By GBGames, on September 30th, 2011%
According to my git repository, yesterday was the one-year anniversary of the start of my first major commerical game project, Stop That Hero!.
I’m not celebrating because it’s not a good milestone to hit. I didn’t know how long it would be to take the Ludum Dare #18 prototype and make it into a . . . → Read More: Getting Used to Accepting Payments
By GBGames, on September 27th, 2011% The last time I wrote about Stop That Hero! development was in July. Here’s a quick summary of the work I’ve done since then:
Fixed memory bugs
I fixed a number of issues in July, specifically with weird corruption issues that seemed to result from the use of std::vector<bool> which is apparently not a real . . . → Read More: Stop That Hero! Development Summary
By GBGames, on September 11th, 2011% 10 years ago, I was up early finishing math homework at the desk in my dorm. It was due for that morning’s class, and I had procrastinated during the weekend. It was my junior year of college, and I didn’t know that classes would be canceled that day.
I had two roommates in an . . . → Read More: Where Were You On September 11th, 2001?
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