Sometime back, I wrote about GameMechanicExplorer, which was a new site that allowed you to explore game mechanics interactively.
Seeing a new technique represented in a visual space can help make it easier to understand, especially if the math or algorithm is complex.
If you’ve ever done searches online for game development, you’ve probably . . . → Read More: More Game Mechanic and Algorithm Visualizations
Years ago, I started paying attention to the usage of so-called digital rights management (DRM) in games and made my purchasing decisions accordingly. I might have missed out on some major cultural impacts, but I wasn’t going to passively accept what I thought was a draconian form of copy protection. A form of protection that, . . . → Read More: Why Does Your Game App Need My Browser History and Photos?
When I was in college, I was in the computer science program. Some of the classes were about learning programming.
I enjoyed programming, but I didn’t always enjoy the classes. Part of the reason was that we were learning how to program in Visual C++ 6.0.
For anyone who remembers it, 6.0 was…OK. That is, . . . → Read More: Learn Computer Science, Not Coding
I’m a pretty good programmer, but I’m a self-taught artist. That said, I think I make fairly decent programmer art.
It’s not beautiful, but it’s not strangely proportioned stick figures either.
I used to draw all the time when I was a child, but aside from taking a drawing class in high school, . . . → Read More: Ooh, Some Pixel Art Tutorials!
If you’re new to game development, or even if you are a veteran making a game of a type you’ve never made before, you might find yourself doing research on how to best implement the mechanics. Whether it is figuring out how best to implement ballistics or how to move a rocket ship, it’s . . . → Read More: Explore Game Mechanics Interactively At This New Site