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Archive for November, 2009

Being Thankful as an Indie

Posted by GBGames on November 26th, 2009

It’s that time of year again! Thanksgiving, that American holiday, is today. It’s a fantastic opportunity to take stock and recognize those things that we can be thankful for.
I’m thankful for free and inexpensive information about game development, marketing, business, sales, and personal development, all available through the World Wide Web.
I’m thankful for free [...]

Marketing Is More Important Than Product Quality

Posted by GBGames on November 19th, 2009

GamesIndustry.biz recently published a post called Marketing influences game revenue three times more than high scores. Research has shown that the belief that game reviews have an impact on the sales of a game is a false one.
Or at least a poor quality game with big marketing dollars behind it will sell much more [...]

EA Acquires Major Facebook Game Developer

Posted by GBGames on November 13th, 2009

Facebook has grown to be a powerful social networking force to be reckoned with, and game developers who have taken advantage of the popularity are pulling in plenty of money through ads, virtual good sales, and exposure. And now, EA purchased PlayFish, the biggest publisher of social games on Facebook, for about $400 million.
So [...]