Scott “Impossible” Anderson is an engineer at Sledgehammer Games, having worked on Call of Duty: Advanced Warfare, and was recently interviewed at We Are Game Devs, a site that highlights the various unsung and underrepresented talent who help create some of the fastest growing interactive entertainment on the planet.
Aside from his day-to-day responsibilities . . . → Read More: Interview with Scott Anderson of Sledgehammer Games
While cleaning and rearranging my office, I found an old tech support email from a job I had many years ago. I printed it because I was amused with how the author spaced out the lines and capitalized the first letter of each line. It almost looked like poetry.
By the end, I think it . . . → Read More: User Poetry: But Not Me
Ludum Dare #33 is months old, and the next Ludum Dare is about to begin. It’s about time I wrote a post-mortem about the game I submitted.
The theme was “You Are the Monster”, which, as usual, caused a lot of panic among the participants who worried that it was impossible to make a . . . → Read More: LD33: Free Me, You Idiots! Post-mortem #LDJam
Sometime back I took the Coursera online course “Model Thinking” offered by Professor Scott Page.
It covered modeling to help make sense of our complex world. Since models are often simplifications about what really happens, having multiple models that you can apply means you are better able to make sense of the world. I would . . . → Read More: Visualize Markov Chains in Action
The other day I was working on creating widgets to make it easier for me to configure the elements of a screen in a game I’m working on.
At one point I realized that my interface class could hold the common data between the different derived classes, such as the widget’s position. There’s no . . . → Read More: Unit Tests Save The Day Again