By GBGames, on June 6th, 2011%
It’s really exciting when I add a feature to Stop That Hero! that I can actually show to someone, and in the last week or so, I’ve added two.
First, slime monsters now leave behind a slime trail. If the Hero steps in the slime trail, he is slowed down temporarily. The slime trail . . . → Read More: Stop That Hero! Dev Video: Slimes Throw Chests??
By GBGames, on May 9th, 2011% After returning from Europe, I spent over a week dealing with being sick. Even though I couldn’t get back to work right away, I was able to read through all of the advice I received on my post on the importance of speed, and I really appreciate all of the feedback. Thanks, everyone!
In that . . . → Read More: Continuing Development on Stop That Hero!
By GBGames, on May 4th, 2011% I updated my final Ludum Dare #20 Jam entry to include a link to the Windows port of Hot Potato. Whew! Now I can get back to working on Stop That Hero!. B-)
By GBGames, on May 2nd, 2011% Here’s a video of my desktop through almost 72 hours of development of Hot Potato compressed into less than 2.5 minutes:
By GBGames, on May 2nd, 2011% It’s complete. I’m not satisfied with the balance or the feel, but Hot Potato is finished and submitted.
Oh. I should rebuild it on my Debian system since other people tend to have problems playing my game when I build a project on my Ubuntu system I might make a Windows port soon, but . . . → Read More: LD20: Hot Potato is Finished
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