A colleague told me about a deal he found online: 95% off for a bundle of game development courses.
After learning how to replicate Flappy Bird and Candy Crush, this bundle will give you an education in developing for both Android and iOS, a beginner’s guide to HTML5 game development, and a quick-start guide to . . . → Read More: 95% Off for Game Development Course Bundle
Note: I wrote a significant amount of this post in 2011, back when I was actively working on Stop That Hero!, and enough still resonates today that I decided to publish it.
It’s only in the last few years that I’ve started to appreciate the importance of software architecture, and especially as I write the . . . → Read More: Learning Game Software Architecture
During the last half of 2013, Ben W. Savage conducted The Indie Interview Series “to inspire those who are considering game development” as well as those game developers looking for practical advice.
He asked the same series of questions of everyone, and prominent indies such as Christer “McFunkypants” Kaitila and Chevy Ray “Chevy Ray” . . . → Read More: The Indie Interview Series
November’s One Game a Month entry is uncreatively-named Raking Leaves, a leaf raking simulator chock full of leaf-raking action!
Download Raking Leaves for Linux 64-bit (1.2 MB tar.gz file)
The object of the game is to rake all of the leaves into a single pile. The wind will blow the leaves around, however, and if . . . → Read More: November #1GAM Entry: Raking Leaves
October’s One Game a Month entry is Candypreneur, a candy tycoon game inspired by the classic Apple II game Lemonade Stand.
Download Candypreneur for Linux 64-bit (432 kb tar.gz file)
I wish I had dedicated more time to this project. I had surgery and wasn’t able to work on it while I recuperated, and when . . . → Read More: October #1GAM Entry: Candypreneur