I now have a tank capable of moving up and down and firing bullets.
That footage is based on the random movement I programmed in. It’s not player-controlled yet, but at least I can leave it up to take a break and be sure that the timelapse is a lot more interesting.
My current plan:
- get the player’s character in the game
- make it controllable
- add obstacles (most likely boulders)
- make collisions between the player and obstacles deadly
- add an enemy
- create a wave of enemies
- create a way to modify the wave of enemies so each enemy evolves in some way


