I did it.
I thought I had a design that was a bit too ambitious, but I somehow managed to finish my March entry for One Game a Month.
“The New Worlds” is a space exploration game. Your homeworld’s star is known to go nova eventually. Evacuating everyone is the only option, and evacuation . . . → Read More: March #1GAM Entry: The New Worlds
Last month, I finished my One Game a Month February project on the last day, just in time to submit it and get credit for it. Whew!
February’s project was made in almost 12 hours of actual work throughout the month. That is, for about 3 hours per week, I was able to hack a . . . → Read More: Jumping Into The March #1GAM Project
I managed to put my February entry for One Game a Month together mostly in the last couple of weeks, sometimes with only 15 minutes at a time to dedicate to working on it. It’s amazing how much comes together in 15 minutes.
Electromagnetic Play is currently only available for 64-bit Linux as I . . . → Read More: February #1GAM Entry: Electomagnetic Play
“You don’t know what it’s like out there! I’ve worked in the private sector. They expect results!” – Dr. Ray Stanz
I’ve been meaning to write about this topic for some time. Back in May of 2010, I put in my two weeks’ notice at my day job.
At the time, I wrote:
So . . . → Read More: I Have a Day Job Again
I’m in crunch at the day job, and so I didn’t have weekends like I had hoped to work on a game project. Luckily, I had finished the design of this two-player card game, and it counts. I call it “Walls and Armies”, and the rules are below.
Setup: Take a standard 52 . . . → Read More: January #1GAM Entry: Walls and Armies