My Game Design Prototype Toolbox

Last year I posted about my shopping trip to a hobby store to buy game design prototyping tools. Some weeks ago, I bought even more items, such as tiny wooden barrels and glass beads. These tools are great for doing quick and easy paper prototypes of game designs.

I’ve been keeping them in small . . . → Read More: My Game Design Prototype Toolbox

LD18: Stop That Hero! Ported to Win32!

I’ve updated my LD final entry page, but I wanted to let you know that I finally created a Stop That Hero! Windows port (2.2MB)!

Now you have no excuse not to play! Well, assuming you don’t use a Mac. Or some other OS. Then you have an excuse.

LD18: Stop That Hero! Development Time Lapse!

Here’s the time lapse for my 72 hours of development on Stop That Hero!

LD18: Stop That Hero! Is Finished!

I apparently needed sleep and a third day to get this game completed, but here it is!

So far, the Stop That Hero! Linux version (1.6MB) is all I have. I just started using CMake for my build scripts, so please let me know if the game won’t run on your computer. Get . . . → Read More: LD18: Stop That Hero! Is Finished!

LD18: I’m In the Home Stretch

I’m at the final iteration!

Basically, the tasks I have left:

create instructions screen add sound effects package this baby up!

In the last iteration, I was play testing and balancing as best as I could. I decided that the bat was too expensive, so I moved it down in front of the . . . → Read More: LD18: I’m In the Home Stretch

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Twitter: GBGames