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Archive for the 'General' Category

What is Artificial Intelligence?

Posted by GBGames on July 25th, 2007

When I was in college, I asked a coworker of mine what his major was. He replied that he was studying artificial intelligence. The conversation kind of went like the following:
Me: Oh, cool!
Him: Well, actually, it’s probably not what you think…
Me: So are you studying neural nets and expert systems?
Him, visibly surprised: …Uh, yeah, actually.
Me: […]

Upgrading from Ubuntu Edgy to Ubuntu Feisty

Posted by GBGames on July 18th, 2007

As I mentioned before, I tried to upgrade my laptop from Edgy to Feisty. I had read about upgrades from Dapper to Edgy being a problem, but I also read that upgrading to Feisty shouldn’t be.
I was wrong. After the upgrade, I couldn’t boot into Ubuntu. I would instead see the following:
Check root= bootarg cat […]

GPL v3 Released

Posted by GBGames on June 30th, 2007

The Free Software Foundation launched GPLv3 yesterday. You can read the wording of the license in its final form.
What does it mean for software developers and indie developers in particular? I don’t know. The GPLv2 was written over a decade ago, and this new version deals with software in the face of new technologies […]

Feminism and Video Games

Posted by GBGames on June 16th, 2007

In What Do We Do About Video Games?, Roy looks at how women and race are portrayed in one of his favorite pastimes, and he isn’t impressed.
In a previous post, I’ve suggested that girl-friendly games aren’t needed so much as games that appeal to non-gamers. I still believe it, but I think that there can […]

Blogging Final Fantasy with Four White Wizards

Posted by GBGames on June 16th, 2007

Since I learned about Blogging Ultima, a number of other blogs have popped up involving other games. Besides Blogging DQ and Blogging Final Fantasy, Casey Dunham has decided to accomplish what he has always wanted to do:
Finish Final Fantasy with four white wizards!
If you are not familiar with the original Final Fantasy game, you had […]

CAN HAS LOLCODE? AWSUM THX

Posted by GBGames on May 30th, 2007

If you have ever seen those pictures of cats with text superimposed over and if you are a programmer, you may appreciate a new language called LOLCODE.
LOLCODE is programming the LOL way. Every block starts with the keyword “HAI” and ends with “KTHXBYE”. There is a list of keywords on the website as well […]

Game Complexity and Player Expectations

Posted by GBGames on May 29th, 2007

In the May posting of Culture Clash, Matt Sakey wrote about teaching players what they can do in a game. Specifically, how do you let your players know what is possible and what isn’t?
I found that there is a big difference between people who play video games regularly and people who do not. […]

Action has released another interview, this time with Mike Welch of BlitWise Productions, creator of DX-Ball and Scorched Tanks.
Mike discussed the importance of author recognition, working with Seumas McNally on DX-Ball 2, and developing a community for his games. While he isn’t deeply involved with the game development community, he watches it, usually with […]

POTM for April: Vim

Posted by GBGames on April 30th, 2007

The general idea of the Project of the Month is to donate some money to an open source project and write a blog post about it. Everyone knows about the major open source projects, such as the Linux kernel or Firefox, but there are plenty of examples of open source projects that impact you […]

Nastiness on the Net

Posted by GBGames on April 25th, 2007

I haven’t been keeping up with the blogs I normally read, so when I read the first line of Martin Fowler’s blog entry NetNastiness, I had to look into it.
Somehow I hadn’t heard that Kathy Sierra, of the Head First books series and Creating Passionate Users blog, has had death threats made against her. […]