By GBGames, on July 18th, 2011%
I’ve been participating in the Indie Indie Conversation on YouTube with other full-time indie game developers. We upload 3 minute videos at a time (although some are a bit longer) and have a discussion about all sorts of topics related to being an indie, such as technical struggles, the need to explicitly make time for . . . → Read More: Should Indies Make Bigger Games?
By GBGames, on July 6th, 2011% It’s been a long time since I blogged about anything, and any “Stop That Hero!” posts were sparse, so let me update you on what I’ve been doing over the last couple of months.
When I made the original Ludum Dare #18 entry, I had just finished reading through two AI books: AI for . . . → Read More: A Summary of Recent Stop That Hero! Developments
By GBGames, on June 6th, 2011% It’s really exciting when I add a feature to Stop That Hero! that I can actually show to someone, and in the last week or so, I’ve added two.
First, slime monsters now leave behind a slime trail. If the Hero steps in the slime trail, he is slowed down temporarily. The slime trail and . . . → Read More: Stop That Hero! Dev Video: Slimes Throw Chests??
By GBGames, on May 9th, 2011% After returning from Europe, I spent over a week dealing with being sick. Even though I couldn’t get back to work right away, I was able to read through all of the advice I received on my post on the importance of speed, and I really appreciate all of the feedback. Thanks, everyone!
In that . . . → Read More: Continuing Development on Stop That Hero!
By GBGames, on May 4th, 2011% I updated my final Ludum Dare #20 Jam entry to include a link to the Windows port of Hot Potato. Whew! Now I can get back to working on Stop That Hero!. B-)
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