I’ve written in the past about designing games for color blind players because I believe accessibility is important. It doesn’t take too much effort, and a significant number of players will appreciate it.
Alan Zucconi wrote a multiple-page, interactive tutorial on making your game accessible to color blind players.
He provides a shader that . . . → Read More: Making Your Game Accessible to People Who Are Color Blind
When I was a senior in high school, I was editor of the school paper. I wanted to publish more than fluff pieces. I couldn’t count how many times the formulaic headline “[insert school event here] a Success” showed up in that paper.
Some of the articles ended up quite controversial, and I got us . . . → Read More: How to Apologize Correctly
Since I’m on vacation, I’ve had more time dedicated to playing and rating the entries from Ludum Dare #33, and it occurs to me that I’ve never played so many games from a compo before.
And apparently I’ve been missing out.
When over 1,200 people submit games within 48 hours for a single theme, you’re . . . → Read More: The Neat Little Experiments of Ludum Dare Entries #LDJam
Sometime back I had recommended Spryfox’s Alphabear to a coworker.
Yesterday he told me that his children love the game. Apparently they get 30 minutes of screen time, and instead of coding, they now play the word game.
He told me that it is very educational, and his son especially seems to be expanding . . . → Read More: People Play Games in Ways We May Not Anticipate
I normally listen to audiobooks in my car, but I had just finished one and hadn’t visited the library yet to check out another, so I had the radio on.
I caught the tail end of an NPR story about a game trying to get approved by the FDA, so I told my phone . . . → Read More: Clinical Trials for Games? Brain Games Based on Real Science