Learning Kyra: Hit Detection

The Learning Kyra series to date:

Learning Kyra Learning More Kyra Learning Kyra: Attack of the Clones Learning Kyra: Tiles and Z-Ordering

I covered collision detection already, but it was in a limited capacity in Attack of the Clones. Basically, I checked if a sprite was colliding with a specific object. But what happens . . . → Read More: Learning Kyra: Hit Detection

Learning Kyra: Tiles and Z-Ordering

Another entry in the Learning Kyra series. The series to date:

Learning Kyra Learning More Kyra Learning Kyra: Attack of the Clones

The first three entries in the series documented my attempts at learning about the engine. I had a goal to become more familiar with the engine by the end of the month, . . . → Read More: Learning Kyra: Tiles and Z-Ordering

Learning Kyra: Attack of The Clones

The third entry in the Learning Kyra series. The series to date:

Learning Kyra Learning More Kyra

Last time I was able to create a non-interactive moving body with a head attached. It simply walked from the top to the bottom of the window. Fairly simple, just like the graphics created for it.

In . . . → Read More: Learning Kyra: Attack of The Clones

Learning More Kyra

I’ve decided that I should probably create a Learning Kyra series. You can read the first one to get some background: Learning Kyra

When I last worked with Kyra, I managed to get my head floating on a black background. Since then, I found out why lines like #include “SDL.h” are preferred, so I updated . . . → Read More: Learning More Kyra

Learning Kyra

Today was my first Monday without worrying about homework in a long time. Sunday will be the Chicago Indie Game Developer meeting, and I want to make sure I can say I’ve accomplished something.

One of my goals was to program 5 hours per week at the minimum. While I wasn’t able to do . . . → Read More: Learning Kyra

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