Stop That Hero! November Development Summary

I wrote up a October challenge post-mortem at the end of the previous month, and almost an entire month has gone by. I haven’t written much, partly because I went off of my self-imposed schedule to do more game dev work at the expense of writing and reading time.

What progress have I made . . . → Read More: Stop That Hero! November Development Summary

Happy Thanksgiving!

I’m in the middle of packing and moving this week, but I’m taking a moment to reflect and be thankful. It’s been an exciting year, especially since quitting my day job and going full-time as an indie game developer!

I’m especially thankful for the love and support I’ve received from friends and family. There’s . . . → Read More: Happy Thanksgiving!

Planning an Indie Agile Project

I’ve mentioned story cards, points, iterations, and burn down charts, but I’ve never explained it here on this blog. Unless you’ve done similar Agile project planning, you might not know exactly what I’m talking about. Thanks to Erik Yuzwa and Casey Dunham for asking me to explain my project planning process!

In traditional waterfall . . . → Read More: Planning an Indie Agile Project

Stop That Hero! Development Continues

With the Ludum Dare October Challenge over, I am still working on Stop That Hero!. Even though I had said that the Challenge deadline wasn’t important to me, I still had this desire to meet it, and I think I had a lot of competing thoughts in my head since I never made a firm . . . → Read More: Stop That Hero! Development Continues

Stop That Hero! October Challenge Post-Mortem

October 31st came and went, and Stop That Hero! was not in a position to be sold, even as a beta or alpha project. Partway through the month I realized that even if I was able to finish the project, the work of setting up the payment systems, customer support, and even the website was . . . → Read More: Stop That Hero! October Challenge Post-Mortem

Association of Software Professionals

Twitter: GBGames