During the last half of 2013, Ben W. Savage conducted The Indie Interview Series “to inspire those who are considering game development” as well as those game developers looking for practical advice.
He asked the same series of questions of everyone, and prominent indies such as Christer “McFunkypants” Kaitila and Chevy Ray “Chevy . . . → Read More: The Indie Interview Series
Last week, cliffski once again went on the offensive against the trend of selling games at deeply discounted prices. In We Need to Talk About Unplayed Games, he argued that the constant sales of games results in bad news for everyone.
People buy games based on almost nothing but a screenshot and a low price . . . → Read More: A Shameful Game Backlog, or a Glorious Library?
Dan Cox said the following in reply to my recent post Plot Ignored + Unfinished Games = Useless Effort?
I’m fearful that the take-away for many developers will be to not attempt much of a story now. If people can’t remember their favorite game’s story, would go the logic, there’s not much of . . . → Read More: On Game Narrative, Again
Each time I logged into Twitter this week, I’m reminded that I’m not at GDC.
Thanks go to each of you who post about what’s happening. I live vicariously through you.
As for what’s happening, a colleague forwarded this article that covered the talk “Death to the Three Act-Structure” which mentions research by Microsoft that . . . → Read More: Plot Ignored + Unfinished Games = Useless Effort?
November’s One Game a Month entry is uncreatively-named Raking Leaves, a leaf raking simulator chock full of leaf-raking action!
Download Raking Leaves for Linux 64-bit (1.2 MB tar.gz file)
The object of the game is to rake all of the leaves into a single pile. The wind will blow the leaves around, however, and if . . . → Read More: November #1GAM Entry: Raking Leaves