In January, I said I had created a plan. This plan was to release a minimum viable product (MVP) and get it in the hands of at least one customer in at most 90 days.
My thinking behind this plan was that I should be able to put together a fairly complete game easily . . . → Read More: The Seventh Month of a Three Month Project
Like many indie game developers, I have a day job.
It pays the bills, but in exchange it asks me to dedicate a significant portion of my time to it during a given week.
I am married. I like being married to my wife. Since love is spelled T-I-M-E, in order to continue . . . → Read More: Where Do You Find the Time to Play AND Make Games?
Sometime back, I discovered Procedural Content Generation for Games, a book about using the computer to create or help to create game content such as levels, landscapes, rules, story lines, or any number of things.
The chapters are available in PDF form on the website for free. Each corresponds with a lecture for a . . . → Read More: A Book on Procedural Content Generation
Adam Saltsman is the creator of Canabalt and founder of Finji, which is behind the Overland screenshots you may have seen him post on Twitter.
He’ll be giving a talk today at GDC called “Deciding What to Make: A Greenlight Process for Commercial Indies”.
People who attend will learn how to improve their ability . . . → Read More: Should You Work with a Publisher or Self-Publish? #NotGDC
Since so many of us are instead attending the cheaper and easier to get to #NotGDC, I thought we should make a point of sharing our own advice with each other.
Write a blog post or create a video to share a quick tip. Tell us about a cool resource you found. Whatever you . . . → Read More: Building an Enduring Game Development Business #NotGDC