Gaming on Linux reported that Linux porter Ethan Lee’s SteamOS & Linux talk at MAGFest has slides and audio available.
Ethan Lee has ported a number of games to GNU/Linux, and his talk gives some insight into what people can do to make the porting process easier.
Some of it is obvious, such as not . . . → Read More: A Better Way to Write Platform-specific C++ Code
A few weeks ago I posted a screenshot of my current project on Twitter for #ScreenShotSaturday.
Here’s the image I used with lots and lots of placeholder art:
And I immediately got some great feedback on my user interface:
@GBGames and a hamburger menu! *sob*
— Dan MacDonald (@samuraidan) . . . → Read More: Hamburger Menus Are Annoying and Terrible
Scott “Impossible” Anderson is an engineer at Sledgehammer Games, having worked on Call of Duty: Advanced Warfare, and was recently interviewed at We Are Game Devs, a site that highlights the various unsung and underrepresented talent who help create some of the fastest growing interactive entertainment on the planet.
Aside from his day-to-day responsibilities . . . → Read More: Interview with Scott Anderson of Sledgehammer Games
While cleaning and rearranging my office, I found an old tech support email from a job I had many years ago. I printed it because I was amused with how the author spaced out the lines and capitalized the first letter of each line. It almost looked like poetry.
By the end, I think it . . . → Read More: User Poetry: But Not Me
Ludum Dare #33 is months old, and the next Ludum Dare is about to begin. It’s about time I wrote a post-mortem about the game I submitted.
The theme was “You Are the Monster”, which, as usual, caused a lot of panic among the participants who worried that it was impossible to make a . . . → Read More: LD33: Free Me, You Idiots! Post-mortem #LDJam