LD18: Stop That Hero! Slowly Progressing

What you see is a working UI. The hero’s status is running off of live data, which means that he’s at full health, has 10 lives left, and has no weapon.

Also, the number of resources you have is running on live data.

The world is rendering 16×16 tiles of grass . . . → Read More: LD18: Stop That Hero! Slowly Progressing

LD18: And So It Was Named

My game has a title screen with working GUI elements. And with a title screen comes a title.

It’s “Stop That Hero!”, the game where you throw everything you have at that pesky heroic figure bent on stopping you from doing whatever evil things you are doing. What are you doing, anyway? Kidnapping . . . → Read More: LD18: And So It Was Named

Progress and Lunch

Ok, I have a window that opens and closes. It’s not that amazing, but it is a lot of boiler-plate code. I probably should have declared that I will be using some existing code to, you know, render a window.

Anyway, on to lunch. That’s right! It’s time for my award-winning peanut butter and . . . → Read More: Progress and Lunch

LD18: Let’s Be Agile!

I took some time to figure out what features I’ll need to implement, what art and sound I’ll need to create, and what the complexity of it all will be, and I’ve come up with a backlog of 103 Agile story points.

Now, iterations are going to be kind of loosely based on . . . → Read More: LD18: Let’s Be Agile!

LD18: Time for Breakfast!

I started my day right: with a banana!

After reading for a bit, catching up on LD posts, and awarding some trophies, I finally made myself a full breakfast!

As you can see, I had scrambled eggs, buttered toast with some cinnamon sprinkled on top, and a glass of orange juice! I . . . → Read More: LD18: Time for Breakfast!

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