Game Design Workshop Wednesday Exercise 1.5: Childhood Games #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 1.5: Childhood Games #GDWW

Game Design Workshop Wednesday Exercise 1.4: Game Journal #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 1.4: Game Journal #GDWW

Game Design Workshop Wednesday Exercise 1.3: Your Life as a Game #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 1.3: Your Life as a Game #GDWW

Game Design Workshop Wednesday Exercise 1.2: D.O.A. #GDWW

Welcome back! Last week, I pretended to be a tester for the indie hit FTL and documented everything I experienced and did in the game. This week, the second exercise of the Game Design Workshop Wednesday series makes me nervous: writing down what I didn’t like about a game.

Each week, I’ll go through an . . . → Read More: Game Design Workshop Wednesday Exercise 1.2: D.O.A. #GDWW

Game Design Workshop Wednesday Exercise 1.1: Become a Tester #GDWW

Welcome to the first exercise of the Game Design Workshop Wednesday series!

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through . . . → Read More: Game Design Workshop Wednesday Exercise 1.1: Become a Tester #GDWW

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