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Archive for the 'Games' Category

Speaking of Super Mario World

Posted by GBGames on May 7th, 2008

Also, a friend forwarded me this post on Kotaku about a hands-free Super Mario World level that plays music.
Tags: super mario world, video games

Great Gaming Moments: Super Mario World

Posted by GBGames on May 7th, 2008

Sometimes great gaming moments need more context than the game itself provides. Such was the case while hanging out with a friend in seventh grade. By 1994, Super Mario World had been out a few years, but it was the only game she had, and we had already finished watching movies like “Born in East […]

Questions about GTA IV

Posted by GBGames on May 5th, 2008

Corvus has Some GTA IV Questions.
The controversial game has been blasted by the media, the government, and parents, while simultaneously being praised by video game reviewers and fans. While the game is generally about being a criminal in a sandbox environment, plenty of critics have argued that the “point of the game” is to earn […]

LD#11 Results Are In

Posted by GBGames on May 5th, 2008

The Ludum Dare #11 ratings period is over, and the results are in. it seems that I didn’t do too badly. The rankings were out of a possible 5:
Overall: 3.50
Fun: 3.68
Innovation: 2.93
Theme: 4.43
Polish: 3.36
Graphics: 2.57
Audio: 2.96
Humor: 2.83
Technical: 2.54
Food: 4.38
Journal: 3.96
Timelapse: 3.62
My game came in 7th place for the Theme, 10th place for Fun, and […]

Casual Indie Game Development Blog Launched

Posted by GBGames on April 30th, 2008

Started by a game producer at Garage Games, The Casual Indie Game Development Blog aims to bring together casual games (games for everyone) and indie games (games by anyone).
From the post titled The Casual Indie Connection:
Developers are attracted to independent development and casual game development for many of the same reasons. Some developers see […]

LD#11: Minimalist Post-mortem

Posted by GBGames on April 29th, 2008

In one 48 hour period, I made a simple game based on the theme “minimalist”. I didn’t try to stay awake throughout the entire Ludum Dare competition, so the game was made in less than 48 hours.
What Went Right:

Used my build script to create a distributable game from the beginning.
I […]

Indie Lessons from Sins of a Solar Empire Post-mortem

Posted by GBGames on April 29th, 2008

Gamasutra has the Sins of a Solar Empire post-mortem up. It’s always a treat to read what goes on behind the scenes at Stardock, a prominent indie developer/publisher, although I’ll admit that I was a bit confused by the writing.
A single unspoken decision made early in the Stardock / Ironclad partnership led to a […]

The Golden Ratio in Video Game Music

Posted by GBGames on April 28th, 2008

During the Ludum Dare #11 competition, someone posted a link to Zelda Music of Golden Proportions at TheTanooki.com.
Christian is studying music theory and learned about “golden sections”, which are marked by the point in the piece corresponding to the Golden Ratio. That is, if you have two segments of a line, x and y, […]

Game Design for the Color Blind Player

Posted by GBGames on April 25th, 2008

Thanks to ButtonMashing.com, I found Gaming While Color Blind, a post at the Amazon Game Room’s blog. The author talked about the problems he had playing the beta for Battlefield: Bad Company:
Starting out by the blue people, I saw a green guy, and shot him… minus 10 points for killing a team member. I re-spawned […]

Atari 2600 Box Covers

Posted by GBGames on April 24th, 2008

A friend pointed me to Fun from Yesterday, a blog post that pokes fun at the Atari 2600 and its game box art.
I started to think that maybe the titles were different in different markets. After all, Another World is known as Out of This World in the United States. Then I realized that these […]