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Archive for the 'General' Category

Merry Christmas, Blog Readers!

Posted by GBGames on December 25th, 2009

I hope that everyone is having a relaxing and enjoyable time during the holidays. Last minute shopping, gift wrapping, and driving through horrible weather should all give way to the fact that you’re spending time with loved ones.
Two years ago I took a picture of me with my cats for a Christmas card. It [...]

Being Thankful as an Indie

Posted by GBGames on November 26th, 2009

It’s that time of year again! Thanksgiving, that American holiday, is today. It’s a fantastic opportunity to take stock and recognize those things that we can be thankful for.
I’m thankful for free and inexpensive information about game development, marketing, business, sales, and personal development, all available through the World Wide Web.
I’m thankful for free [...]

I’m Going to Be An Uncle

Posted by GBGames on September 11th, 2009

I learned that my sister is going into labor today, so soon I’ll be Uncle GBGames! B-)

Labor Day Weekend

Posted by GBGames on September 4th, 2009

Normally getting a big weekend means that I dedicate a significant chunk to making games, but this weekend is going to be one of relaxation. I’ll probably play and rate a few Ludum Dare #15 games, but otherwise I’ll be enjoying the weekend.
Ah, who am I kidding? I’ll probably squeeze in some game development [...]

Ludum Dare Theme Voting Has Begun!

Posted by GBGames on August 24th, 2009

On Friday, August 28th, Ludum Dare #15 will begin, but before then, theme voting is needed. Round 1 of 3 includes “Dancing Trees”, “Burrowing”, and “Trampolines”. I’ve done my civic duty. Have you?
Also, the official website received a new facelift, and it looks like there will be improvements made here and there throughout the week. [...]

The Business Model of Selling Linux Games

Posted by GBGames on August 13th, 2009

I’ve been enjoying the visibility into Linux Game Publishing’s business at the LGP blog. The author is the CEO and Head of Development Michael Simms, and he is very accessible, responding to comments and listening to suggestions. Before his blog was launched, I remember seeing him on IRC regularly in Linux game-related channels.
Months ago, there [...]

MGS Film is Action-Packed, “Too Interactive”

Posted by GBGames on April 1st, 2009

Hideo Kojima’s Metal Gear Solid video game franchise has been a huge success, and so of course there was going to be a movie adaptation. The movie’s IMDB entry states that it will be released later this year, but test audiences have already had a chance to see the film in select cities.
David Hayter, the [...]

Tim Schafer Opens Comedy Club

Posted by GBGames on April 1st, 2009

Everyone knows Tim Schafer is a pretty funny guy. From The Secret of Monkey Island to Psychonauts, his writing has left many happy players smiling. What many people don’t know is how much Schafer loves to do stand-up comedy:
“Sometimes, out of nowhere, you’d hear Tim say things in a showman’s voice like, ‘It’s great to [...]

A Blog Post Approaches. Command?

Posted by GBGames on March 23rd, 2009

It’s been a long time since I last wrote something, so here is a quick post about what’s going on.
For some time, I’ve been caught up with crunch at the Day Job. It seems to be dying down a bit, so I can actually do something other than eat, sleep, and work. Maybe I [...]

Merry Christmas, Internet!

Posted by GBGames on December 24th, 2008

I was shoveling out my car yesterday, and I was having a tough time. There was a lot of ice since I hadn’t moved my car since the previous snow fall. A stranger stopped his truck, pulled out a metal shovel, and said, “You won’t get through that ice with that shovel. Here, let me [...]