Should Indies Make Bigger Games?

I’ve been participating in the Indie Indie Conversation on YouTube with other full-time indie game developers. We upload 3 minute videos at a time (although some are a bit longer) and have a discussion about all sorts of topics related to being an indie, such as technical struggles, the need to explicitly make time for . . . → Read More: Should Indies Make Bigger Games?

A Summary of Recent Stop That Hero! Developments

It’s been a long time since I blogged about anything, and any “Stop That Hero!” posts were sparse, so let me update you on what I’ve been doing over the last couple of months.

When I made the original Ludum Dare #18 entry, I had just finished reading through two AI books: AI for . . . → Read More: A Summary of Recent Stop That Hero! Developments

Stop That Hero! Dev Video: Slimes Throw Chests??

It’s really exciting when I add a feature to Stop That Hero! that I can actually show to someone, and in the last week or so, I’ve added two.

First, slime monsters now leave behind a slime trail. If the Hero steps in the slime trail, he is slowed down temporarily. The slime trail and . . . → Read More: Stop That Hero! Dev Video: Slimes Throw Chests??

Continuing Development on Stop That Hero!

After returning from Europe, I spent over a week dealing with being sick. Even though I couldn’t get back to work right away, I was able to read through all of the advice I received on my post on the importance of speed, and I really appreciate all of the feedback. Thanks, everyone!

In that . . . → Read More: Continuing Development on Stop That Hero!

LD20: Hot Potato Windows Port Now Available!

I updated my final Ludum Dare #20 Jam entry to include a link to the Windows port of Hot Potato. Whew! Now I can get back to working on Stop That Hero!. B-)

Follow GBGames on Google Plus and Facebook!

Association of Software Professionals

Twitter: GBGames