By GBGames, on March 25th, 2011%
At GDC, I heard a lot of conflicting advice.
Dan Cook suggested a broad portfolio to reduce risk, for instance, while other developers talked about focusing your energies on a single project or genre.
Whatever any one indie said, the one thing everyone seemed to agree upon was the importance of speed.
Dan . . . → Read More: The Importance of Speed
By GBGames, on March 22nd, 2011% It’s been five years since I first formed an LLC. Last year’s anniversary post mentioned that I was not happy with the previous four years of part-time progress and hinted at what I planned to do about it.
A few months later, I was a full-time indie game developer.
And I wish I had something . . . → Read More: Happy Anniversary, GBGames!
By GBGames, on March 18th, 2011% Today is the last day to vote for the 2011 IGDA board! Did you vote yet?
Check out the 2011 candidates to get your last minute votes in!
This post was scheduled to be published at a time when I will not be able to access the computer. I’ll respond to comments when I . . . → Read More: Last Day to Vote!
By GBGames, on March 11th, 2011% And why does it look so fun? B-)
I saw some people playing this game earlier during GDC outside of the IGDA booth, and I wish I hadn’t pulled a back muscle recently so I could participate.
I recorded this second session, which was much bigger. I had to stop recording since the . . . → Read More: What Is This Ninja Game?
By GBGames, on March 10th, 2011% Last week I attended my first Game Developers Conference, and I guess the best way to start the recap is to say that I had a blast!
The Independent Games Summit was full of different groups of indies. Some knew each other from TIGSource. Others have been around forever. And since we’re all indies, we . . . → Read More: The After GDC Glow
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