By GBGames, on October 21st, 2009%
Paul Taylor of Mode 7 Games, creators of Determinance, wrote an article for Gamasutra called Building Buzz for Indie Games which I think ties in and expands upon Christopher M. Park’s advice for aspiring indies that I wrote about last week.
He starts by emphasizing marketing, quoting Tim O’Reilly’s message that obscurity is a bigger . . . → Read More: Generating Buzz for Indie Games
By GBGames, on October 16th, 2009% Back in August, Christopher M. Park of Arcen Games gave advice for aspiring indie game developers.
He has a number of observations after releasing his first game, A.I. Wars, and my favorite part is categorizing what class of indie game you might have your hands on. He separates them into three main groups: Indie . . . → Read More: Advice for Aspiring Indies
By GBGames, on October 12th, 2009% There’s a reason why you haven’t seen any Thousander Club updates in a long time. I haven’t been programming!
It’s a bit painful to see yet another week go by where I haven’t done some coding, but my current priorities don’t leave time to do game development. I’ll have more to say when these non-game . . . → Read More: No Thousander Club Updates?
By GBGames, on October 9th, 2009% While I beat the drum about supporting GNU/Linux gamers, more than a few people have noticed that the world doesn’t revolve around Windows vs Mac vs GNU/Linux anymore. Jeff Tunnell wrote in February that putting your game on OS X and GNU/Linux is not enough.
Instead of debating OSX, Linux, and Windows vs. . . . → Read More: What Game Platforms Do You Support?
By GBGames, on October 9th, 2009% I like calling attention to the reasons why you should support Mac OS X and GNU/Linux as a game developer, especially since so many people still ignore these markets at their peril.
Recently, Koen Witters of Koonsolo Games wrote about how surprised he was to find that Linux users show their love for the company’s . . . → Read More: Linux Gamers Demonstrate Demand & Support Suppliers
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