Hypothetically, you’re using CMake and want to do something that CMake documents as one of its list of commands it provides that can be used across different systems:
-E: CMake command mode.
For true platform independence, CMake provides a list of commands that can be used on all systems. Run with -E help for . . . → Read More: Calling CMake commands within CMake with execute_process
Sometime back, I wrote about GameMechanicExplorer, which was a new site that allowed you to explore game mechanics interactively.
Seeing a new technique represented in a visual space can help make it easier to understand, especially if the math or algorithm is complex.
If you’ve ever done searches online for game development, you’ve probably . . . → Read More: More Game Mechanic and Algorithm Visualizations
Years ago, I started paying attention to the usage of so-called digital rights management (DRM) in games and made my purchasing decisions accordingly. I might have missed out on some major cultural impacts, but I wasn’t going to passively accept what I thought was a draconian form of copy protection. A form of protection that, . . . → Read More: Why Does Your Game App Need My Browser History and Photos?
When I was in college, I was in the computer science program. Some of the classes were about learning programming.
I enjoyed programming, but I didn’t always enjoy the classes. Part of the reason was that we were learning how to program in Visual C++ 6.0.
For anyone who remembers it, 6.0 was…OK. That is, . . . → Read More: Learn Computer Science, Not Coding
I’m a pretty good programmer, but I’m a self-taught artist. That said, I think I make fairly decent programmer art.
It’s not beautiful, but it’s not strangely proportioned stick figures either.
I used to draw all the time when I was a child, but aside from taking a drawing class in high school, . . . → Read More: Ooh, Some Pixel Art Tutorials!