he will once I figure out how to make sure that he doesn’t jump out of the tank into a wall.