By GBGames, on November 3rd, 2010%
October 31st came and went, and Stop That Hero! was not in a position to be sold, even as a beta or alpha project. Partway through the month I realized that even if I was able to finish the project, the work of setting up the payment systems, customer support, and even the website was . . . → Read More: Stop That Hero! October Challenge Post-Mortem
By GBGames, on November 1st, 2010% November begins, and that means the Ludum Dare October Challenge is over. Creating a game and selling a single copy was the goal, and you can see the results of the 2010 October Challenge.
At the time of this writing, there were 13 19 20 entries submitted. Some of the games are still awaiting their . . . → Read More: Results of the Ludum Dare October Challenge
By GBGames, on October 6th, 2010% Ludum Dare 18 was over a month ago. While I didn’t get the game finished in time for the main compo, the Ludum Dare Jam was running simultaneously and offered an extra day to let me finish and submit it.
Stop That Hero! was my most ambitious game yet. It was partially inspired by . . . → Read More: LD18: Stop That Hero! Post-Mortem
By GBGames, on August 20th, 2010% It’s time to prototype some ideas! I have a chance to play with my new barrels and hearts!
But let’s take a step back and try to come up with some ideas. Assuming you play as the hero in the game, what are the various ways you could use enemies as weapons?
1) You . . . → Read More: LD18: Prototyping and Ideas
By GBGames, on August 20th, 2010%
I did five Ludum Dare competitions in a row, starting with LD #11. I missed out on a couple, but now I’m back for #18!
I’m excited! Only a couple more hours to go.
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