Sometime back, I wrote about GameMechanicExplorer, which was a new site that allowed you to explore game mechanics interactively.
Seeing a new technique represented in a visual space can help make it easier to understand, especially if the math or algorithm is complex.
If you’ve ever done searches online for game development, you’ve probably . . . → Read More: More Game Mechanic and Algorithm Visualizations
Last year, comcept USA, LLC raised over $4 million for their 2D platforming game Mighty No. 9. Over 60,000 backers plus whoever contributed through PayPal are looking forward to this Mega Man-inspired project to get completed, and the development team has been periodically releasing their work to show how much progress has been made, . . . → Read More: Controversy over 2nd Mighty No. 9 Funding Campaign?
If you can make it, please come to my Lunch and Learn post mortem about my time running GBGames full-time on Thursday. I hear it will be a good one.
Playing the Long Game: The Vital Importance of Purpose, Mission, and Vision to Your Business Gianfranco Berardi will share the major lessons that can be . . . → Read More: Reminder: Come to My Lunch and Learn Presentation on May 29th
Gamification has been quite the buzz word for the last few years, although I haven’t seen too much in the headlines recently.
Sebastian Deterding defined gamification as introducing game design elements in non-game contexts in the presentation below:
From Game Design Elements to Gamefulness: Defining "Gamification" from Sebastian Deterding
Deterding has since been . . . → Read More: A Recipe for Meaningful Gamification
Note: this post was originally published in the January 2012 issue of ASPects, the official newsletter of the Association of Software Professionals.
You’ve been working on your action game for so long that you’re sick of playing it. You have a wide variety of enemies with different strengths and weaknesses, and you’ve provided the . . . → Read More: Are Your Game Mechanics Off Balance?