Ludum Dare #33 is months old, and the next Ludum Dare is about to begin. It’s about time I wrote a post-mortem about the game I submitted.
The theme was “You Are the Monster”, which, as usual, caused a lot of panic among the participants who worried that it was impossible to make a . . . → Read More: LD33: Free Me, You Idiots! Post-mortem #LDJam
Sometime back I took the Coursera online course “Model Thinking” offered by Professor Scott Page.
It covered modeling to help make sense of our complex world. Since models are often simplifications about what really happens, having multiple models that you can apply means you are better able to make sense of the world. I would . . . → Read More: Visualize Markov Chains in Action
As I play and rate Ludum Dare games, I see that games fall into a few groups:
Highly polished games that feel complete Highly polished games that feel incomplete Unpolished games that feel complete Unpolished games that feel incomplete
By complete, I mean they have all the elements of a game: an objective, conflict, rules, . . . → Read More: Development Strategies for Game Jams #LDJam
Shortly after I ported my Ludum Dare game to Windows, I ported it to Android! You can download and install the .apk now and play on your phone or tablet. I’ve updated my LD#33 compo entry.
Here’s a handy link to explain how to install an app outside of the Google Play store.
. . . → Read More: LD33: Free Me, You Idiots! Ported to Android! #LDJam
I’ve updated my Ludum Dare #33 compo entry with the Windows version of Free Me, You Idiots!. Now most of the world can play it!
Next up: fixing my Linux-based entry so that it uses a non-custom install of SDL2.