Did you notice that the year is half over?
That we’re in the 3rd quarter of the year, and also that the first week of it is already over?
Most people have long forgotten their New Year’s resolutions. Others have solid goals they’ve kept in front of them on a daily basis.
. . . → Read More: We’re Over Halfway Through 2015. How’s Your Scoreboard?
A couple of days ago, Mike “PoV” Kasprzak announced his retirement from game development.
He will still be working on Ludum Dare and isn’t going away, but he’s no longer going to try to make games for a living.
Part of the reason is because he’s not feeling any younger and is looking . . . → Read More: Treating Indie Game Development as a Business Isn’t News, Is It?
I was working on a game involving leaf raking, and I tried adding physics code to it. I researched a lot until I came across Randy Gual’s Custom 2d Physics Engine tutorials.
My own implementation leaves a lot to be desired so far, as can be seen in this YouTube video I uploaded of . . . → Read More: Fun with Game Physics Bugs
Over a decade ago, while I was still in college, I went to my first indie game developer meetup. It was in a suburb of Chicago at a Starbucks, and it involved mainly people who participated in Dexterity Software’s game development forums, which are now the Indie Gamer forums. My first meeting’s minutes are still . . . → Read More: Learning from Game Development
I created a time lapse video of my development of “A Giant Weapon”:
Once again, you can find the game, albeit incomplete, at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=251.