By GBGames, on May 10th, 2005%
The Learning Kyra series to date:
Learning Kyra Learning More Kyra Learning Kyra: Attack of the Clones Learning Kyra: Tiles and Z-Ordering
I covered collision detection already, but it was in a limited capacity in Attack of the Clones. Basically, I checked if a sprite was colliding with a specific object. But what happens . . . → Read More: Learning Kyra: Hit Detection
By GBGames, on May 6th, 2005% Another entry in the Learning Kyra series. The series to date:
Learning Kyra Learning More Kyra Learning Kyra: Attack of the Clones
The first three entries in the series documented my attempts at learning about the engine. I had a goal to become more familiar with the engine by the end of the month, . . . → Read More: Learning Kyra: Tiles and Z-Ordering
By GBGames, on March 25th, 2005% The third entry in the Learning Kyra series. The series to date:
Learning Kyra Learning More Kyra
Last time I was able to create a non-interactive moving body with a head attached. It simply walked from the top to the bottom of the window. Fairly simple, just like the graphics created for it.
In . . . → Read More: Learning Kyra: Attack of The Clones
By GBGames, on March 24th, 2005% I’ve decided that I should probably create a Learning Kyra series. You can read the first one to get some background: Learning Kyra
When I last worked with Kyra, I managed to get my head floating on a black background. Since then, I found out why lines like #include “SDL.h” are preferred, so I updated . . . → Read More: Learning More Kyra
By GBGames, on March 21st, 2005% Today was my first Monday without worrying about homework in a long time. Sunday will be the Chicago Indie Game Developer meeting, and I want to make sure I can say I’ve accomplished something.
One of my goals was to program 5 hours per week at the minimum. While I wasn’t able to do . . . → Read More: Learning Kyra
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