By GBGames, on March 10th, 2011%
Last week I attended my first Game Developers Conference, and I guess the best way to start the recap is to say that I had a blast!
The Independent Games Summit was full of different groups of indies. Some knew each other from TIGSource. Others have been around forever. And since we’re all indies, we . . . → Read More: The After GDC Glow
By GBGames, on February 27th, 2011% Wooooooooooooooooo!
WOOOOOOOOOOOOOOOOO!
After years of being one of those people who was a bit jealous of everyone who was going to the Game Developers Conference, I realized that I’m now one of those people to be jealous of. Today I will be setting foot in San Francisco, and tomorrow I will pick up my badge . . . → Read More: Off to My First GDC!
By GBGames, on February 11th, 2011% At the end of the last progress update, I mentioned the realization that there could be a lot of code and logic in the player-facing parts of the game that aren’t part of the game. That is, when people talk about how complex the interface can be, they aren’t talking about particle physics, 3D culling, . . . → Read More: Stop That Hero! Is Apparently an RTS
By GBGames, on January 14th, 2011% I finally purchased a Game Developers Conference pass for the first time!
After years of having to hear about the conference and the summits and the talks and the panels and the awards and the parties after the fact, I am actually going to be a participant!
Now I’ll get to attend the Indie . . . → Read More: I’m Going to the GDC (FINALLY)!
By GBGames, on November 3rd, 2010% October 31st came and went, and Stop That Hero! was not in a position to be sold, even as a beta or alpha project. Partway through the month I realized that even if I was able to finish the project, the work of setting up the payment systems, customer support, and even the website was . . . → Read More: Stop That Hero! October Challenge Post-Mortem
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