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Archive for the 'Game Development' Category

LD#12: First Half of Ludum Dare is Gone

Posted by GBGames on August 9th, 2008

As of this writing there are only 23.5 hours left in the competition.
And my project is in bad shape. I have some decent notes, but the actual implementation is lagging. I have to remember that I still need to create art and sounds, not just code.
Will I make it? I should, even if it […]

LD#12: Back from Lunch

Posted by GBGames on August 9th, 2008

I took a little longer than I expected to get back from lunch.

That’s a Turkey Twister sandwich on pretzel bread and fries, and I ordered a basket of tater tots. As you can see, I tried to make a tower. Maybe it is more like a ziggurat?

LD#12: Tower Defender Initial Design

Posted by GBGames on August 9th, 2008

Here is the initial design I’ve come up with. Over a year ago I wrote down a one-liner idea about defending a castle, and these notes flesh it out a bit more.

I want a microphone because I really do want my knight to say “STAB!” when you mouse over him.

LD#12: Breakfast is Awesome!

Posted by GBGames on August 9th, 2008

Since so many people got a kick out of my Awesome! brand paper towels, I thought I’d juxtapose them with my Optimum Power cereal:

Awesome. Just awesome.

LD#12: So the Theme Is Tower…

Posted by GBGames on August 8th, 2008

Last time Minimalist surprised everyone. This time, Tower did. It’s weird how surprising it is when it was voted upon!
The IRC channel is filled with talk about what can be done. I spent the first 30 minutes eating dinner.

I made vegetable stir fry and rice. The rice came out surprisingly well. I also put […]

LD#12: The Opening Ceremonies

Posted by GBGames on August 8th, 2008

I know it’s a bit hokey, but since the Olympics are happening today, I thought that Ludum Dare needed its own pyrotechnics.
Enjoy the Ludum Dare Opening Ceremonies!
I’m cross posting my Ludum Dare posts here and at LudumDare.com.

LD#12: The Office of GBGames

Posted by GBGames on August 8th, 2008

I only managed to get it clean enough to sit in comfortably a few weeks ago.

Yes, there are three separate chairs in a small room.

My Tips for Ludum Dare

Posted by GBGames on August 8th, 2008

While SolHSA’s tips are useful, and mrfun’s tips are hilarious, I decided to post my own list of tips for Ludum Dare.
Here is the summary list:

Be prepared.
Meet the competition.
Whatever you think will be easy, do something simpler.
“You can only code fast by coding well.”
Have fun. […]

Let the Games Begin!

Posted by GBGames on August 8th, 2008

In about 15 hours, the theme for Ludum Dare #12 will be announced and the 48 hour game development competition will start.
Once again, I’ll be using C++, SDL, Makefiles, and vim. This time I will be practicing my unit test fu, which may or may not be a mistake in a coding competition based […]

The Long Tail of Casual Games: You’re Doing It Wrong

Posted by GBGames on August 7th, 2008

Raph Koster linked to a Forbes article complaining that casual games aren’t exploiting the long tail.
Well, duh.
Indie game developers seem focused on making games that will be accepted by the portals. They think, “If you don’t use the portals, how will anyone hear about your game? Making a game that the portals won’t […]