Still Can’t Buy A Theory of Fun for Game Design

Sometime back I was trying to buy Raph Koster’s A Theory of Fun for Game Design. It’s been sold out at every book store I’ve visited, including Amazon. Hopefully a new printing will be made soon.

While looking at the website, I noticed I could order the book through O’Reilly.com. It didn’t say it was . . . → Read More: Still Can’t Buy A Theory of Fun for Game Design

Guardian’s Games as Art Debate

The Guardian’s Lindesay Irvine expressed reservations about best-selling author James Patterson’s move into computer games. Apparently Patterson is planning on working on games that will appeal to his current audience: women and middle-aged people. Irvine just can’t fathom the idea of these people going out “to buy PlayStations and get their thumbs around the controls”. . . . → Read More: Guardian’s Games as Art Debate

Zorro, the Public Domain, and Derivative Works

The other day I was thinking about Zorro. Frankly, I love stories about Zorro and The Three Muskateers. I have only recently started playing Dungeons and Dragons, and when I created my character, I decided that he should be a fighter with high dexterity and speed. He also gets a cloak and a wide-brimmed hat. . . . → Read More: Zorro, the Public Domain, and Derivative Works

Video Games as Educational Tools

Thanks to Slashdot, I learned about a News.com article entitled More video games, fewer books at schools?. Apparently some educators are proposing that video games should be used as teaching tools as much or more than books currently are.

Using video games as a tool to educate sounds like a great opportunity. Reading about economic . . . → Read More: Video Games as Educational Tools

50 Books for Game Developers

50 Books For Everyone In the Game Industry is a compilation by Ernest Adams.

Because I’m a game developer, I naturally gravitate towards books on development; but clearly 3DS Max tutorials and books on Java aren’t appropriate. At the same time, there are relatively few books on the shelves that teach how to create . . . → Read More: 50 Books for Game Developers

Association of Software Professionals

Twitter: GBGames