I saw this amusing and well-done video about a glitch going out of control in the video game world today, so I thought I’d share. I think Alex Meyers would enjoy it in particular.
Do not watch if you are a kid or if it is too early in the morning to process . . . → Read More: Live-action Glitchiness
Ben Kamens is the lead dev of Khan Academy, the incredible free resource for education, recently explained “shipping beats perfection”, one of the organization’s development principles. It’s good reading, plus has pictures of a smiling dog, so you should go read it.
From their principles page:
Scope features down to their core before getting . . . → Read More: Shipping Beats Perfection
One issue that comes up periodically is that some game designers who grew up in the last couple of decades tend to look at game design through the lens of past video games.
When they think about game mechanics or themes, they might take cues from past video games that they loved.
But every so . . . → Read More: A Reminder that Gaming Is as Old as Civilization
First, a reminder about my Stop That Hero! Birthday Sale that’s running all this week.
Get 40% off of my strategy game that puts you in the role of the villain by using coupon code BIRTHDAY2013 at http://www.StopThatHero.com to help me celebrate my birthday tomorrow!
Next, you can finally eat something in Shipwrecked, my . . . → Read More: July #1GAM: A Hundred Thousand Bottles Washed Up On the Shore
My last One Game a Month July project update mentioned updated exhaustion animation and more complex stamina and air supply systems, which I think added a bit of richness to the game.
My most immediate goal was to be able to identify objects in front of the player.
In the above screenshot, . . . → Read More: July #1GAM: I’m Pickin’ Up What You’re Puttin’ Down