How Deep Is Your Game Design?

Jay Barnson posted a link to a video of Chris Hecker’s game rant from GDC. More details from Hecker’s own site at Please Finish Your Game.

The rant is great, so I suggest watching the video and reading Hecker’s article. To summarize, he is concerned that game developers, especially indie developers, are too satisfied with making . . . → Read More: How Deep Is Your Game Design?

Happy Anniversary, GBGames!

Today is the 4th anniversary of GBGames, LLC!

To celebrate, I wish I could offer a sale, but any games I’ve released are free.

So on that note, if you have a Facebook account, you can play Sea Friends!

Feed the fish while avoiding the growing algae, and while you play, you can make a difference in . . . → Read More: Happy Anniversary, GBGames!

How to Have an Improved, More Ambitious Life

Have you had difficulty coming up with ambitious dreams? Do you find yourself constantly ignoring possibilities, thinking that you couldn’t do or be enough?

Last week, in an effort to give back to my old high school, I joined a number of other alumni in giving presentations to the freshmen and sophomore men. The organizer’s two . . . → Read More: How to Have an Improved, More Ambitious Life

How to Compete with Playfish and Zynga on Facebook

If you read the previous post about Zynga’s “ghetto testing” market research and listened to the podcast in which the CEO talked about how every aspect of the game is thoroughly tested, allowing Zynga to identify what customers want and what changes will bring in more revenue and fans, you might have had a scary thought: . . . → Read More: How to Compete with Playfish and Zynga on Facebook