It finally snowed here in Des Moines, so there is a lovely blanket of white on the grass, but not enough snow to cover the streets and driveways, which is courteous of the winter, when you think about it.
I’m looking forward to a day of games, classic movies, and food enjoyed with . . . → Read More: Merry Christmas
Years ago, I started paying attention to the usage of so-called digital rights management (DRM) in games and made my purchasing decisions accordingly. I might have missed out on some major cultural impacts, but I wasn’t going to passively accept what I thought was a draconian form of copy protection. A form of protection that, . . . → Read More: Why Does Your Game App Need My Browser History and Photos?
I’ve been enjoying time with family, including my nieces who have introduced me to what’s going on in children’s television these days. The oldest one wanted to play with apps on my phone that let her “build, build, build!” I found a very basic Lego app, but if anyone has any better suggestions for a . . . → Read More: Merry Christmas, Indies!
I know the Internet magnifies the amount and scale of abuse, especially in terms of misogyny, homophobia, and racism.
It’s disgusting, and it has resulted in the silence of some great people, such as Kathy Sierra, and makes it more difficult to bring intelligent and grown-up conversation to sometimes (often?) immature game industry the . . . → Read More: What Is Wrong With Internet Society? #BeBetterStewards
When you start a new project from scratch, you have a lot of freedom. Adding lines is almost as simple as typing it out and compiling.
As you add more code, however, it starts to constrain itself. You can’t easily add a few lines here because the code over there interacts with it poorly. . . . → Read More: Taking Responsibility For Your Code