By GBGames, on August 27th, 2010%
Last year I posted about my shopping trip to a hobby store to buy game design prototyping tools. Some weeks ago, I bought even more items, such as tiny wooden barrels and glass beads. These tools are great for doing quick and easy paper prototypes of game designs.
I’ve been keeping them in small . . . → Read More: My Game Design Prototype Toolbox
By GBGames, on August 25th, 2010% I’ve updated my LD final entry page, but I wanted to let you know that I finally created a Stop That Hero! Windows port (2.2MB)!
Now you have no excuse not to play! Well, assuming you don’t use a Mac. Or some other OS. Then you have an excuse.
By GBGames, on August 23rd, 2010% Here’s the time lapse for my 72 hours of development on Stop That Hero!
By GBGames, on August 23rd, 2010% I apparently needed sleep and a third day to get this game completed, but here it is!
So far, the Stop That Hero! Linux version (1.6MB) is all I have. I just started using CMake for my build scripts, so please let me know if the game won’t run on your computer. Get . . . → Read More: LD18: Stop That Hero! Is Finished!
By GBGames, on August 23rd, 2010% I’m at the final iteration!
Basically, the tasks I have left:
create instructions screen add sound effects package this baby up!
In the last iteration, I was play testing and balancing as best as I could. I decided that the bat was too expensive, so I moved it down in front of the . . . → Read More: LD18: I’m In the Home Stretch
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