Flash game developers may remember Flixel, the open source game dev library created by Adam “Atomic” Saltsman.
HaxeFlixel is the Haxe-based port that eventually became its own full-featured, mature library that allows for deployment across not only Flash but many other platforms.
The five-year-old project is an open source project using the MIT License. . . . → Read More: Open Source Taxes
Last time, I talked about Linux-specific issues to fix before my game’s release.
This time, I’ll address the issues I’m seeing on Android and Windows platforms.
Android: manual code signing
Quite frankly, between running the game on my phone and on my tablet, I haven’t seen any issues since I first tried to get my . . . → Read More: Gearing Up for Release: Platform-specific Issues, Part 2
I started a three-month project at the beginning of the year, and I’m now in the eighth month. I reported on the reasons why it was taking so long last month.
But I’m feeling pretty good about it, and while I still have some balance issues to work out, and it’s a bit ugly, I’m . . . → Read More: Gearing Up for Release: Platform-specific Issues
When I was a child, I had an allowance.
I had an interest in Archie comics, so sometimes my $2 per week would go towards an Archie Double Digest, but other times I would save up until I had enough money to buy myself a Nintendo game.
At the time, for you young . . . → Read More: Becoming an Accidental Fan
I never thought too much about the commit messages I write. There’s the obvious idea of writing clear messages, much like writing a good headline for a blog post or a good subject line for an email. Otherwise, I did whatever made sense.
Many years ago, I remember learning about CVS and version control in . . . → Read More: Creating Good Commit Messages for Your Project’s Repo