Learning Kyra: Installing the New Version

I decided to install the latest version of the Kyra Sprite Engine since I am still so early in the Oracle’s Eye project. Historically, Kyra allowed you to dynamically link to the library, and so I had it installed on my system as any other library.

I wanted to install the latest version similarly. . . . → Read More: Learning Kyra: Installing the New Version

Oracle’s Eye Development: The Room 2

Last night’s Oracle’s Eye programming session was still productive, although not as much as I would have liked. I last had a Room that would get created, and the Player would be able to walk over it.

I wanted the Player and the Walls to be on the same hiearchical level, and the Floors should . . . → Read More: Oracle’s Eye Development: The Room 2

Learning Kyra: A New Version Released

Recently I received an email from the Kyra mailing list announcing the newest update to the Kyra Sprite Engine. It is now at version 2.1.1, and the tutorials and installation notes seem to have an upgrade as well.

A big change is the license. It used to be dual licensed. You could either make . . . → Read More: Learning Kyra: A New Version Released

Learning Kyra: Sprite Loading

While working on Oracle’s Eye, I learned something new about the Kyra Sprite Engine. For some time I’ve wondered how I would load sprites from a script. Normally, I would load a sprite resource with:

GetSpriteResource( Char_Player)

where Char_Player is a constant defined in a .h file generated by Kyra’s Sprite Editor. While . . . → Read More: Learning Kyra: Sprite Loading

Learning Kyra: Some Tidbits of Info

The Learning Kyra series to date:

Learning Kyra Learning More Kyra Learning Kyra: Attack of the Clones Learning Kyra: Tiles and Z-Ordering Learning Kyra: Hit Detection

I’ve spent some time just reading through the documentation for SDL and Kyra. I’ve also tried to pick up what I can at Kyra’s forums on SourceForge.

. . . → Read More: Learning Kyra: Some Tidbits of Info

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