Game Design Workshop Wednesday Exercise 1.1: Become a Tester #GDWW

Welcome to the first exercise of the Game Design Workshop Wednesday series!

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through . . . → Read More: Game Design Workshop Wednesday Exercise 1.1: Become a Tester #GDWW

Introducing Game Design Workshop Wednesdays #GDWW

Recently I was sent a review copy of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition by Tracy Fullerton. Fullerton is the Chair of the Interactive Media & Games Division at the USC School of Cinematic Arts and won the IndieCade 2013 Trailblazer award, which is an award given annually “to . . . → Read More: Introducing Game Design Workshop Wednesdays #GDWW

A Recipe for Meaningful Gamification

Gamification has been quite the buzz word for the last few years, although I haven’t seen too much in the headlines recently.

Sebastian Deterding defined gamification as introducing game design elements in non-game contexts in the presentation below:

From Game Design Elements to Gamefulness: Defining "Gamification" from Sebastian Deterding

Deterding has since been . . . → Read More: A Recipe for Meaningful Gamification

Are Your Game Mechanics Off Balance?

Note: this post was originally published in the January 2012 issue of ASPects, the official newsletter of the Association of Software Professionals.

You’ve been working on your action game for so long that you’re sick of playing it. You have a wide variety of enemies with different strengths and weaknesses, and you’ve provided the . . . → Read More: Are Your Game Mechanics Off Balance?

Book Review: Designing Games by Tynan Sylvester

Note: this post was originally published in the March 2014 issue of ASPects, the official newsletter of the Association of Software Professionals.

Many people have tried to create a comprehensive definition of games but have failed. Most definitions are either insufficient in that certain games are left out, or they are too broad . . . → Read More: Book Review: Designing Games by Tynan Sylvester

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