By GBGames, on April 1st, 2012%
As much as Stop That Hero! has provided me with a great opportunity and learning experience, recent events have led me to seriously invest time in a much needed redesign. As a casual strategy game, the game left players with a fun and exciting way to be evil and have fun at the same . . . → Read More: A New Direction for “Stop That Hero!”
By GBGames, on February 10th, 2012% Jeff Vogel of Spiderweb Software wrote about being an indie game bottom feeder. He breaks it down into a few principles.
Stop worrying about piracy and worry about being a person your customers want to support
He talks about coming to terms with the fact that piracy happens. Interestingly, he finds the best way . . . → Read More: Filling a No-longer-served Niche
By GBGames, on February 6th, 2012% If you’re not familiar with AltDevBlogADay, you should be. Each day, a game developer posts on a variety of game development topics. There’s a huge backlog of content there now, and while the recent redesign has made it difficult to find the category you want (you have to click on a post to see only . . . → Read More: An Online Conference You Can Attend #AltDevConf
By GBGames, on September 27th, 2011% The last time I wrote about Stop That Hero! development was in July. Here’s a quick summary of the work I’ve done since then:
Fixed memory bugs
I fixed a number of issues in July, specifically with weird corruption issues that seemed to result from the use of std::vector<bool> which is apparently not a real . . . → Read More: Stop That Hero! Development Summary
By GBGames, on August 12th, 2011% Josh Larson of God At Play wrote about meaningful game play. Josh’s definition:
Meaningful game: a game that has significance or provides purpose for how one lives life.
He specifically argues that there seems to be a lack of games with deeper meaning, and that there are not enough of them to satisfy the people . . . → Read More: Meaningful Game Play Game Jam
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