Learning Game Software Architecture

Note: I wrote a significant amount of this post in 2011, back when I was actively working on Stop That Hero!, and enough still resonates today that I decided to publish it.

It’s only in the last few years that I’ve started to appreciate the importance of software architecture, and especially as I write the . . . → Read More: Learning Game Software Architecture

The Indie Interview Series

During the last half of 2013, Ben W. Savage conducted The Indie Interview Series “to inspire those who are considering game development” as well as those game developers looking for practical advice.

He asked the same series of questions of everyone, and prominent indies such as Christer “McFunkypants” Kaitila and Chevy Ray “Chevy Ray” . . . → Read More: The Indie Interview Series

November #1GAM Entry: Raking Leaves

November’s One Game a Month entry is uncreatively-named Raking Leaves, a leaf raking simulator chock full of leaf-raking action!

Download Raking Leaves for Linux 64-bit (1.2 MB tar.gz file)

The object of the game is to rake all of the leaves into a single pile. The wind will blow the leaves around, however, and if . . . → Read More: November #1GAM Entry: Raking Leaves

October #1GAM Entry: Candypreneur

October’s One Game a Month entry is Candypreneur, a candy tycoon game inspired by the classic Apple II game Lemonade Stand.

Download Candypreneur for Linux 64-bit (432 kb tar.gz file)

I wish I had dedicated more time to this project. I had surgery and wasn’t able to work on it while I recuperated, and when . . . → Read More: October #1GAM Entry: Candypreneur

September #1GAM: A Puzzle Game

For September’s One Game a Month project, I wanted to try to use the optional theme: hexagons.

I toyed with the idea of making a turn-based strategy game involving a hex map, but more and more I liked the idea of a hexagon-based puzzle game.

Long ago, I thought of a game involving hexagons that . . . → Read More: September #1GAM: A Puzzle Game

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