When I was a child, I had an allowance.
I had an interest in Archie comics, so sometimes my $2 per week would go towards an Archie Double Digest, but other times I would save up until I had enough money to buy myself a Nintendo game.
At the time, for you young . . . → Read More: Becoming an Accidental Fan
Nintendo hasn’t given away too many details about their upcoming console known as NX. Rumors abound, with speculation based on patent filings, and recently a few leaks about the NX controller turned out to be hoaxes.
Many expected Nintendo to make a formal announcement at E3 this June, but the company surprised fans with not . . . → Read More: Nintendo Reveals Details, Pictures, and Official Name of NX
I’ve written in the past about designing games for color blind players because I believe accessibility is important. It doesn’t take too much effort, and a significant number of players will appreciate it.
Alan Zucconi wrote a multiple-page, interactive tutorial on making your game accessible to color blind players.
He provides a shader that . . . → Read More: Making Your Game Accessible to People Who Are Color Blind
When I was a senior in high school, I was editor of the school paper. I wanted to publish more than fluff pieces. I couldn’t count how many times the formulaic headline “[insert school event here] a Success” showed up in that paper.
Some of the articles ended up quite controversial, and I got us . . . → Read More: How to Apologize Correctly
Since I’m on vacation, I’ve had more time dedicated to playing and rating the entries from Ludum Dare #33, and it occurs to me that I’ve never played so many games from a compo before.
And apparently I’ve been missing out.
When over 1,200 people submit games within 48 hours for a single theme, you’re . . . → Read More: The Neat Little Experiments of Ludum Dare Entries #LDJam