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Archive for the 'Geek / Technical' Category

Digital Rights Management’s Victims: The Customers

Posted by GBGames on May 8th, 2008

From The Day the Music Died, I learned that Microsoft is pulling the plug on the servers used for verification of their MSN Music service. Even Wired repots that Microsoft is pulling support for MSN Music DRM.
So what happens on August 31, 2008? On that day, Microsoft will turn off the servers that they […]

Speaking of Super Mario World

Posted by GBGames on May 7th, 2008

Also, a friend forwarded me this post on Kotaku about a hands-free Super Mario World level that plays music.
Tags: super mario world, video games

Great Gaming Moments: Super Mario World

Posted by GBGames on May 7th, 2008

Sometimes great gaming moments need more context than the game itself provides. Such was the case while hanging out with a friend in seventh grade. By 1994, Super Mario World had been out a few years, but it was the only game she had, and we had already finished watching movies like “Born in East […]

LD#11 Results Are In

Posted by GBGames on May 5th, 2008

The Ludum Dare #11 ratings period is over, and the results are in. it seems that I didn’t do too badly. The rankings were out of a possible 5:
Overall: 3.50
Fun: 3.68
Innovation: 2.93
Theme: 4.43
Polish: 3.36
Graphics: 2.57
Audio: 2.96
Humor: 2.83
Technical: 2.54
Food: 4.38
Journal: 3.96
Timelapse: 3.62
My game came in 7th place for the Theme, 10th place for Fun, and […]

LD#11: Minimalist Post-mortem

Posted by GBGames on April 29th, 2008

In one 48 hour period, I made a simple game based on the theme “minimalist”. I didn’t try to stay awake throughout the entire Ludum Dare competition, so the game was made in less than 48 hours.
What Went Right:

Used my build script to create a distributable game from the beginning.
I […]

Indie Lessons from Sins of a Solar Empire Post-mortem

Posted by GBGames on April 29th, 2008

Gamasutra has the Sins of a Solar Empire post-mortem up. It’s always a treat to read what goes on behind the scenes at Stardock, a prominent indie developer/publisher, although I’ll admit that I was a bit confused by the writing.
A single unspoken decision made early in the Stardock / Ironclad partnership led to a […]

The Golden Ratio in Video Game Music

Posted by GBGames on April 28th, 2008

During the Ludum Dare #11 competition, someone posted a link to Zelda Music of Golden Proportions at TheTanooki.com.
Christian is studying music theory and learned about “golden sections”, which are marked by the point in the piece corresponding to the Golden Ratio. That is, if you have two segments of a line, x and y, […]

Atari 2600 Box Covers

Posted by GBGames on April 24th, 2008

A friend pointed me to Fun from Yesterday, a blog post that pokes fun at the Atari 2600 and its game box art.
I started to think that maybe the titles were different in different markets. After all, Another World is known as Out of This World in the United States. Then I realized that these […]

I have already written about the solution to GLIBC_2.4 dependencies. The solution is still valid, but I wanted to share this bit of frustration that made me question if it worked in Ubuntu.
This past weekend, I participated in the 48 hour game development competition known as Ludum Dare #11. You can see my submission.
I found […]

Linux Game Development: GLIBC_2.4 Errors Solved

Posted by GBGames on April 21st, 2008

Last week, I wrote about the `GLIBC_2.4′ not found errors your game might get when an application built on a new distribution is run on an older distribution, such as Debian Stable and Slackware 11.
Judging from my search logs, this problem seems to be common enough to warrant a follow-up post. I have since […]