Last week, cliffski once again went on the offensive against the trend of selling games at deeply discounted prices. In We Need to Talk About Unplayed Games, he argued that the constant sales of games results in bad news for everyone.
People buy games based on almost nothing but a screenshot and a low price . . . → Read More: A Shameful Game Backlog, or a Glorious Library?
Some of the big news this past week was that GOG.com games will soon be available for GNU/Linux. At least 100 of them by fall of this year, in fact.
No specific games are announced, but it seems after all of these years of dismissing what has been the biggest demand by their community, . . . → Read More: GOG.com Finally to Offer Linux-based Games
November’s One Game a Month entry is uncreatively-named Raking Leaves, a leaf raking simulator chock full of leaf-raking action!
Download Raking Leaves for Linux 64-bit (1.2 MB tar.gz file)
The object of the game is to rake all of the leaves into a single pile. The wind will blow the leaves around, however, and if . . . → Read More: November #1GAM Entry: Raking Leaves
September’s One Game a Month entry is a clone of the NES game Yoshi.
Download Hextrap for Linux 64-bit (410 kb tar.gz file)
I’ve never made a falling block puzzle game before. I had more ambitious plans, but with ISVCon 2013 taking up a lot of my time, I ended up doing most of . . . → Read More: September #1GAM Entry: Hextrap
For September’s One Game a Month project, I wanted to try to use the optional theme: hexagons.
I toyed with the idea of making a turn-based strategy game involving a hex map, but more and more I liked the idea of a hexagon-based puzzle game.
Long ago, I thought of a game involving hexagons that . . . → Read More: September #1GAM: A Puzzle Game