Owning Your Own Indie Studio

Richard Yale of Vortex Games Inc. kicked off a series of posts with Owning an Indie Studio – Part 1. It provides some great insight into another indie’s ambitions, hopes, and dreams, as well as some specifics when it comes to how he runs his company.

Startup costs? Hiring and managing employees and contractors? . . . → Read More: Owning Your Own Indie Studio

Indie Game: The Movie

A friend of mine sent me a link while saying, “I’m sure you’re already aware of this.”

Well, I’m glad he sent it because I wasn’t aware of it, and my life is better for knowing.

The link was to Indie Game: The Movie, which is a “feature documentary about video games, their creators, and . . . → Read More: Indie Game: The Movie

If Games Had Super Easy Mode

In the Game Balance Concepts course, someone posted a link to this video which explores what games would look like if they included a super easy mode.

In terms of game balance, sometimes different challenge modes are offered to ensure that as many people can enjoy the game as possible. Typically, Easy mode is . . . → Read More: If Games Had Super Easy Mode

Clear Goals or Trivial Pursuits

It has been over a month since I gave up the steady paycheck of the day job and pursued GBGames as a full-time business. Between moving, settling into my new home and office, and watching the World Cup, I’ve decided not to hit the ground running. Basically, I was taking a small break. I . . . → Read More: Clear Goals or Trivial Pursuits

Free Game Design Course: Game Balance Concepts

Last summer, I participated in game designer Ian Schreiber’s free Game Design Concepts course. It it still readily available on his blog, and it is still free.

Last week, I learned he was offering a new summer class: Game Balance Concepts, which is focused entirely on balance. Game balance doesn’t seem to be . . . → Read More: Free Game Design Course: Game Balance Concepts

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