I’ve never made an isometric game, but I know that there are some calculations needed to translate what’s on screen to what’s in the world and vice versa, calculations that aren’t necessary in an top-down view.
But what about drawing the art to populate an isometric game? Well, Dennis Busch provided a handy cheat . . . → Read More: Isometric Pixel Art Cheat Sheet
Sometime back, I wrote about GameMechanicExplorer, which was a new site that allowed you to explore game mechanics interactively.
Seeing a new technique represented in a visual space can help make it easier to understand, especially if the math or algorithm is complex.
If you’ve ever done searches online for game development, you’ve probably . . . → Read More: More Game Mechanic and Algorithm Visualizations
Last year, comcept USA, LLC raised over $4 million for their 2D platforming game Mighty No. 9. Over 60,000 backers plus whoever contributed through PayPal are looking forward to this Mega Man-inspired project to get completed, and the development team has been periodically releasing their work to show how much progress has been made, . . . → Read More: Controversy over 2nd Mighty No. 9 Funding Campaign?
If you can make it, please come to my Lunch and Learn post mortem about my time running GBGames full-time on Thursday. I hear it will be a good one.
Playing the Long Game: The Vital Importance of Purpose, Mission, and Vision to Your Business Gianfranco Berardi will share the major lessons that can be . . . → Read More: Reminder: Come to My Lunch and Learn Presentation on May 29th
Gamification has been quite the buzz word for the last few years, although I haven’t seen too much in the headlines recently.
Sebastian Deterding defined gamification as introducing game design elements in non-game contexts in the presentation below:
From Game Design Elements to Gamefulness: Defining "Gamification" from Sebastian Deterding
Deterding has since been . . . → Read More: A Recipe for Meaningful Gamification