By GBGames, on May 2nd, 2011%
Even without Pedestrians, I might have implemented one of the items on the list since I wanted to change the behavior of package passing.
Now when a package is being shoved down a chain, the last courier in the chain receives the package. Technically, the only entities that would break the chain are the . . . → Read More: LD20: Passing Through Chains of Entities Works Now
By GBGames, on May 2nd, 2011% Moving multiple couriers was a little tricky, but it was mainly because I didn’t realize what exactly I was supposed to be checking in my code.
I originally created a mapping of Courier pointers to bool values to represent whether a courier has been moved already.
std::map<Courier *, bool> m_couriersHaveMoved;
At the beginning of . . . → Read More: LD20: Multiple Couriers Can Move In One Phase
By GBGames, on May 2nd, 2011% Behold, win and lose conditions are in!
Basically, if an enemy agent is next to the courier holding the package, you lose. If, however, the VIP is next to the courier holding the package, you win.
So technically, I have a game finished. It’s very unfun, very unpolished, and very uninteresting, but you can . . . → Read More: LD20: The Thrill of Victory, the Agony of Defeat
By GBGames, on May 1st, 2011% So 48 hours came and went, and I have no game to submit. B-(
In the last few minutes of Submission Hour, I finally had Enemy Agents who moved towards the package holder. I need to make sure multiple couriers can move at once during the move phase. The agents currently have too much of . . . → Read More: LD20: Looks Like Another Jam Entry for Me
By GBGames, on May 1st, 2011%
In the final stretch, I can finally DO something in the game.
In the Move phase, I can select couriers and move them to open adjacent tiles.
In the Shove phase, I can select couriers and shove another courier, and if the shover has the package, it is passed off.
. . . → Read More: LD20: Moving Couriers and Game Play
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