Zach Gage of Choice Provisions was the System Designer of Tharsis, a turn-based space strategy game involving dice and cannibalism.
Dice? Many video games involve random number generators, and some games such as Roguelikes use random numbers inspired by dice used in Dungeons & Dragons.
But Tharsis doesn’t just use random numbers to dictate . . . → Read More: The Systems Design of Tharsis
I’ve written in the past about designing games for color blind players because I believe accessibility is important. It doesn’t take too much effort, and a significant number of players will appreciate it.
Alan Zucconi wrote a multiple-page, interactive tutorial on making your game accessible to color blind players.
He provides a shader that . . . → Read More: Making Your Game Accessible to People Who Are Color Blind
Recently I volunteered at an event in which I facilitated a simple math game for 10 minute sessions with a rotating group of children ranging in age from 4 to 7 years old.
The event I volunteered at was a celebration for refugee children who had just finished taking one of their last math tests . . . → Read More: Improving a Game’s Design in Mere Minutes
Ludum Dare #33 is months old, and the next Ludum Dare is about to begin. It’s about time I wrote a post-mortem about the game I submitted.
The theme was “You Are the Monster”, which, as usual, caused a lot of panic among the participants who worried that it was impossible to make a . . . → Read More: LD33: Free Me, You Idiots! Post-mortem #LDJam
Sometime back I took the Coursera online course “Model Thinking” offered by Professor Scott Page.
It covered modeling to help make sense of our complex world. Since models are often simplifications about what really happens, having multiple models that you can apply means you are better able to make sense of the world. I would . . . → Read More: Visualize Markov Chains in Action