Years ago, I started paying attention to the usage of so-called digital rights management (DRM) in games and made my purchasing decisions accordingly. I might have missed out on some major cultural impacts, but I wasn’t going to passively accept what I thought was a draconian form of copy protection. A form of protection that, . . . → Read More: Why Does Your Game App Need My Browser History and Photos?
Last year, comcept USA, LLC raised over $4 million for their 2D platforming game Mighty No. 9. Over 60,000 backers plus whoever contributed through PayPal are looking forward to this Mega Man-inspired project to get completed, and the development team has been periodically releasing their work to show how much progress has been made, . . . → Read More: Controversy over 2nd Mighty No. 9 Funding Campaign?
A few weeks ago I was at a friend’s place to play the new Mario Kart 8 for the Wii U around launch day. While waiting for everyone else to show up, I opted to start playing The Legend of Zelda: Wind Waker HD.
And it was gorgeous.
Last week I fell under the . . . → Read More: Playing The Legend of Zelda: Wind Waker for the First Time
Mike Rose, UK editor of Gamasutra, recently launched IndieGameADay.com, a video blog of new indie games.
Each day, there’s a video of Mike recording himself playing an indie game. For instance, here’s one of his session of Haunt the House: Terrortown:
I love these spotlights on the indie game development scene, and I . . . → Read More: New Video Blog of Indie Games on IndieGameADay.com
With the World Cup happening this month, there are bound to be some soccer games made to take advantage of the attention it brings. While most will be terrible, and many will be nothing more than “swipe to take a penalty kick” games, a few will be good.
Of course, without the official . . . → Read More: An Inspiring Indie Story: Team Football’s Licensing Deals