By GBGames, on June 23rd, 2010%
In my post You’re an Indie. Now What?, I linked to Seth Godin’s 16 Questions for Free Agents. Below are my answers.
1.Who are you trying to please?
The short answer: my customers. But I think this question is really about identifying who your customers are. After all, you can’t please everyone, and if you . . . → Read More: My 16 Answers
By GBGames, on June 21st, 2010%
In case you haven’t heard, the Association of Shareware Professionals has changed its name to the Association of Software Professionals.
For more information on the name change, read Shareware is dead – long live shareware!
Shareware, essentially try-before-you-buy, is alive and well today. Almost any software in distribution offers a demo these days. . . . → Read More: Shareware is Dead
By GBGames, on June 18th, 2010%
This Saturday, I’ll be at ProductCamp Chicago, an un-conference about product management.
What is product management? Don’t ask me. I just learned about the role!
But to get an idea, think about it like this:
Project managers focus on the day-to-day activities that will get a single project done on time and within . . . → Read More: Are You Going to ProductCamp Chicago?
By GBGames, on June 17th, 2010%
Opinion: The “Virgin Mary” of Video Games? is a piece at GameDev.net by Lew Pulsipher, a board game designer and game design educator, which analyzes the predominance of games that depict violent death.
He links to a short post by John Sharp in 2009 which asks the following question:
If representations of Mary . . . → Read More: Depictions of Violent Death in Games
By GBGames, on June 11th, 2010% Besides not having Internet access at home yet, the other reason why I won’t be able to write many blog posts here is because I’m a big soccer fan and am watching the World Cup!
Yes, it isn’t exactly a stellar start for me in terms of being a full-time indie game developer, but I’ve . . . → Read More: The World Cup is Here!
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