Should You Work with a Publisher or Self-Publish? #NotGDC

Adam Saltsman is the creator of Canabalt and founder of Finji, which is behind the Overland screenshots you may have seen him post on Twitter.

He’ll be giving a talk today at GDC called “Deciding What to Make: A Greenlight Process for Commercial Indies”.

People who attend will learn how to improve their . . . → Read More: Should You Work with a Publisher or Self-Publish? #NotGDC

Building an Enduring Game Development Business #NotGDC

Since so many of us are instead attending the cheaper and easier to get to #NotGDC, I thought we should make a point of sharing our own advice with each other.

Write a blog post or create a video to share a quick tip. Tell us about a cool resource you found. Whatever you . . . → Read More: Building an Enduring Game Development Business #NotGDC

Are You Also at #NotGDC? Let’s Share Some Advice!

I knew this week was going to be both fun and frustrating because so many people on Twitter will be posting about the 30th annual Game Developers Conference, but I didn’t realize how many people would be posting about it the weekend prior.

Kyle Pulver wins with the best tweet so far:

. . . → Read More: Are You Also at #NotGDC? Let’s Share Some Advice!

A Better Way to Write Platform-specific C++ Code

Gaming on Linux reported that Linux porter Ethan Lee’s SteamOS & Linux talk at MAGFest has slides and audio available.

Ethan Lee has ported a number of games to GNU/Linux, and his talk gives some insight into what people can do to make the porting process easier.

Some of it is obvious, such as not . . . → Read More: A Better Way to Write Platform-specific C++ Code

Interview with Scott Anderson of Sledgehammer Games

Scott “Impossible” Anderson is an engineer at Sledgehammer Games, having worked on Call of Duty: Advanced Warfare, and was recently interviewed at We Are Game Devs, a site that highlights the various unsung and underrepresented talent who help create some of the fastest growing interactive entertainment on the planet.

Aside from his day-to-day responsibilities . . . → Read More: Interview with Scott Anderson of Sledgehammer Games

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