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	<title>GBGames - Thoughts on Indie Game Development &#187; General</title>
	<atom:link href="http://gbgames.com/blog/category/general/feed/" rel="self" type="application/rss+xml" />
	<link>http://gbgames.com/blog</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>The World Cup is Here!</title>
		<link>http://gbgames.com/blog/2010/06/the-world-cup-is-here/</link>
		<comments>http://gbgames.com/blog/2010/06/the-world-cup-is-here/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 17:45:23 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1072</guid>
		<description><![CDATA[<p>Besides not having Internet access at home yet, the other reason why I won&#8217;t be able to write many blog posts here is because I&#8217;m a big soccer fan and am watching the World Cup!</p>
<p>Yes, it isn&#8217;t exactly a stellar start for me in terms of being a full-time indie game developer, but I&#8217;ve made this <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2010/06/the-world-cup-is-here/">The World Cup is Here!</a></span>]]></description>
			<content:encoded><![CDATA[<p>Besides not having Internet access at home yet, the other reason why I won&#8217;t be able to write many blog posts here is because I&#8217;m a big soccer fan and am watching the World Cup!</p>
<p>Yes, it isn&#8217;t exactly a stellar start for me in terms of being a full-time indie game developer, but I&#8217;ve made this decision, and I&#8217;m going with it for now. Part of the reason why I&#8217;m an indie is so I can decide what to do with my time, and right now, that means feeling perfectly comfortable sitting in a bar and watching soccer multiple times a day. It&#8217;s quite liberating, actually. B-)</p>
<p>If you really want to read what I have to say, I have gotten a few things written down at my other blog: <a href="http://ModernAmericanSoccer.com/">ModernAmericanSoccer.com</a>, where I try to cover all things about American soccer and what makes it unique in the world.</p>
<p>Tomorrow is the big, highly anticipated game: USA vs ENG! What are your predictions? Do you think the Yanks can win the match? Group C? The Cup itself? </p>
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		<title>Merry Christmas, Blog Readers!</title>
		<link>http://gbgames.com/blog/2009/12/merry-christmas-blog-readers/</link>
		<comments>http://gbgames.com/blog/2009/12/merry-christmas-blog-readers/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 10:30:03 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Geek / Technical]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1014</guid>
		<description><![CDATA[<p>I hope that everyone is having a relaxing and enjoyable time during the holidays. Last minute shopping, gift wrapping, and driving through horrible weather should all give way to the fact that you&#8217;re spending time with loved ones. </p>
<p>Two years ago I took a picture of me with my cats for a Christmas card. It came <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/12/merry-christmas-blog-readers/">Merry Christmas, Blog Readers!</a></span>]]></description>
			<content:encoded><![CDATA[<p>I hope that everyone is having a relaxing and enjoyable time during the holidays. Last minute shopping, gift wrapping, and driving through horrible weather should all give way to the fact that you&#8217;re spending time with loved ones. </p>
<p>Two years ago I took a picture of me with my cats for a Christmas card. It came out funny, partly because it was obvious that the cats wanted nothing to do with the camera. </p>
<p>Recently I tried again, and this time I put some more effort into it. The end picture came out great, but I had to go through over 170 pictures, my ineptitude with a camera, and two cats who wouldn&#8217;t sit still no matter what treats or toys I presented.</p>
<p>I hope you enjoy this video I made of the process! </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0xTA-n100EU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0xTA-n100EU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Merry Christmas from me, Diego, and Gizmo! </p>
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			<wfw:commentRss>http://gbgames.com/blog/2009/12/merry-christmas-blog-readers/feed/</wfw:commentRss>
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		<title>Being Thankful as an Indie</title>
		<link>http://gbgames.com/blog/2009/11/being-thankful-as-an-indie/</link>
		<comments>http://gbgames.com/blog/2009/11/being-thankful-as-an-indie/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 10:00:07 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=1012</guid>
		<description><![CDATA[<p></p>
<p>It&#8217;s that time of year again! Thanksgiving, that American holiday, is today. It&#8217;s a fantastic opportunity to take stock and recognize those things that we can be thankful for.</p>
<p>I&#8217;m thankful for free and inexpensive information about game development, marketing, business, sales, and personal development, all available through the World Wide Web. </p>
<p>I&#8217;m thankful for free and <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/11/being-thankful-as-an-indie/">Being Thankful as an Indie</a></span>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gbgames.com/blog/images/turkey.jpg"/></p>
<p>It&#8217;s that time of year again! Thanksgiving, that American holiday, is today. It&#8217;s a fantastic opportunity to take stock and recognize those things that we can be thankful for.</p>
<p>I&#8217;m thankful for free and inexpensive information about game development, marketing, business, sales, and personal development, all available through the World Wide Web. </p>
<p>I&#8217;m thankful for free and inexpensive high-quality development resources, including source code, compilers, engines, operating systems, art, and sound.</p>
<p>I&#8217;m thankful for opportunities granted by the multiple large platforms, including Facebook, cell phones, and the Web.</p>
<p>I&#8217;m thankful for the knowledge that I&#8217;m much more than I have been demonstrating.</p>
<p>I&#8217;m thankful for you, the readers of my blog. </p>
<p>So what are you thankful for as an indie game developer?</p>
<p>(Photo <a about="http://www.flickr.com/photos/guest_family/3063606236/"></a><a rel="cc:attributionURL" href="http://www.flickr.com/photos/guest_family/">http://www.flickr.com/photos/guest_family/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/2.0/">CC BY-NC-ND 2.0</a>)</p>
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			<wfw:commentRss>http://gbgames.com/blog/2009/11/being-thankful-as-an-indie/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>I&#8217;m Going to Be An Uncle</title>
		<link>http://gbgames.com/blog/2009/09/im-going-to-be-an-uncle/</link>
		<comments>http://gbgames.com/blog/2009/09/im-going-to-be-an-uncle/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 18:12:11 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=995</guid>
		<description><![CDATA[<p>I learned that my sister is going into labor today, so soon I&#8217;ll be Uncle <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/09/im-going-to-be-an-uncle/">I&#8217;m Going to Be An Uncle</a></span>]]></description>
			<content:encoded><![CDATA[<p>I learned that my sister is going into labor today, so soon I&#8217;ll be Uncle GBGames! B-)</p>
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		<slash:comments>0</slash:comments>
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		<title>Labor Day Weekend</title>
		<link>http://gbgames.com/blog/2009/09/labor-day-weekend/</link>
		<comments>http://gbgames.com/blog/2009/09/labor-day-weekend/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 13:16:45 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=994</guid>
		<description><![CDATA[<p>Normally getting a big weekend means that I dedicate a significant chunk to making games, but this weekend is going to be one of relaxation. I&#8217;ll probably play and rate a few Ludum Dare #15 games, but otherwise I&#8217;ll be enjoying the weekend. </p>
<p>Ah, who am I kidding? I&#8217;ll probably squeeze in some game development here <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/09/labor-day-weekend/">Labor Day Weekend</a></span>]]></description>
			<content:encoded><![CDATA[<p>Normally getting a big weekend means that I dedicate a significant chunk to making games, but this weekend is going to be one of relaxation. I&#8217;ll probably play and rate a few <a href="http://www.ludumdare.com/compo/ludum-dare-15/?action=preview">Ludum Dare #15 games</a>, but otherwise I&#8217;ll be enjoying the weekend. </p>
<p>Ah, who am I kidding? I&#8217;ll probably squeeze in some game development here or there, too. It&#8217;s not like work or anything. B-)</p>
<p>Also, I&#8217;m a big fan of the United States Men&#8217;s National Team, and they&#8217;ll be continuing their World Cup qualifying as they take on El Salvador tomorrow. I&#8217;ll be watching that one with my family. </p>
<p>Have a good Labor Day weekend, American followers, and a good regular ol&#8217; weekend for the rest of you. </p>
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		<title>Ludum Dare Theme Voting Has Begun!</title>
		<link>http://gbgames.com/blog/2009/08/ludum-dare-theme-voting-has-begun/</link>
		<comments>http://gbgames.com/blog/2009/08/ludum-dare-theme-voting-has-begun/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 15:00:05 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=970</guid>
		<description><![CDATA[<p>On Friday, August 28th, Ludum Dare #15 will begin, but before then, theme voting is needed. Round 1 of 3 includes &#8220;Dancing Trees&#8221;, &#8220;Burrowing&#8221;, and &#8220;Trampolines&#8221;. I&#8217;ve done my civic duty. Have you?</p>
<p>Also, the official website received a new facelift, and it looks like there will be improvements made here and there throughout the week. Specifically, <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/08/ludum-dare-theme-voting-has-begun/">Ludum Dare Theme Voting Has Begun!</a></span>]]></description>
			<content:encoded><![CDATA[<p>On Friday, August 28th, Ludum Dare #15 will begin, but before then, <a href="http://www.ludumdare.com/compo/2009/08/23/ludum-dare-15-theme-voting/">theme voting</a> is needed. Round 1 of 3 includes &#8220;Dancing Trees&#8221;, &#8220;Burrowing&#8221;, and &#8220;Trampolines&#8221;. I&#8217;ve done my civic duty. Have you?</p>
<p>Also, the official website received a new facelift, and it looks like there will be improvements made here and there throughout the week. Specifically, there is currently a call to help fix issues with the entry voting. If you would like to help, it sounds easy enough. You need to submit a fake entry to the LD blog, and the details are located in the post  <a href="http://www.ludumdare.com/compo/2009/08/23/help-us-fix-the-voting/">Help Us Fix The Voting</a>. </p>
<p>To avoid what happened to me last time, I&#8217;ve dedicated almost the entire weekend to making sure I participate as fully as I can on LD#15. No matter what happens, though, it should be a blast! </p>
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			<wfw:commentRss>http://gbgames.com/blog/2009/08/ludum-dare-theme-voting-has-begun/feed/</wfw:commentRss>
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		<title>The Business Model of Selling Linux Games</title>
		<link>http://gbgames.com/blog/2009/08/the-business-model-of-selling-linux-games/</link>
		<comments>http://gbgames.com/blog/2009/08/the-business-model-of-selling-linux-games/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 10:00:37 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/?p=967</guid>
		<description><![CDATA[<p>I&#8217;ve been enjoying the visibility into Linux Game Publishing&#8217;s business at the LGP blog. The author is the CEO and Head of Development Michael Simms, and he is very accessible, responding to comments and listening to suggestions. Before his blog was launched, I remember seeing him on IRC regularly in Linux game-related channels.</p>
<p>Months ago, there was <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/08/the-business-model-of-selling-linux-games/">The Business Model of Selling Linux Games</a></span>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been enjoying the visibility into Linux Game Publishing&#8217;s business at the LGP blog. The author is the CEO and Head of Development Michael Simms, and he is very accessible, responding to comments and listening to suggestions. Before his blog was launched, I remember seeing him on IRC regularly in Linux game-related channels.</p>
<p>Months ago, there was a post explaining <a href="http://blog.linuxgamepublishing.com/2009/04/11/why-do-linux-games-cost-what-they-cost/">why Linux games cost as much as they do</a>. If you&#8217;re not familiar with Linux ports of popular games, you&#8217;d possibly be surprised that they cost as much as a new game&#8230;even though the original version of the game on Windows might cost half as much since it has been out for months or years! The basic argument: even if a game has has been out for some time on Windows, it&#8217;s new to Linux, and it costs LGP money to port the game in the first place. </p>
<p>At the suggestion of some commenters, he did a one day sale in which prices for most games were lowered. The <a href="http://blog.linuxgamepublishing.com/2009/06/08/the-sale-and-the-results/">sale results</a> indicated that while the short term sales increase looked promising, the long term sales stayed flat with less revenue, not more.</p>
<p>But another thing LGP has done at the request of customers is offer <a href="http://blog.linuxgamepublishing.com/2009/06/01/downloadable-and-rental-games-now-available/">downloadable games, including a rental option</a> at a &#8220;ridiculously lower price&#8221;. </p>
<p>Most recently, there was the question of why LGP can&#8217;t simply <a href="http://blog.linuxgamepublishing.com/2009/04/11/why-do-linux-games-cost-what-they-cost/">provide the Linux version for free</a> to people who purchased the Windows version. It&#8217;s a legitimate question, especially when companies such as id Software are providing free binaries for all platforms to people who purchased a game. I have a copy of the Linux port of <i>Quake 3 Arena</i>, and I know I can run it on Windows without paying for a second copy.  I mention this example a lot, but I know one person who was told that she couldn&#8217;t play <i>The Sims</i> and all of the expansions she purchased on her new Mac because EA outsourced the Mac port of the game to another company, and that company was handling sales of the Mac port. </p>
<p>It&#8217;s a business model that works for EA, but not necessarily for the customer.  And it&#8217;s the same with LGP. </p>
<p>As a customer, I prefer being able to buy a game once and play it anywhere I want. Windows, Mac, and Linux. The game is the same. Now, it could be said that I&#8217;m arguing that Xbox 360 or PS3 ports of the same game should also be available to me for free after purchasing the same game on my computer, but I&#8217;m not. In fact, 360 or PS3 games usually have some exclusive content, making it a different game in some way. </p>
<p>In any case, the argument for the business model is basically the same as the argument for Linux game pricing: you&#8217;re paying for convenience, and it costs money to give you that convenience. There is one additional point that Michael Simms made: companies like EA don&#8217;t care about Linux, and so the business model I&#8217;d prefer is just not going to happen. </p>
<p>Which is too bad. It&#8217;s why I find that I don&#8217;t purchase many games these days. If I find anything that interests me, I remember that it&#8217;s not available for Linux. Instead of supporting those games, I could spend my money on a game that is actually supported where I want to play it. <i>Starcraft 2</i>? Yeah, call me when it runs in Wine. Maybe. I might want to play a different game by then, one that is natively supported.</p>
<p>The good news is that the business model that LGP currently uses seems to be working for them. Micheal Simms said, &#8220;The business model we have isn’t ideal, I’ll be the first to admit. But it is the only one that works as the market stands.&#8221;</p>
<p>I&#8217;m not so sure that it is the &#8220;only&#8221; model that works today, but I&#8217;d like to hear more about other developers and publishers&#8217; experiences. Anyone out there with a different model that works for them?</p>
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		<title>MGS Film is Action-Packed, &#8220;Too Interactive&#8221;</title>
		<link>http://gbgames.com/blog/2009/04/mgs-film-is-action-packed-too-interactive/</link>
		<comments>http://gbgames.com/blog/2009/04/mgs-film-is-action-packed-too-interactive/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 08:30:17 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2009/04/mgs-film-is-action-packed-too-interactive/</guid>
		<description><![CDATA[<p>Hideo Kojima&#8217;s Metal Gear Solid video game franchise has been a huge success, and so of course there was going to be a movie adaptation. The movie&#8217;s IMDB entry states that it will be released later this year, but test audiences have already had a chance to see the film in select cities.</p>
<p>David Hayter, the voice <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/04/mgs-film-is-action-packed-too-interactive/">MGS Film is Action-Packed, &#8220;Too Interactive&#8221;</a></span>]]></description>
			<content:encoded><![CDATA[<p>Hideo Kojima&#8217;s <i>Metal Gear Solid</i> video game franchise has been a huge success, and so of course there was going to be a movie adaptation. The movie&#8217;s <a href="http://www.imdb.com/title/tt0808372/">IMDB entry</a> states that it will be released later this year, but test audiences have already had a chance to see the film in select cities.</p>
<p>David Hayter, the voice actor who plays Solid Snake in the English version of the games and whose script for the movie was rejected, said that the movie should remind viewers of the feel of the games. &#8220;MGS is a very rich world to draw from, and to pick a single story to focus on for a movie was probably a difficult process for Hideo. I&#8217;ve only seen bits and pieces of it myself, but what I have seen is amazing!&#8221; </p>
<p>Hayter declined to comment on his role in the film, although Internet message boards are populated with fans who speculate that he will at least have a cameo. </p>
<p>Some fans were disappointed by the movie&#8217;s extensive use of interaction.</p>
<p>&#8220;I thought the movie was full of action, and I loved it and all, but I was a bit turned off by all the game-y parts&#8221;, says one test audience member. &#8220;Sometimes you just want to sit down and watch a movie, you know? I don&#8217;t want to have to press buttons for 20 minutes just to see one minute of movie followed by another 20 minutes of button mashing. Just show me the movie!&#8221; </p>
<p>&#8220;Seriously, the pacing of the movie would have been much better if I didn&#8217;t have to direct Snake myself so often,&#8221; agreed another member. &#8220;The point of movies is to let me watch it. I didn&#8217;t pay $10 to sit in a theater and play a video game.&#8221; </p>
<p>Still, even with all of the complaints, many more people seemed to love it. One fan said, &#8220;Dude, my friends and I loved this movie! It was all action-packed, you know? And it felt like you were there, you know? Like you were involved!&#8221;</p>
<p>The <i>Metal Gear Solid</i> film will be available for wide release in the summer of 2009.</p>
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		<title>Tim Schafer Opens Comedy Club</title>
		<link>http://gbgames.com/blog/2009/04/tim-schafer-opens-comedy-club/</link>
		<comments>http://gbgames.com/blog/2009/04/tim-schafer-opens-comedy-club/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 08:00:16 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Geek / Technical]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2009/04/tim-schafer-opens-comedy-club/</guid>
		<description><![CDATA[<p>Everyone knows Tim Schafer is a pretty funny guy. From The Secret of Monkey Island to Psychonauts, his writing has left many happy players smiling. What many people don&#8217;t know is how much Schafer loves to do stand-up comedy:</p>
<p>&#8220;Sometimes, out of nowhere, you&#8217;d hear Tim say things in a showman&#8217;s voice like, &#8216;It&#8217;s great to be <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/04/tim-schafer-opens-comedy-club/">Tim Schafer Opens Comedy Club</a></span>]]></description>
			<content:encoded><![CDATA[<p>Everyone knows Tim Schafer is a pretty funny guy. From <i>The Secret of Monkey Island</i> to <i>Psychonauts</i>, his writing has left many happy players smiling. What many people don&#8217;t know is how much Schafer loves to do stand-up comedy:</p>
<blockquote><p>&#8220;Sometimes, out of nowhere, you&#8217;d hear Tim say things in a showman&#8217;s voice like, &#8216;It&#8217;s great to be here tonight! Not that I have a choice in the matter&#8217;&#8221;, says Ron Gilbert, creator of the <i>Monkey Island</i> series. &#8220;He made us all laugh, especially during particularly difficult times in the development of the first <i>Monkey Island</i> game. It didn&#8217;t surprise me when he said he was going to be opening The Tentacle Lounge.&#8221;</p></blockquote>
<p>Schafer, founder of <a href="http://www.doublefine.com/">Double Fine Productions</a> and former director of the eagerly anticipated <i>Brutal Legend</i>, has left video game development to pursue his new interest. While fans might appreciate the naming of his comedy club after one of his more famous games (<i>Day of the Tentacle</i>), many more will probably be outraged that <i>Brutal Legend</i> will be put on indefinite hold. This will not be the first time that the game&#8217;s development was threatened. It was dropped from the lineup after Activision Blizzard merged, only to be picked up by EA. This time, however, with the main creative force running his own comedy club, will someone else take the reins? And even if the game does see the light of day, will the game suffer from the lack of Schafer&#8217;s leadership?</p>
<p>I suppose things like this happen. Some of the best video game developers might find that they have other interests. Players can&#8217;t claim any kind of rights to the minds of these people. For instance, if Shigeru Miyamoto decided to stop making video games to pursue his music career, it would be a major loss for the game industry, but it&#8217;s not like we can force him to continue making games for us. </p>
<p>I wish Tim the best of luck on his new venture. The video game industry will miss you, but I&#8217;m sure we can always stop in at The Tentacle Lounge whenever we&#8217;re in L.A.</p>
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		<title>A Blog Post Approaches. Command?</title>
		<link>http://gbgames.com/blog/2009/03/a-blog-post-approaches-command/</link>
		<comments>http://gbgames.com/blog/2009/03/a-blog-post-approaches-command/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 08:00:04 +0000</pubDate>
		<dc:creator>GBGames</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gbgames.com/blog/2009/03/a-blog-post-approaches-command/</guid>
		<description><![CDATA[<p>It&#8217;s been a long time since I last wrote something, so here is a quick post about what&#8217;s going on. </p>
<p>For some time, I&#8217;ve been caught up with crunch at the Day Job. It seems to be dying down a bit, so I can actually do something other than eat, sleep, and work. Maybe I can <span style="color:#777"> . . . &#8594; Read More: <a href="http://gbgames.com/blog/2009/03/a-blog-post-approaches-command/">A Blog Post Approaches. Command?</a></span>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a long time since I last wrote something, so here is a quick post about what&#8217;s going on. </p>
<p>For some time, I&#8217;ve been caught up with crunch at the Day Job. It seems to be dying down a bit, so I can actually do something other than eat, sleep, and work. Maybe I can get my sleep schedule back, too.</p>
<p>I had released <i><a href="http://apps.facebook.com/seafriends">Sea Friends</a></i> last month, but I&#8217;ve only now gotten around to finishing the post-mortem for it. You&#8217;ll see that post soon. </p>
<p>You can follow me on Twitter. My account is <a href="http://www.twitter.com/gbgames">@GBGames</a>, and I&#8217;ve added a widget to the sidebar here so it is easy to keep track of my tweets. While a lot of people might think that Twitter is pointless, I&#8217;ve actually enjoyed the conversations about game design, programming, and marketing. A number of indies have Twitter accounts, too, so it is an easy way to keep track of what they&#8217;re all doing. </p>
<p>Yesterday was the three year anniversary for GBGames, LLC! I&#8217;m a little excited since I think I am finally getting the hang of this indie game development thing. B-)</p>
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