By GBGames, on November 23rd, 2011%
A week or so ago, I was configuring the hero summoning queue for my villages in “Stop That Hero!” (still available for pre-order!), and I couldn’t figure out why I had a special “END_QUEUE” for the last item in my queues. None of my code handled it, so it got ignored, and removing it didn’t . . . → Read More: Why It Is Important to Document Even the Smallest Decisions
By GBGames, on October 24th, 2011% Corvus Elrod of Semionaut’s Notebook fame is doing something big: he’s pursuing his dream.
Corvus has done more involving story and play than anyone else I know. He has a wealth of knowledge about games, story, play, and community. He’s worked for decades exploring various aspects of “participatory storytelling,” and he talks about the . . . → Read More: Do You Have $9 to Kickstart Bhaloidam?
By GBGames, on September 27th, 2011% The last time I wrote about Stop That Hero! development was in July. Here’s a quick summary of the work I’ve done since then:
Fixed memory bugs
I fixed a number of issues in July, specifically with weird corruption issues that seemed to result from the use of std::vector<bool> which is apparently not a real . . . → Read More: Stop That Hero! Development Summary
By GBGames, on August 19th, 2011% Indie City Games is hosting the Open House Indie Games Expo in Chicago this Saturday.
Members of the general games-playing public are invited to show up, meet local indie developers, and play the games they’ve been hard at work creating. It’s fun, it’s free, and absolutely everyone is invited!
I’ll be demoing Stop That Hero! . . . → Read More: See Stop That Hero! in Chicago
By GBGames, on August 12th, 2011% Josh Larson of God At Play wrote about meaningful game play. Josh’s definition:
Meaningful game: a game that has significance or provides purpose for how one lives life.
He specifically argues that there seems to be a lack of games with deeper meaning, and that there are not enough of them to satisfy the people . . . → Read More: Meaningful Game Play Game Jam
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