By GBGames, on January 29th, 2011%
The theme is Extinction.
The keynote was given by Keita Takahashi, the creator of Katamari Damacy.
And the Jammers here in Ames, Iowa had some pizza to start our night.
Things got off to a late start, but people were throwing around ideas for the theme. Artists and programmers discussed projects, and soon . . . → Read More: Global Game Jammin’
By GBGames, on January 28th, 2011%
Today I’ll be participating in my first Global Game Jam and meeting local indie game developers in person for the first time.
Assuming I have a network connection, I’ll be live-blogging the event. I’ll be at Game Jam Ames, hosted at the offices of Intuition Games.
I’ve participated in 24-hour and 48-hour game . . . → Read More: Participating in the Global Game Jam
By GBGames, on January 25th, 2011% Michael Feathers recently wrote Measuring the Closure of Code, in which he described a way to use your version control history to measure how well your software conforms to the Open-Close Principle.
Summed up by its originator Bertrand Meyer, the Open-Close Principle says that code entities should be open for extension but closed for modification.
. . . → Read More: Measuring the Closure of Code
By GBGames, on January 21st, 2011% You just read a summary of the work that I’ve done recently. The next thing I wanted to implement was treasure chest collection.
In the prototype, the Hero would collect treasure chests that either gave him health or weapon upgrades, depending on how that chest was defined in the level.
I realized . . . → Read More: Stop That Hero! Treasure Collection
By GBGames, on January 19th, 2011% The last major progress update for Stop That Hero! was in November (see Stop That Hero! November Development Summary), so I thought I’d post about my progress since then.
Between moving, prepping a new office, unpacking, and not realizing how much time was passing, I messed up my project management duties in December. Combined . . . → Read More: Stop That Hero! Mid-January Progress Update
|
|
|