Each time I logged into Twitter this week, I’m reminded that I’m not at GDC.
Thanks go to each of you who post about what’s happening. I live vicariously through you.
As for what’s happening, a colleague forwarded this article that covered the talk “Death to the Three Act-Structure” which mentions research by Microsoft that claims players can’t remember the plots of games.
Combine this information with the statistics that show most gamers don’t finish the games they play, and you can imagine how futile it feels to be a game developer trying to create a very intricate interactive story.
Of course, there has been a number of people pointing out that making games is not the same as making movies or books. The more you try to make your game like those other media, the less you rely on the strengths of games.
Games are less about specific details of plot and narrative and more about the experience the player has. You can guide it, you can influence it, but you can’t author it.
It’s 2014, and it sounds like people are finally figuring out that writing for games isn’t the same as writing a novel.
What was your takeaway from the talk?