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Archive for the 'Books' Category

Still Can’t Buy A Theory of Fun for Game Design

Posted by GBGames on May 12th, 2008

Sometime back I was trying to buy Raph Koster’s A Theory of Fun for Game Design. It’s been sold out at every book store I’ve visited, including Amazon. Hopefully a new printing will be made soon.
While looking at the website, I noticed I could order the book through O’Reilly.com. It didn’t say it […]

Guardian’s Games as Art Debate

Posted by GBGames on February 8th, 2008

The Guardian’s Lindesay Irvine expressed reservations about best-selling author James Patterson’s move into computer games. Apparently Patterson is planning on working on games that will appeal to his current audience: women and middle-aged people. Irvine just can’t fathom the idea of these people going out “to buy PlayStations and get their thumbs around the controls”. […]

Zorro, the Public Domain, and Derivative Works

Posted by GBGames on March 23rd, 2007

The other day I was thinking about Zorro. Frankly, I love stories about Zorro and The Three Muskateers. I have only recently started playing Dungeons and Dragons, and when I created my character, I decided that he should be a fighter with high dexterity and speed. He also gets a cloak and […]

Video Games as Educational Tools

Posted by GBGames on March 20th, 2007

Thanks to Slashdot, I learned about a News.com article entitled More video games, fewer books at schools?. Apparently some educators are proposing that video games should be used as teaching tools as much or more than books currently are.
Using video games as a tool to educate sounds like a great opportunity. Reading about economic […]

50 Books for Game Developers

Posted by GBGames on October 13th, 2006

50 Books For Everyone In the Game Industry is a compilation by Ernest Adams.
Because I’m a game developer, I naturally gravitate towards books on development; but clearly 3DS Max tutorials and books on Java aren’t appropriate. At the same time, there are relatively few books on the shelves that teach how to create […]

Books I Read: Before You Quit Your Job

Posted by GBGames on January 16th, 2006

Last week I finished reading Before You Quit Your Job: 10 Real-Life Lessons Every Entrepreneur Should Know About Building a Multi-Million Dollar Business by Robert T. Kiyosaki. It is part of the Rich Dad, Poor Dad series of books. I actually finished listening to the audiobook Rich Dad, Poor Dad before reading this […]

The Reading Habit

Posted by GBGames on October 10th, 2005

In January I started to keep track of the books that I read. I have been keeping a simple text file with the books I am currently reading and a list of books that I have finished reading. I even started to track the number of weeks that have gone by and also […]

Books I Read: Write Portable Code

Posted by GBGames on August 26th, 2005

I recently read Write Portable Code by Brian Hook. I have to say that it was a nice introduction to what you need to worry about when writing code.
I didn’t pay attention to the fact that it was supposed to be an introduction, and at one point I was concerned that it was too […]

Writing Portable Code

Posted by GBGames on July 21st, 2005

I recently bought and received Write Portable Code by Brian Hook of Book of Hook fame. As I intend to make my games playable on multiple platforms, I need to learn how to not only write good software but also write good portable software. I believe that this book can be invaluable […]