After over nine months of development, I finally had a game I felt good about brave enough to release to the world.
My major goal was to release the app on the Google Play store first to get a sense of what the process is like and to get direct knowledge about the . . . → Read More: Published on Google Play? Kinda. Not Really.
No, Video Games Aren’t Art. We’re BETTER by Spiderweb Software’s Jeff Vogel is an alpha strike against…I guess people who talk about games as an art form?
While I don’t disagree with many of his points, I don’t think it ever really lands home the argument that games are somehow “SuperArt,” beyond mere art and . . . → Read More: Nah, I Think I’ll Still Call Games Art
When I was a child, I had an allowance.
I had an interest in Archie comics, so sometimes my $2 per week would go towards an Archie Double Digest, but other times I would save up until I had enough money to buy myself a Nintendo game.
At the time, for you young . . . → Read More: Becoming an Accidental Fan
Nintendo hasn’t given away too many details about their upcoming console known as NX. Rumors abound, with speculation based on patent filings, and recently a few leaks about the NX controller turned out to be hoaxes.
Many expected Nintendo to make a formal announcement at E3 this June, but the company surprised fans with not . . . → Read More: Nintendo Reveals Details, Pictures, and Official Name of NX
I’ve written in the past about designing games for color blind players because I believe accessibility is important. It doesn’t take too much effort, and a significant number of players will appreciate it.
Alan Zucconi wrote a multiple-page, interactive tutorial on making your game accessible to color blind players.
He provides a shader that . . . → Read More: Making Your Game Accessible to People Who Are Color Blind