I just learned about the book Independent by Design by Stace Harman and John Robertson.
And now I want it.
Independent By Design is a celebration of indie games and independent videogame creation, presented through a deluxe hardback book that chronicles the experiences and vivid design of over twenty of the world’s most revered . . . → Read More: New Book on My Wishlist: Independent By Design
There are a lot of conflicting thoughts in my head about how I want to approach my efforts at creating games. Some of these conflicts are from seemingly contradictory pieces of advice I’ve received over the years, and some are just related to fear, uncertainty, and doubt due to inexperience.
On the one hand, . . . → Read More: The Internal Struggle on Doing Game Development Right
Last time, I talked about Linux-specific issues to fix before my game’s release.
This time, I’ll address the issues I’m seeing on Android and Windows platforms.
Android: manual code signing
Quite frankly, between running the game on my phone and on my tablet, I haven’t seen any issues since I first tried to get my . . . → Read More: Gearing Up for Release: Platform-specific Issues, Part 2
I started a three-month project at the beginning of the year, and I’m now in the eighth month. I reported on the reasons why it was taking so long last month.
But I’m feeling pretty good about it, and while I still have some balance issues to work out, and it’s a bit ugly, I’m . . . → Read More: Gearing Up for Release: Platform-specific Issues
I like building my games with my own tech.
There was a game jam in which I used Stencyl, but otherwise, all of my projects have been based on my own hand-coded C++ with libSDL. I spent time figuring out how to write a basic game loop, how to design my software architecture, how to . . . → Read More: The Satisfaction of Building It Yourself