It’s easy to see someone’s writing as representative of his/her views. The words are right there expressing ideas in a very direct way.
Similarly, a movie can have a certain message buried in it. Sometimes the message is a bit more obvious because it hits you over the head.
Games are no different. The . . . → Read More: What Do Your Game Designs Say On Your Behalf?
You’re working on your game, and you are struggling to get it to come together.
Maybe it’s taking a long time to implement. Maybe you are in the middle of a large project and you’re getting sick of it. Maybe partway through you realize you haven’t even decided what experience you’re aiming for yet.
. . . → Read More: Dealing with Game Designer’s Block
Earlier this month, I watched a 2013 recording of a game design talk by Lost Garden’s Daniel Cook, Game Design Theory I Wish I had Known When I Started:
The slides don’t actually seem to exist anywhere, by the way.
It’s a great presentation, and he goes very high level, leaving the details of . . . → Read More: Valuable Books on Game Design
When I started out as an indie game developer, I found a home on the Internet. It was a set of forums dedicated not just to game development but also to making a living from it.
And while daily online communication, or maybe just procrastination, was helpful, it was nothing compared to the monthly . . . → Read More: How to Find Indies in Iowa
On Twitter, Chevy Ray complained about the use over simplifying terms in math that end up confusing him, and Sven Bergström provided a link to a useful resource.
@ChevyRay I found this recently along the topic http://t.co/28uH9z0O55
— Sven Bergström (@___discovery) July 13, 2015
Probability for Game Designers . . . → Read More: Probability for Game Designers