November’s One Game a Month entry is uncreatively-named Raking Leaves, a leaf raking simulator chock full of leaf-raking action!
Download Raking Leaves for Linux 64-bit (1.2 MB tar.gz file)
The object of the game is to rake all of the leaves into a single pile. The wind will blow the leaves around, however, and if . . . → Read More: November #1GAM Entry: Raking Leaves
September’s One Game a Month entry is a clone of the NES game Yoshi.
Download Hextrap for Linux 64-bit (410 kb tar.gz file)
I’ve never made a falling block puzzle game before. I had more ambitious plans, but with ISVCon 2013 taking up a lot of my time, I ended up doing most of . . . → Read More: September #1GAM Entry: Hextrap
For September’s One Game a Month project, I wanted to try to use the optional theme: hexagons.
I toyed with the idea of making a turn-based strategy game involving a hex map, but more and more I liked the idea of a hexagon-based puzzle game.
Long ago, I thought of a game involving hexagons that . . . → Read More: September #1GAM: A Puzzle Game
Jay Barnson recently wrote Art. Or Not. He drew some parallels between science fiction and indie games. He talked about how older pulp fiction was how many great authors got their start, and some of their short stories became culturally relevant, and some of the authors became bigger names.
If I understand his argument . . . → Read More: Aim for Purposeful Artistry, or “Just Be Games”?
My friend Gregg Seelhoff wrote a rant recently called You Lost Me at Buy.
He describes a dinner in which another person immediately rejected a game outright because it isn’t free to play.
We live in a world where there are a glut of freely available games, and a lot of them are high quality. . . . → Read More: On Free Games, the “Gamer” Label, and the Health of the Game Industry